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This is the last VIP post in this thread.   Old 2012-05-30, 09:49 PM   [Ignore Me] #16
Malorn
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Re: Reduced scale of gameplay


Footholds don't prevent domination of a continent. They do give better accessibility and allow you to more easily mount a reasonable offensive.

If PS1 taught us anything it is that the masses typically move to the next nearest objective along the path of least resistance (typically a road).

In PS2 terms that means people will fight out from footholds, and if there isn't a foothold you won't see any serious offensives there.
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Old 2012-05-30, 10:00 PM   [Ignore Me] #17
Xyntech
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Re: Reduced scale of gameplay


Originally Posted by Malorn View Post
In PS2 terms that means people will fight out from footholds, and if there isn't a foothold you won't see any serious offensives there.
I disagree, especially if they do something like making the territory near a broadcast warpgate be easier to capture no matter who controls the other nearby hexes.

The bigger problem is the resource system. If your empire controls no resources on a continent, why not go fight on one where you are earning more. But this is a problem with or without footholds.

My point wasn't that it wouldn't be harder to push into a continent where you had no foothold. I agree it would be harder, that's actually the whole idea. My point was that there would be nothing to stop you from fighting where you wanted. Unlike the lattice system, you could attempt to break into every continent, on any hex, if you so chose. Even if it is harder, I still doubt it will be as bad as trying to drain a base neutral and then refill it and hack it. If the enemy controls the entire continent, they may be bored and not expect a large force to come crashing in. If there is a two way fight going on, their forces will be to busy to respond as swiftly.

Last edited by Xyntech; 2012-05-30 at 10:02 PM.
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