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2012-04-20, 08:16 PM | [Ignore Me] #241 | ||
First Lieutenant
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@Furber, I will need to kill you in-game a few times for resurrecting this topic from its grave on page 24. >.<
No AI, ever. Destroys the whole point to a multiplayer game... (you know... _multi_ . . _player_) Edit: Malorn, I think it is because no one wants AI in the game, and we are afraid the devs will see it and get bad ideas...
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Last edited by SniperSteve; 2012-04-20 at 08:18 PM. |
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2012-04-20, 08:20 PM | [Ignore Me] #242 | |||
Major
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2012-04-20, 08:24 PM | [Ignore Me] #243 | ||
Major
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And on the topic i dont really care about NPC i prefere player driven contents but down the road having a (( FAUna )) like frogs and crocodiles in the swamp and a few little lizard in the desert would not hurt the gameplay it will had flavor and immersion to the game !
So dont be rude he said thats the NPC are not Bots who play agains players The original post is about NPC thats make the wold having an extra flavor ! And i think he is right if he talk about FAUNA having few animals crossing ur way few times couls be cool and wouldnt hurt anyones ! |
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2012-04-20, 09:18 PM | [Ignore Me] #244 | ||
Contributor PlanetSide 2
Game Designer |
They already have bad ideas! I've seen a NPC faction/PVE being talked about in their long-term plan at least twice. Reminding them how terrible of an idea this is might help purge it from their minds.
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2012-04-20, 10:24 PM | [Ignore Me] #246 | |||
Sergeant
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http://www.imdb.com/title/tt0936501/ Awesome movie. |
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2012-04-21, 05:45 AM | [Ignore Me] #247 | ||
Private
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I wouldn't min for roaming NPC life forms if the NPC doesn't have a big impact when it comes to gameplay.
I'd prefer not like to get a mission that says "I need you to kill X of Y" They have to be easy to kill and the majority of them didn't aggro. (Wouldn't it have been better with a poll?) Last edited by Hooah; 2012-04-21 at 05:47 AM. |
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2012-04-21, 07:34 AM | [Ignore Me] #249 | |||
Major
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2012-04-21, 09:11 AM | [Ignore Me] #251 | ||
Private
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I actually think that NPC would be a nice addition.
The whole mass-conflict based gameplay is most awesome, but eventually adding NPCs to some zones could only bring more variation. For example, they could attack randomly and be a disrupting factor for this or that battle. |
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2012-04-21, 03:27 PM | [Ignore Me] #254 | ||
Staff Sergeant
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While it is more for the game... and may make it feel more alive or some such... it is a distraction. There is nothing functional about animals or random scientists or civilians that would or should contribute to the game other than the feel. You could say the scenery isn't functional, but it is as it can be used by the players. So while it would be cool to see, it just isn't something that i'd want them to spend time and money on given it will largely be ignored if not a hinderance. As an example, most people turn off the vegetation for the advantage it gives to not have it visually. Perhaps... maybe... if they really want it, animals should be similarly able to be turned off, but once again, if that is the case why bother? Unlike a random bush or weeds, it is very hard and complex to make animals and animations for them and perhaps basic AI.
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2012-04-22, 12:23 PM | [Ignore Me] #255 | |||
First Lieutenant
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I'm all for it. Soldiers gotta have someone to fight for other then other soldiers who can do their own damn fighting. And yes there is too much backstory involving non-combatants to not feature it. |
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