Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Because Purple Owns You
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-05-29, 04:31 PM | [Ignore Me] #77 | ||
Contributor PlanetSide 2
Game Designer |
Is there a switch to turn off the headlights/taillights?
Rather drive by moonlight and not have giant beacons saying "hey, right here! there's a tank RIGHT HERE!" Edit: I do understand moonless nights may be too dark to effectively drive and I may need headlights, but still, prefer not to use them unless necessary. Unless they provide some tactical advantage like tac lights did in BF3 with blinding. Might be good for intimidation if you have a lot of tanks all with headlights going. If the headlights help offset the light so its harder to see what is behind them then they may also serve to help mask other troops with the tanks. That could all be goodness. Last edited by Malorn; 2012-05-29 at 04:33 PM. |
||
|
2012-05-29, 04:49 PM | [Ignore Me] #78 | |||
Major
|
NC Sunderer is out on patrol and stops when a Prowler turns on its headlights close by. AV troops pile out of the Sunderer and take defensive positions. Then a second Prowler puts on its lights. Then a third, and a fourth, all the way up to 10. Cue barrage. |
|||
|
2012-05-29, 05:07 PM | [Ignore Me] #79 | |||
Lieutenant General
|
|
|||
|
2012-05-29, 08:49 PM | [Ignore Me] #85 | |||
Contributor PlanetSide 2
Game Designer |
Love the reveals over the past couple weeks. |
|||
|
2012-05-30, 04:44 AM | [Ignore Me] #87 | ||
Corporal
|
First post for me on this forum.
It's a beautiful clip. First few seconds were incredibly real to me. Graininess et al. It seems to me that one slight detractor from realism in the clip is that, when the tank turns, it does so along its central vertical axis. It is a track-based vehicle so, when turning, our eyes expect one track to hold still/decelerate relative to the other track, thus causing the vehicle to turn; we do not expect it to turn along its central axis. This, I believe, would impart a portion of the sense of "momentum" mentioned earlier in the thread. Regarding the turret's momentum, I think we expect a certain slight jerkiness when the turret begins or ends rotation: Newton's first and all that. Maybe this bit of turret realism might be overkill for the game, though. ***edit*** I just checked and each track's width is approximately 1/5 of the entire vehicle's width, so moving the rotational axis to the rightmost/leftmost 1/10 of the vehicle's width would put the rotations right about the midlines of their respective tracks. -------------- Arcticus Last edited by Arcticus; 2012-05-30 at 05:06 AM. |
||
|
|
Bookmarks |
|
|