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Old 2012-09-05, 09:11 AM   [Ignore Me] #1
Canaris
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The Endless Resupply exploit + fix


As most of you know players can use the equipment terminals to endlessly repair and reheal themselves even right in the middle of being shot, giving a very unfair advantage to defenders in certain instances.

I had a bit of a rage quit last night over it but instead of letting my fuming get he better of me I set about thinking of how to resolve it.

Instead of just slapping a cool down on the use of the term I realised that PS1 already had solved this issue

Medical Terminals/Stations an absurdly simply fix, add them into all outposts and towers near the spawn rooms or special dedicated areas and add a more advanced version into the major bases.

I think a wall mounted design similar to the Half Life franchise is better than the walk in ones from PS1, you'd always get that jerk who hogged it or went afk in it

Make it so resupplying at equipment terms doesn't heal/repair armour again like PS1 and you need to be more tactical.

Unlike the PS1 version that heals you automatically when your standing in it, you need to channel heal yourself pressing the use key but is disrupted by taking damage.
So if someone does sneaks up behind you and shoots you in the back he can kill you.

Like or Hate?
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Old 2012-09-05, 09:22 AM   [Ignore Me] #2
Hosp
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Re: The Endless Resupply exploit + fix


Not a bad idea. Though i think the devs are well aware of the issue and are more focused on bigger stability issues rather than minor gameplay exploits.
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Old 2012-09-05, 09:48 AM   [Ignore Me] #3
Canaris
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Re: The Endless Resupply exploit + fix


Originally Posted by DjEclipse View Post
I don't get how this is even an exploit, this was done all the time in PS1.
resupplying at terms did not fill your HP back up and only fixed your armour if you swapped out to a different armour suit, like from Rexo to Agile or MAX.

Now with MAX's finally get a cooldown this is going to be even more important.
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Old 2012-09-05, 09:56 AM   [Ignore Me] #4
IronMole
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Re: The Endless Resupply exploit + fix


Or just make it so switching classes doesn't refill your health?
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Old 2012-09-05, 10:26 AM   [Ignore Me] #5
EvilNinjadude
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Re: The Endless Resupply exploit + fix


I've already proposed this once in stream chat. My proposal was to refill health only (for non-Max units) and refill Ammo only for MAX units. Shields would regenerate anyway, and being alone as a MAX was never a good Idea.

This is my proposal, then, though the hold-e-to-heal Idea is nice too.
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Old 2012-09-05, 10:58 AM   [Ignore Me] #6
Hamma
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Re: The Endless Resupply exploit + fix


Originally Posted by IronMole View Post
Or just make it so switching classes doesn't refill your health?
This is already in the works they just didn't have in the code to support it.

Not a bad idea though from the OP
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Old 2012-09-05, 11:38 AM   [Ignore Me] #7
AgtPanda
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Re: The Endless Resupply exploit + fix


I had a similar problem but then I shot the perp in the head...

But really, I reckon the devs are making a fix, like Hamma said, so we don't have to worry. Because the devs run on coffee and team spirit, you can expect it to be put in the game Soon.
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Old 2012-09-05, 11:41 AM   [Ignore Me] #8
Hosp
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Re: The Endless Resupply exploit + fix


Originally Posted by Hamma View Post
This is already in the works they just didn't have in the code to support it.

Not a bad idea though from the OP

Damn I'm good.
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Old 2012-09-05, 11:45 AM   [Ignore Me] #9
Canaris
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Re: The Endless Resupply exploit + fix


awesome to hear it's being addressed
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Old 2012-09-05, 11:46 AM   [Ignore Me] #10
Qwan
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Re: The Endless Resupply exploit + fix


They know of the exploit, I actually got in a fight with a NC max who stayed close to his terminal and kept running back to it to resupply. I know the dev have heard of this and probably have a fix for it already. I think as the beta goes along and we report issues like these they will come to us in patches like everything else. Gotta love beta
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Old 2012-09-05, 02:25 PM   [Ignore Me] #11
Tatwi
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Re: The Endless Resupply exploit + fix


This will make the game even more of an attackers paradise (and defenders demoralization) than it already is.

Don't like to lose against a defense? The flip side of that is don't like to lose against an offense. Removing quick resupply and heal routes the defense, particularly with spawn generators being destroyable, but it does nothing to hinder the offense, who is free to MAX crash, then respawn fully healed from a Gal, etc.

Anyhow, I don't understand why people don't see how imbalanced the game is for defenders and why they get upset with the terminal issue, especially give how most defenses fail, save for the ticket system wins.
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Old 2012-09-05, 02:40 PM   [Ignore Me] #12
Blackwolf
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Re: The Endless Resupply exploit + fix


Originally Posted by Tatwi View Post
This will make the game even more of an attackers paradise (and defenders demoralization) than it already is.

Don't like to lose against a defense? The flip side of that is don't like to lose against an offense. Removing quick resupply and heal routes the defense, particularly with spawn generators being destroyable, but it does nothing to hinder the offense, who is free to MAX crash, then respawn fully healed from a Gal, etc.

Anyhow, I don't understand why people don't see how imbalanced the game is for defenders and why they get upset with the terminal issue, especially give how most defenses fail, save for the ticket system wins.
MAX suits are getting a timer and might not be pullable from Galaxies. People won't be able to spawn in them either.

I'd rather see MAX suits removed entirely then this ill-thought out solution TBH. They are becoming worthless.
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Old 2012-09-05, 02:59 PM   [Ignore Me] #13
Tatwi
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Re: The Endless Resupply exploit + fix


Originally Posted by Blackwolf View Post
MAX suits are getting a timer and might not be pullable from Galaxies. People won't be able to spawn in them either.

I'd rather see MAX suits removed entirely then this ill-thought out solution TBH. They are becoming worthless.
I was thinking more along these lines:
  1. Pull MAX units at WG.
  2. Put MAXes in Galaxy.
  3. Land Galaxy and flood capture points and spawn tube gen with MAXes.
  4. Attackers who die in sacrificial MAXes respawn at Galaxy and continue the zerg, while defenders can neither respawn nor heal/resupply.

Attackers Paradise, Defenders Demoralization (unless Medics and Engineers become invincible).
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This is the last VIP post in this thread.   Old 2012-09-05, 03:29 PM   [Ignore Me] #14
Higby
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Re: The Endless Resupply exploit + fix


We're making the equip terminals no longer heal players to full.

We are probably going to add a very low regen to base health which would let you heal up over a minute or two so you do have a way to get back up to max health without requiring a medic or consumable health kit. This would be pretty useless for battles, so medics are still absolutely vital, but it will let you be more sustainable in the longer term gameplay. This MIGHT also come as an implant with some basic very weak health regeneration.
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Old 2012-09-05, 03:33 PM   [Ignore Me] #15
Timithos
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Re: The Endless Resupply exploit + fix


How about at least "heal to some"?
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