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Old 2012-03-29, 02:36 PM   [Ignore Me] #46
WellWisherELF
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Re: Gametrailers Planetside 2 Alpha Video


sexy footage.
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Click here to go to the next VIP post in this thread.   Old 2012-03-29, 02:56 PM   [Ignore Me] #47
Malorn
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Re: Gametrailers Planetside 2 Alpha Video


Oooh I hear Don Ferrone's intro music in the video

And that Sunderer looks like its hauling ass @ 2:08.
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Old 2012-03-29, 03:10 PM   [Ignore Me] #48
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Re: Gametrailers Planetside 2 Alpha Video


Hvar and Zurvan hmm. Zurvan could be on Indar as its new cont, but Hvar doesnt belong to the three announced continents. I hope they dont break themed bases from continents.
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Old 2012-03-29, 03:20 PM   [Ignore Me] #49
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Re: Gametrailers Planetside 2 Alpha Video


Originally Posted by Bags View Post
In Planetside 1 you could do the same, and it would take hours to kill a tank, what's the problem?
vi·a·ble/ˈvīəbəl/
Adjective:

Capable of working successfully; feasible: "the proposed investment was economically viable".
(of a seed or spore) Able to germinate.
..
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Old 2012-03-29, 03:22 PM   [Ignore Me] #50
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Re: Gametrailers Planetside 2 Alpha Video


Originally Posted by megamold View Post
is it just me or does the biolab ( atleast thats what i think it is ) look more like a landed spaceship ?
maybe it can be repositioned on the map or something?
Well must say I just went Wow!! when I saw it, the size was enough to blow me away.
Imagen fighting in there, Oh yeah bring it on.
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Old 2012-03-29, 03:24 PM   [Ignore Me] #51
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Re: Gametrailers Planetside 2 Alpha Video


Originally Posted by MrBloodworth View Post
..
Can you point me to where it was shown to be viable?
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Old 2012-03-29, 03:35 PM   [Ignore Me] #52
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Re: Gametrailers Planetside 2 Alpha Video


Originally Posted by Bags View Post
Can you point me to where it was shown to be viable?
ques·tion/ˈkwesCHən/
Noun:
A sentence worded or expressed so as to elicit information: "we hope this leaflet has been helpful in answering your questions".
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Old 2012-03-29, 03:59 PM   [Ignore Me] #53
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Re: Gametrailers Planetside 2 Alpha Video


This is probably the first thing since their initial trailer almost a year ago that actually had me speechless.

The scale on what I believe was the biolab was...wow...betaplz
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Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-03-29, 04:21 PM   [Ignore Me] #54
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Re: Gametrailers Planetside 2 Alpha Video


This video was awesome. It's great to see some in engine recordings of the game that aren't done with a video camera. The game really is beautiful I can't wait to run around and kill people in it.
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Old 2012-03-29, 04:27 PM   [Ignore Me] #55
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Re: Gametrailers Planetside 2 Alpha Video


remember that we don´t know a thing about the server they used for this alpha gdc thing! i don´t think they already used the full capacity final server, but an intern substitute. so the lag jumping vehicles don´t say anything about what we will see in the beta.
also they told us, that the game is far from optimized.
so i don´t worry about lag.

want beta!
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Old 2012-03-29, 04:39 PM   [Ignore Me] #56
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Re: Gametrailers Planetside 2 Alpha Video


Excellent work Higby. I love these walk throughs, i am a frequenter (not a word) of Gametrailers, so its nice to see a high class video of a game i care about being put up there.

But seriously, show us how many things we will see on screen at once (screen shot). I need specifics, i will even take a rough figure before optimisation.
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Old 2012-03-29, 04:42 PM   [Ignore Me] #57
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Re: Gametrailers Planetside 2 Alpha Video


Still need to change the tank driver from controlling the main gun to just driving. Other than that, the game looks awesome!
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Old 2012-03-29, 04:53 PM   [Ignore Me] #58
KALU
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Re: Gametrailers Planetside 2 Alpha Video


Wow wow wow I agree with Hamma the In game footage without a handy cam is gorgeous!

Forge light is looking amazing, can't wait for battles at sun set!
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Old 2012-03-29, 05:34 PM   [Ignore Me] #59
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Re: Gametrailers Planetside 2 Alpha Video


A couple of interesting points, from watching the video and reading comments here:

-Laggy tanks: I believe it's been said that a netcode update was issued either the same day as the GDC presentation or the next day, and fixed that issue. So perhaps it's been resolved for now?

-Sunderer: That thing was really haulin' it across the terrain. Looked like fun, but before we start complaining about it, let's remember that vehicle speed is something that's probably subject to change based on what's learned in beta. I wouldn't be surprised to see that slow down a bit, but perhaps not, since they're trying to focus on getting players into action quickly.

-NC: As a NC player, I'm loving the focus on our empire in the footage, I don't know what the rest of you guys are complaining about :P

-Vehicles vs. infantry: I can't help but notice that we've seen lots more vehicle action vs. infantry. Looking forward to seeing more infantry gameplay in future videos, most of what we've seen so far looks like light assault, I can't wait to see what a base battle is like from the perspective of an infiltrator or HA player.


It's an excellent video though, the quality is great, and I actually like that it's not very long because it'll serve as a great introduction to show interested players. It's a little intimidating to try and tell people to watch a 45 minute GDC video to learn what Planetside is.
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Old 2012-03-29, 05:38 PM   [Ignore Me] #60
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Re: Gametrailers Planetside 2 Alpha Video


Originally Posted by Vanir View Post
Still need to change the tank driver from controlling the main gun to just driving. Other than that, the game looks awesome!
I'm with you, but in the recent reddit AMA, Higby seemed pretty solid on drivers gunning their own tanks as a feature. It would significantly hurt teamwork if tanks could be fully effective with only a driver, so hopefully they'll solve this by either making tanks very expensive in resources (to encourage people to work together to buy a tank) and/or making the gunner seat useful enough to make it worthwhile to pick up a gunner.

I could easily imagine a situation where a single player could pull a tank and be combat-effective against other ground vehicles and somewhat against infantry, but needing a gunner for AA abilities or increased anti-infantry effectiveness. A tank is a pretty high-value target for aircav, so having AA capability on a tank might be a de-facto requirement.
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