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2012-07-06, 08:13 AM | [Ignore Me] #16 | |||
Sergeant Major
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I think it's fine for HA to have the option of taking the single-shot battle rifle. HA seems to have little utility with less health and firepower than a MAX, so giving them more options to spawn with seems fine. Though since the Engi has good range with the turret, the LA can maneuver to the enemy easily, and now the HA has a long range battle rifle... it would be nice to see something similar for Medics, who'll likely be standing behind the HAs anyway! |
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2012-07-06, 08:17 AM | [Ignore Me] #17 | |||
Corporal
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sounds awesome! just the type of gun i like!
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2012-07-06, 08:40 AM | [Ignore Me] #18 | ||
Private
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Yes I totally agree also. IF LA's get a battle rifle with 4 or 6 power scope, they will just jump to a high building and turn into snipers. Im pretty sure thats not what their role is suppose to be. I can See LA being like a StarShip Tropper that jumps around and does quick attacks and gets out. (book verson)
But on Topic I love that HA get will get some sort of Battle Rifle and not just a big weapon and Anti-vehicle weapon. Did anyone see that looks like you cant carry 2 primary weapons anymore? First time I seen this or heard of this. Last edited by Sempars; 2012-07-06 at 08:42 AM. |
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2012-07-06, 10:34 AM | [Ignore Me] #19 | ||
I figure LA can get the 4 or 6 power scope for whatever they're using anyway when you consider that you can swap out scopes however you like. That doesn't mean they will be effective at those ranges.
I like the battle rifle as a cross-class weapon available for HA, Eng and Medic. Even LA and infiltrators might be able to use it. It depends on what kind of range and damage the gun really has and what LA/infils can do to their specific weapons. I'd say that it's not actually a heavy assault weapon, it gives HA an option for longer range, besides the LMG, even though it might be "underpowered" compared to the other weapons the class has.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-07-06, 11:01 AM | [Ignore Me] #20 | |||
First Lieutenant
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If he's out of assault rifle range he can still be out-sniped by enemy infils. If he has enough cover from ground forces that they can't countersnipe, you can send your own LA troops up to flush him out while providing suppressive fire to keep him pinned down. And no matter how high he jets, or how secure his perch, he can still be mulched by enemy vehicles. Whether it's tank shells lobbed on top of him from 500m, ES Fighters swooping in from above, or Libs pummeling his perch from the flight ceiling, he will always be a much smaller fish. And if need be you could always OS him. And who's to say what role LA is "supposed" to have to begin with? An LA's role is whatever the player decides it will be. I don't mean to sound harsh, but trying to dictate ahead of time what role(s) a class should or should not have is IMO a recipe for stale and repetitive gameplay and will lead your side in the direction of getting stomped all over by enemy players who don't have such preconceived notions. A battle rifle sounds to me like a good match for a LA trooper. I see no reason why they shouldn't be able to use one. Last edited by Erendil; 2012-07-06 at 11:04 AM. |
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2012-07-06, 11:58 AM | [Ignore Me] #22 | |||
First Sergeant
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2012-07-06, 01:56 PM | [Ignore Me] #23 | ||
Major
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Interesting as I had been suggesting they add such a weapon in other threads. Though I suggested also that only such low rate of fire weapons be able to get headshots. Just so the gameplay isn't so random an spammy like it was in the E3 build. Nice to know they already included something like it.
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2012-07-06, 03:26 PM | [Ignore Me] #24 | |||
First Lieutenant
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Light Assault <> Weak Assault. This is how I see it. Light infantry (which in my mind are synonymous w/ LA troops) are often used by armed forces as forward detachments to scout ahead, probe enemy lines, start light skirmishes and cause chaos and confusion behind enemy lines and amongst enemy ranks. They are also used at the flanks and perimeters of FOBs because their high mobility gives them the flexibility to spread out and get into position quickly, as well as fall back quickly should they encounter a heavy enemy presence. And when the shit hits the fan they *do* participate in large battles, but generally at the periphery just beyond the main point of contact, providing hit and run tactics, covering fire, and other types of distraction to keep the enemy off-guard and, well, distracted so the Heavy Infantry can move forward unharassed towards their objective. But the vast majority of the above tactics will want to be done either with great stealth so they're not seen (which n PS2 is covered by the infil), great speed since they don't have the staying power of HA troops and so they can get in and out before the enemy can react, or from a great distance since they lack the armour and up-close firepower that HA troops possess, which in PS2 would be HA weapons, AV, and LMGs. They can already get the great speed with their jumpjets. Their flashbangs and smoke give them some nice distraction ability. And a battle rifle would give them the accurate, long-distance harassing and covering ability that they need without turning them into snipers with jumpjets and without handing them LMGs for suppression. Last edited by Erendil; 2012-07-06 at 03:32 PM. |
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2012-07-06, 03:35 PM | [Ignore Me] #25 | ||
Contributor PlanetSide 2
Game Designer |
The fire modes still list it as "automatic, automatic", though either the tooltip or the fire mode text could be wrong.
The TR HA had a similar more long-range LMG that I saw in the videos who's tooltip mentioned it being the most accurate sustained fire LMG for long ranges. Not a battle rifle, but a LMG designed for more long range. The one listed above could be the VS equivalent, which may have an optional semi-auto mode as part of the faction differences, while the TR one might not but have better sustained firing accuracy at long range. Giving the VS a semi-auto one makes sense if the empire trait is accuracy. I would expect the TR infiltrator's sniper rifle (semi-auto) with a red dot sight would be a pretty good battle rifle. |
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2012-07-06, 04:00 PM | [Ignore Me] #26 | |||
First Sergeant
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It's not uncommon practice to stick a 3.4x optic on an LMG and use it for mid-long range suppression; LMG being short range seems a bit too "gamey" to me. |
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2012-07-06, 04:14 PM | [Ignore Me] #27 | |||
First Lieutenant
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2012-07-06, 05:56 PM | [Ignore Me] #28 | ||
The MAX is the only class that can technically take two Primary Weapons. However the HA's "tool" option is actually either the anti-AV weapon or the traditional Heavy Assault weapon. So basically it does have 2 primary weapons.
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2012-07-06, 07:21 PM | [Ignore Me] #30 | |||
Private
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Hardly sounds like it'd make LA OP, but it would certainly grant them more flexible and keep that class within reason (so long as they don't get ammo back). Regardless of LA getting access to BRs, I'm thrilled that they're in the game for HA. Very nicely fleshes out the classes and will hopefully get people to stop asking them to change the JH from a shotgun into a railgun... Last edited by Vorgan; 2012-07-06 at 07:22 PM. |
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