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2012-05-29, 04:46 PM | [Ignore Me] #63 | ||
I don't think they're going to allow your alt character to hide cloaked somewhere and just collect resources.
They haven't mentioned how long apart these periods are that you get resources (no doubt it will change during testing anyways), but most certainly your idle character will be kicked due to inactivity after 5 minutes or so. Which will probably happen before you get your serving of free resources. And if you decide to move your character 1 meter every 4 minutes... well then you are awfully desperate. And a dodgy rat. |
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2012-05-29, 05:02 PM | [Ignore Me] #67 | ||
Master Sergeant
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Hamma, thanks for the interview.
I think even T-Ray would agree with me when I say if we sacrificed ONE net connection to make room for VOIP than it was ONE too many. Lots of you are screaming about the "dumbing down" of planetside but yet you are jumping for joy that VOIP is added to the game. What random newb do you really need to talk to? I'm saying that VOIP isn't necessary and that you should be in an outfit with TS3 or Ventrilo. This will keep VOIP out of the game and make room for more necessary strain on the net code...IE MORE PLAYERS. |
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2012-05-29, 05:16 PM | [Ignore Me] #68 | ||||
PSU Admin
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Yep. |
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2012-05-29, 05:21 PM | [Ignore Me] #71 | |||
Contributor PlanetSide 2
Creative Director |
As for why you'd want to talk to a random player, maybe to help them learn the game? Maybe because you want ammo, or you saw an enemy squad around the corner and want to warn them? Maybe to coordinate fire on an enemy tank? Maybe because they're going the wrong way? There are lots of reasons. Planetside is a complex game that focuses almost entire on massive player coordination and cooperation, having experienced players who can say "Hey come over here the command room is this way" to someone whos lost without having to jump through hoops to do so goes a long way towards getting the player community more closely knit and ultimately make the game work as well as possible. If all you want to do is interact with the friends you already came into the game with and the entire rest of the playerbase is just background noise to you, that's fine, you can turn it off, but I think you'd be missing out on one of the more unique aspects of Planetside. |
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2012-05-29, 05:30 PM | [Ignore Me] #74 | ||
Contributor General
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Thanks Hamma/Jennyboo and not forgetting Jon.
The takeaways for me:
A bit more on the mission example that Jon gave: scenario: VS have attacked one of your bases and an automatic mission is created. Question: At what point is the mission created? When a capture commences or when it completes (can captures on all capture points in a base be startd simultaneously?). Hopefully it is not simply when a few VS arrive in the vicinity of the base otherwise that would give their attack away before it got properly started. Is This Too Handholding? I think probably. It's kind of having the AI man tapping you on the shoulder to say 'did you know you're being attacked' while in PS it would be upto the CR5's and senior players in the outfit to monitor their own bases and form a response. On the other hand having a mission created and awarding XP on a successful completion may not be bad, kind of like resecure XP in PS1 terms but maybe it should be done manually. Personally, I'd prefer the motivation, where possible to generated by players and not by Mr AI. I think my problem is I don't understand the purpose of the mission system if it is for more than giving new people something to do before they understand the game properly. However all in all I'm happy. |
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2012-05-29, 05:30 PM | [Ignore Me] #75 | |||
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