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PSU: Hmm, now where did I park my Vanguard?
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2012-03-20, 07:10 PM | [Ignore Me] #46 | ||
General
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I highly doubt we would even reach launch with cloakers having an instagib without some form of warning (even just a sound, like alternate fire on the knives in PS1 or the beeping of the boomer being set).
The reason for this is that the meta-game would adjust to make paranoia and every possible precaution against infiltrators be a requirement , which would just make their instagibbing a rare gimick that results in more dead cloakers than anything else. |
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2012-03-20, 07:11 PM | [Ignore Me] #47 | |||
Sergeant Major
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2012-03-20, 07:15 PM | [Ignore Me] #48 | ||
Lieutenant General
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Those spotting markers just stick out like Jesus in a tittybar, they attract way too much attention. It doesn't need to represent "HEY GUYS THIS DUDE RIGHT HERE!? SEE HIM!? HE'S BEEN SPOTTED!" But more like a "Target sighted at your 10oclock" Good thing they have plenty of time to make them more subtle.
The Red "Overshield" on the TR Heavies is certainly interesting, I would have thought it better suited as a MAX ability though.
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Last edited by Lonehunter; 2012-03-20 at 07:18 PM. |
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2012-03-20, 07:40 PM | [Ignore Me] #49 | ||
Second Lieutenant
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i dont understand why people think that just because a feature is similar or has the same name that it will be a carbon copy of that feature from another game. i have seen many ways to change features from a host of games to work for ps2, and they still get shot down just because it wasnt in ps1.
most people i see fighting against change are the ones that want to make ps2 a clone of ps1, and if that would happen the game would bomb again like it did with ps1 however awesome it was to us. i hear all this talk about innovation, and yet i have seen very few people bring forward actually innovative ideas. and "make it like ps1" is not an innovative idea. i loved ps1 with a passion and i still do to this day, yet i have no desire to play a reskinned version of it. i have seen clearly that the dev team knows what is important in planetside and its universe, and the will to bend their idea's to the users wants and needs ( in beta ) so i see no reason for all this gibberish about random stuff we know nothing about. Last edited by megamold; 2012-03-20 at 07:46 PM. |
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2012-03-20, 08:31 PM | [Ignore Me] #51 | |||
Contributor PlanetSide 2
Game Designer |
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2012-03-20, 08:47 PM | [Ignore Me] #56 | ||
Contributor PlanetSide 2
Game Designer |
Ya clearly looks like some sort of super-shielding ability that is temporary. Shield glows bright as a clear visual indicator that it is on and he absorbed many shots. Might be invulnerability, or just really strong damage reduction. Seemed to last about 5-6 seconds.
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2012-03-20, 09:22 PM | [Ignore Me] #60 | ||
Major
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The reaver on fire is awesome, can't wait to see near death flaming vehicles in game.
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