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PSU: And what makes them so "sovereign?"
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2012-03-28, 05:55 PM | [Ignore Me] #17 | |||
Contributor Corporal
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Would look better without the leg armor and with a full helmet but I'm sure that's customizable.
Last edited by ThirdCross; 2012-03-28 at 05:58 PM. |
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2012-03-28, 06:39 PM | [Ignore Me] #21 | ||
Lieutenant Colonel
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At least have him wear a black undermask.
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2012-03-28, 07:08 PM | [Ignore Me] #24 | |||
Corporal
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*edit* got my threads mixed up, changed my post to be more relevant lol Last edited by Akemo; 2012-03-28 at 07:10 PM. |
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2012-03-28, 07:13 PM | [Ignore Me] #25 | |||
Contributor Corporal
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2012-03-28, 08:26 PM | [Ignore Me] #26 | ||
Second Lieutenant
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I figured a higher BR would mean more color (even if it compromises camo)
IE: More Yellow NC, More Green Vanu, More Red TR
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2012-03-28, 09:55 PM | [Ignore Me] #28 | ||
Captain
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Higher BR means wider access to the empire's color palette. So bright reds, darker blacks, greyer greys....you get what I'm saying? So a BR1 wouldn't have access to reds this bright or blacks this dark.
I could be completely wrong and it's just that the vest+backpack are that vivid by default, but I'm just saiyan. Last edited by Atheosim; 2012-03-28 at 10:01 PM. |
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2012-03-28, 09:57 PM | [Ignore Me] #29 | ||
Captain
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I must say, the detail of characters in this game(engine) can seriously compete with that of Crysis2 or BF3. And they keep saying that things look better and better every week. Can't wait to see the Forgelight vs Unreal Engine 4.0
(and that ass....lol) |
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