Damage from collision seems way too high - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Turning the community around 360 degrees.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-06-27, 10:50 AM   [Ignore Me] #1
maddoggg
Sergeant
 
Damage from collision seems way too high


So after watching the E3 videos for probably a 3rd time,i cant help but notice how rediculosly high the collision dmg is.
I dont mind collision dmg beeing in the game,i even like the idea,but right now it seems rediculos.
Heavily armored tanks get dmg from the slightest bumps while moving with 20km/h,jeeps explode while moving with 20km/h instantly and landing an air vehicle on low health is completely out of the question even if you land with 0,00000000000001km/h on the flattest terrain possible.

If you are going with a full speed with a buggy i can understand geting blown up if you hit a wall.
Air vehicles dieing instantly while flying with high speed and colliding with something,that's the way it should be really.

But right now the deadlies faction BY far seems to be the terrain itself.
maddoggg is offline  
Reply With Quote
Old 2012-06-27, 10:51 AM   [Ignore Me] #2
Saifoda
Sergeant Major
 
Saifoda's Avatar
 
Re: Damage from collision seems way too high


Devs have stated they're working on it.
Saifoda is offline  
Reply With Quote
Old 2012-06-27, 10:51 AM   [Ignore Me] #3
Moofasah
Private
 
Moofasah's Avatar
 
Re: Damage from collision seems way too high


alpha footage
Moofasah is offline  
Reply With Quote
Old 2012-06-27, 10:51 AM   [Ignore Me] #4
Dart
Second Lieutenant
 
Dart's Avatar
 
Re: Damage from collision seems way too high


Please search for threads before making new ones... There is a 5+ page thread about this created shortly after E3.

Edit: In before the bin!
Dart is offline  
Reply With Quote
Old 2012-06-27, 10:58 AM   [Ignore Me] #5
none
Corporal
 
none's Avatar
 
Re: Damage from collision seems way too high


- Alpha footage.
- Beta will help with balancing.
- Please be patient.

/Thread

next...
none is offline  
Reply With Quote
Old 2012-06-27, 02:27 PM   [Ignore Me] #6
maddoggg
Sergeant
 
Re: Damage from collision seems way too high


Originally Posted by Saifoda View Post
Devs have stated they're working on it.
Ok i didnt knew that.
I was worried they might be liking it the way it is now ^^
The bf3 developers(DICE)had a tendancy of ignoring broken mechanics and saying they are working as intended.
I hope ps2 wont be like that(and so far the dev team is really doing great in my opinion ).

Last edited by maddoggg; 2012-06-27 at 02:29 PM.
maddoggg is offline  
Reply With Quote
Old 2012-06-27, 02:30 PM   [Ignore Me] #7
Ratstomper
Major
 
Ratstomper's Avatar
 
Re: Damage from collision seems way too high


Caaactuuuuuuuuss!!!

Ratstomper is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-06-27, 02:31 PM   [Ignore Me] #8
RadarX
PlanetSide 2
Community Manager
 
Re: Damage from collision seems way too high


Originally Posted by maddoggg View Post
Ok i didnt knew that.
I was worried they might be liking it the way it is now ^^
The bf3 developers(DICE)had a tendancy of ignoring broken mechanics and saying they are working as intended.
I hope ps2 wont be like that(and so far the dev team is really doing great in my opinion ).
This could be one of a thousand things that change between now and launch. When you hit Beta definitely let us know what you think about it.
RadarX is offline  
Reply With Quote
Old 2012-06-27, 02:31 PM   [Ignore Me] #9
Furber
First Sergeant
 
Furber's Avatar
 
Re: Damage from collision seems way too high


TREES OP, NEED NERF! I bet the damage will come down, don't worry about it
Furber is offline  
Reply With Quote
Old 2012-06-27, 02:35 PM   [Ignore Me] #10
LexTalionis
Private
 
LexTalionis's Avatar
 
Re: Damage from collision seems way too high


LOL! I still think we should NERF Teh Trees in PS1
LexTalionis is offline  
Reply With Quote
Old 2012-06-27, 02:55 PM   [Ignore Me] #11
NapalmEnima
Contributor
AGN Field Reporter
 
NapalmEnima's Avatar
 
Re: Damage from collision seems way too high


Originally Posted by maddoggg View Post
But right now the deadlies faction BY far seems to be the terrain itself.
A fair amount of that was just player inexperience with the flight mechanics. I'm pretty sure everyone crashes their first aircraft.

OTOH, I seem to remember seeing some ATVs do stuff that should have Messed Them Up, and they got away without so much as a smudge on the paint job. Somewhere.
__________________
NapalmEnima is offline  
Reply With Quote
Old 2012-06-27, 03:01 PM   [Ignore Me] #12
PhoenixDog
First Sergeant
 
Re: Damage from collision seems way too high


Originally Posted by Furber View Post
TREES OP, NEED NERF! I bet the damage will come down, don't worry about it
Why are your cat's lips so incredibly dry?
__________________

~Xen of Onslaught Member Since: September 2003
~XoO Planetside 2 Air Division Commander
~Recruiting Now! Check our our PSU Recruitment Thread Here
PhoenixDog is offline  
Reply With Quote
Old 2012-06-27, 03:03 PM   [Ignore Me] #13
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: Damage from collision seems way too high


Originally Posted by RadarX View Post
This could be one of a thousand things that change between now and launch. When you hit Beta definitely let us know what you think about it.
I will definitely be watching this. Collision damage should be VERY minor, like 10-15% damage. Currently it seems like you can take almost 50% damage from it which is just frustrating. Beta will sort this out really fast.
__________________
Gonefshn is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2012-06-27, 03:16 PM   [Ignore Me] #14
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Damage from collision seems way too high


If the trees and rocks weren't lethal to every vehicle it wouldn't be PlanetSide.
__________________
Malorn is offline  
Reply With Quote
Old 2012-06-27, 03:40 PM   [Ignore Me] #15
Reefpirate
Corporal
 
Re: Damage from collision seems way too high


Originally Posted by Malorn View Post
If the trees and rocks weren't lethal to every vehicle it wouldn't be PlanetSide.
Maybe nerf the terrain a little bit from what we saw at E3... But personally I still like the idea of solid inanimate objects being deadly if you mess up too badly. I'd rather see a Mosquito explode when he accidentally steers into a cliff instead of him just bouncing off of it and continuing to fly around.
Reefpirate is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:38 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.