Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: 4 out of 4 think PSU is great, the 5th guy was killed.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-05-30, 08:14 PM | [Ignore Me] #91 | |||
First Sergeant
|
I agree that if anything it does quite the opposite, given how the mechanic appears to work. |
|||
|
2012-05-30, 08:52 PM | [Ignore Me] #92 | ||
Brigadier General
|
Those auto-repairing Galaxies are going to feel pretty darn foolish when they've got a couple dozen rockets locked onto them. If they can survive long enough to get away and auto-repair, they can survive long enough to go land and repair with a glue gun.
If auto-repair ends up being overpowered, then it's a balance issue and needs to be sorted out. If auto-repair is well balanced against the other options that can go in the same slot, then it's an issue of variety, and an issue of not having your panties in a bunch that it's kind of similar to some other game that you may not like. My reaction would be extremely different if it were always equipped on every vehicle. |
||
|
2012-05-30, 09:45 PM | [Ignore Me] #93 | ||
Contributor PlanetSide 2
Game Designer |
We don't know what upgrades and utilty items that galaxy had. Slow auto-repair might be one such upgrade it was running. If it was a tradeoff I don't see an issue with it.
Galaxies are big easy targets that are going to get shot at by everything. A little slow auto-repair isn't going to make them unkillable, and having ot get out and top off after every stray bullet or minor ding is rather tedious. It won't stop a relentless attacker from blowing it up as we also saw in the video. I think people are over-reacting about this thing and it's really something that we can't truly understand until we play the game and see how it fits in. Maybe it works. Maybe it doesn't, but we can't make that determination yet. It doesn't seem like an agregious game breaking feature to me. |
||
|
2012-06-01, 09:36 AM | [Ignore Me] #94 | ||
Master Sergeant
|
Judging from the live-cast, we can see that auto-repair is a certification tree, both in power (?) and speed in which it repairs.
This worries me. I passionately dislike auto repair. It diminishes the effectiveness and purpose of engineers, and takes out a key tactical element of the game. Speaking from my experience in BF2 and 2142, it required skill and consideration to return to your base and repair your helicopter and jet, and reinforced teamplay within tanks and other ground vehicles. I really hope, during the Beta, we can be vocal enough to get this "feature" removed. |
||
|
2012-06-01, 09:50 AM | [Ignore Me] #95 | |||
Colonel
|
|
|||
|
2012-06-01, 10:15 AM | [Ignore Me] #97 | ||
Brigadier General
|
All of those stats (both the base stats and the upgraded stats) can be tweaked. The base idea I'm cool with (deciding if you want auto repair or flairs, etc). The specific stats aren't even really worth talking about until beta where we can not only try them hands on in a battle, but can also actively give additional feedback as changes and tweaks are made.
Speculation and debate is fine and often productive leading up to beta, but some topics have more value than others. I would agree for example that auto-repair should first and foremost be primarily balanced against it's most upgraded form, not it's base form. If its most upgraded form is overpowered, then the entire thing is overpowered. |
||
|
2012-06-01, 10:34 AM | [Ignore Me] #99 | ||
Brigadier General
|
Right, but auto repair is (or was in TB's video) also a module. So while you can upgrade your auto repair, you won't be able to use those upgrades when that module is unequipped, just like you won't be able to use upgraded flares when the flare module isn't equipped.
|
||
|
2012-06-01, 10:45 AM | [Ignore Me] #101 | |||
Brigadier General
|
In PS1, you got implants and certain synergistic effects from some cert combinations. As long as they don't go overboard with it in PS2, as long as it's mostly based on sidegrade weapons and equipment (upgrades being to each of those sidegrades), it should be similar to PS1. |
|||
|
2012-06-01, 10:47 AM | [Ignore Me] #102 | ||
Major
|
this isnt a problem in BF3 the problem in BF3 is not the self repair vehicules its thats regular rocket sucks only has (( iron sigth view )) and its really hard to calculate the whole tragectory of your rocket to take them down AAA statics turrets as been remoove and LOck on missiles sucks as well ! These are the major problem whith Bf3 aircrafts and gunship !
Nothing to do with self repair the selfrepair is a Utility slots (( perks )) and you have to trade of others things like smoke screen , flares , Radar , etc.. or others pretty fair utility slots ( perks ) available ! Each ones could be great depending on your plan and gameplay style ! This ability have a trade off their is ONE utility slots so if you choose this one u must make it worth it lol ! Last edited by Stew; 2012-06-01 at 10:48 AM. |
||
|
2012-06-01, 10:55 AM | [Ignore Me] #103 | ||
Colonel
|
Auto regen is a major problem in BF3. Tanks camp at long range, and simply back out when they take one hit and wait a few seconds for it to be repaired. There are ways that it hurts. With tanks having unlimited ammo, they can play this way and never come down off their mountain camp site.
And while I understand that this is a customization, if it's too powerful, it WILL allow the same uses as BF3's regen. |
||
|
2012-06-01, 10:57 AM | [Ignore Me] #104 | |||
Major
|
Also i have to tell that under fire the (( self repair )) will not be active self repair will start repairing after engagements end ! and a slow self repairs isnt a big deal if you have 4 reavers chasing a single glaxie no matter whats if it as auto repair the engagement will not stop until he go down ! This whole debate is a lost of time in my opinion ! I think we should be concerne about tons of thing others than that ! |
|||
|
|
Bookmarks |
|
|