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PSU: Public Test server is a place for testing, not sex
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2013-02-01, 12:48 PM | [Ignore Me] #16 | ||
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2013-02-01, 12:50 PM | [Ignore Me] #17 | |||
Contributor Private
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I'm a bit unure about this one:
This will just pull resources away from true strategic targets. |
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2013-02-01, 12:54 PM | [Ignore Me] #18 | |||
__________________
Euro teamplayers: Section7 |
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2013-02-01, 02:35 PM | [Ignore Me] #19 | |||
Lieutenant Colonel
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2013-02-01, 03:06 PM | [Ignore Me] #20 | |||
Contributor Major
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There comes a point where one has to blame the players for how they choose to play the game, rather than simply pointing fingers at how the game is designed. |
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2013-02-01, 07:46 PM | [Ignore Me] #21 | ||
Contributor Lieutenant Colonel
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I'm going to use a bastardised version of Maradines format here.
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2013-02-01, 08:08 PM | [Ignore Me] #22 | |||
PSU Admin
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2013-02-01, 08:50 PM | [Ignore Me] #23 | ||
Contributor PlanetSide 2
Creative Director |
Spectator mode will not be available to players. This is for special dev flagged accounts and will be used similar to the free flight camera that Maggie and Jimmy use all the time on FNO. We just need to spend some time making it better, so it's on the roadmap.
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2013-02-01, 10:10 PM | [Ignore Me] #26 | ||
Sergeant Major
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1. Account Level Unlocks - Meh. I also play one character. But, it makes sense.
2. VR Training Area - I don't care, but I can see how the game definitely needs this feature. 3. Community Grief Reporting - Better reporting is needed, but also some ability for SOE to react faster/immediately to hacking/cheating. They have to go hand in hand. 4. Improved Item Preview - Meh. Sure. I tend to use vids/forums to get an idea about weapons, anyway. 5. Empire Specific Rocket Launchers - Beyond just this, I'm a HUGE fan of anything empire-specific. These things make the game for me... set it apart... Balance issues? I have faith you'll get it right (eventually) - that's why they pay you the big $$$! 6. Loadout Screen Revamp - OK. It could use some love, but not a huge priority. 7. Regional Empire Priority System - Not necessary. Lipstick on a pig. Real issue is linking everything together into one big game. PS2 is still 3 separate mini-games (continents 1 through 3). 8. Vehicle Update: Flash - Meh. Almost gave this red. It has a role, it does some things. I don't want to see it around more than we already see it. Work on something else. 9. Increase the number of vehicle cosmetic slots - I thought we had unused slots? I'm not a fan of the price of cosmetics, in general. 10. Separate Score from Experience - I'd like to see stats fully working -- daily, weekly, etc. -- before effort is put into stripping out more useful ones. I'd like to see expansion of the type of kill/damage stats available to players. I'd like to see kills, deaths, damage, etc. by class... score earned by various (healing, repairing) activities. 11. Daily Medals/Achievements - makes me nervous. Do NOT want to see this morph into daily grinding quests -- "kill 20 enemy engineers for 10 certs" - etc.. If they were just fun medals you collected when certain conditions were met... fine. Maybe at some point they can be traded in for a cosmetic item. 12. Pump Action Shotguns - I think we're good on the number of shotguns in the game, right now. 13. Spectator Mode - A couple of things. If it's an in-game gameplay thing... we're talking spy drones/satellites? <-- Love that. Could cert them out... use them for various video purposes... but they also have a game purpose and could be shot down, jammed, etc.. If it's strictly inviso-spectator mode... I assume it would have to be on some kind of a delay -- which I don't even know how that would work. |
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2013-02-02, 03:57 AM | [Ignore Me] #27 | ||
Spec mode , nobody likes or vote it, if we are lucky they drop this Idea.
Right ? Spec mode is in no way useful for the Game-player.(ahh i just read about it, usually used for admins) I also gave the Pump Actions a No, shotguns are strong enough. I killed 7 people Yesterday alone in a Base using a shotgun and im talking about the NC. Last edited by Rago; 2013-02-02 at 04:19 AM. |
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2013-02-02, 09:49 AM | [Ignore Me] #28 | ||
Private
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Man, for the flash I have had a ton of ideas for it, and it stems down to vehicles needing more module slots, or certs that are passive and not slotted.
Flash: Instead of the racer frames, or other BS, you get new frames that are literally a fucking frame. Check it out *Wraith configuration: first level adds a muffler, visible, next level, cloaking generator that is sympathetic to a cloak suit. so on and so on *Brawler configuration: Takes The flash is able to deploy into a turret. The wheels simply flip down, and the vehicle pivots from the middle of the four. The minguard would be part of this cert further down the tree, and would flip from under, to the front of the vehicle to act as a type of shield. *Faction configuration: It irks me that with all the bad ass talent and raw creativity that the common pool vehicles do not have faction specific upgrades. Dramatically changes the appearance, and adds a new weapon option to unlock. -Vanu: Hover flash, as you upgrade you gain access to jumps and boosts. Is sympathetic to jump armor, so wear the armor, boost/ jump harder. -TR: Motorcycle flash, its not that hard to animate. when they stop one leg drops to the side and they lean a little. massive speed bonus, sweet jumps. its like a combat dirtbike. -NC: Treads son, or a six wheeler like a gator. be a comically small tank. ---- Same thing for the lightning: anyone remember the thresher, just keep the lightning frame, add on some hover units, and a vanu cannon. bam. its back. Faction specific lightning armor: why the hell not. |
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2013-02-02, 11:34 AM | [Ignore Me] #29 | ||
Sergeant
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I would like to see Death Traking gone from the game and just have Score / Outfitpoints per hour or something instead.
Also stats per Vehicle Weapon would be nice as right now you only see xx Kills in Magrider but not listed per weapon. |
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2013-02-02, 01:13 PM | [Ignore Me] #30 | ||
Corporal
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1. Account Level Unlocks. I play one character, so it doesn't really affects me. But it's a fair change.
2. VR Training Area. This will give NC pilots much needed practice in handling Reavers without being immediately shot down. 3. Community Grief Reporting. Griefing is bad and needs to be dealt with. 4. Improved Item Preview. Unimportant, IMO. 5. Empire Specific Rocket Launchers. Want to see guided missiles. 6. Loadout Screen Revamp. 7. Regional Empire Priority System. Can't say for sure, need more info. 8. Vehicle Update: Flash. 9. Increase the number of vehicle cosmetic slots Never really wanted anything of vehicle cosmetics, so - meh. 10. Separate Score from Experience. Not sure... what's the point? 11. Daily Medals/Achievements. "-Switch to medic plox. -No, I've already done daily for Assault rifles." 12. Pump Action Shotguns. As long as there will be no hilarious sh*t like some LOL-SAWED-OFF-SHAWTGUM. 13. Spectator Mode Was strongly against it until Higby said that it will be admin tool solely. Now indifferent. |
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