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2012-07-22, 08:41 PM | [Ignore Me] #362 | ||
Staff Sergeant
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Some people care about stats, most people don't give a fuck, if your the kind of guy who unironically says "peep my stats, bro", then you can show off how much better you are at playing video games. If you don't give a fuck you can just ignore them. You aren't being punished, it's just a game , it's entertainment, it should not be a big deal for anyone.
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2012-07-22, 08:42 PM | [Ignore Me] #363 | |||
Captain
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2012-07-22, 08:44 PM | [Ignore Me] #364 | ||
Corporal
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It would be very helpful. If I am messing around with new equipment it would be nice to track changes in my various stats and see how big of a difference changing stuff around makes.
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2012-07-22, 08:44 PM | [Ignore Me] #365 | |||
Corporal
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2012-07-22, 08:47 PM | [Ignore Me] #367 | |||
Private
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Stats GREATLY influence play style whether you like it or not. In Tribes, the objective is to capture the flag. What do people do in Tribes? They fight over the god damn generator. Why? Because you get more points for it. The STATS tell them that fighting over the generator is the best thing to do so they do it, even if they aren't consciously aware that they're being influenced. |
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2012-07-22, 08:50 PM | [Ignore Me] #368 | |||
Contributor PlanetSide 2
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2012-07-22, 08:50 PM | [Ignore Me] #369 | |||
Corporal
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2012-07-22, 08:51 PM | [Ignore Me] #370 | |||
First Lieutenant
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Don't put words in my mouth. It really is annoying. K/D is something you learned to manage on your own. Whether you decide to be a killwhore or figure out how to balance it in your own time is up to you. I'm against removing the stat because I think it promotes self improvement. Being part of an outfit makes you count yourself as a valued asset more then numbers on the lower left of your screen. But you want to remove those numbers in some weak attempt at promoting an optional course of action in a game. Without considering the desires of others. |
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2012-07-22, 08:59 PM | [Ignore Me] #371 | ||
Private
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The problem with deaths is that they are bad while simultaneously unimportant. Placing them on a stat page permanently results in a negative reinforcement for something that is not important enough to warrant that negative reinforcement in a team game like this. It encourages play geared toward avoiding deaths while the game itself is not designed for that playstyle and does not benefit from it. A non-deathmatch, team-based game should not have deaths shown. Ever. You can not show deaths and while also encouraging unselfish, TEAM play.
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2012-07-22, 09:00 PM | [Ignore Me] #372 | ||
Corporal
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Are the death stat apologists even reading the thread?
To be honest, I think the game designers just don't care. How many changes have we seen to the game so far based on debates within the community? The removal of the kill-cam, but what else? I hate playing betas because I like everything to be finished and fresh at the same time, but I might have to apply for this one because it's looking like the only avenue to get game design issues fixed (stats, seat-swapping etc...) will be /bugreport. |
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2012-07-22, 09:04 PM | [Ignore Me] #373 | |||
Corporal
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Also, whether or not their is a death stat there will be kill whores. Anyone dumb enough to not realize that they need to work as a team and sometimes that means dying and not getting kills is not going to care if you remove the death stat. Last edited by Mythoclast; 2012-07-22 at 09:08 PM. |
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2012-07-22, 09:09 PM | [Ignore Me] #374 | ||
First Lieutenant
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Shock harnesses, goddammit! I've said it before, and I'll say it again! We need SHOCK HARNESSES FOR ALL SHOOTERS!!!!111
Every bang should be followed by a zap, somewhere in the world |
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2012-07-22, 09:12 PM | [Ignore Me] #375 | ||
Staff Sergeant
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If you provide limited stats people will:
Brink had no tracked kdr. There were endless complaints from players to have it put in. I thought it was a good idea at the time, but no longer. I still saw way too many people ignore the objective and go after kills instead of doing their job. Not having those stats turns off players who crave them in games. I am now of the opposite mindset. I say give information overload to the players. Let them obsess all they want over their stats - it keeps them obsessed about the product. The more stats the better IMO. I want to know what my hit percentage is with each weapon, what my headshot percentage is with each weapon, kills, deaths, points, points per minute, objectives captured/defended, vehicles killed, people healed, people transported, repairs, squad spawns, everything. I want to see how those values change over time so I also want graphs for everything. I want to use those graphs to fine tune my performance with individual weapons and attachments. I also want death heat maps for every area in the game showing both where I die most often and where most people tend to die in general. I want to be able to filter those heat maps for day/night conditions. I want to see stats breaking down what weapons or vehicles kill me most often, and I want to be able to filter each weapon that kills me on my heat maps too. Hell I even want to see stats showing me where I am most likely to be hit on my model to tell me if I have a bias to getting shot from the left or the right side. Give me everything. The more information the better. |
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