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2013-02-13, 12:47 PM | [Ignore Me] #18 | ||
First Sergeant
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I'm sure it's partially our fault, "our" meaning those of us on Waterson. VS used ARC Bio as a last-stand against TR and Total Biscuit's 50% global pop hoard for months. TR held it for about 3 weeks, until the entire VS faction on Indar went to ARC Bio and held it while NC neutralized Indar. NC have owned Indar since, and most of us are ok with that, since TR don't have it. Everybody on Waterson, after extensive discussions in command chat, now knows that ARC Bio is key. Does nobody use it on the other servers as a last-stand?
I would really hate for them to over-correct again and delete one of our favorite bases. Just move the warpgate pain-field back so that the tower covering ARC can be assaulted, and move the out-of-bounds borders out a bit. The base is not unassailable. It just needs some tweaks. |
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2013-02-13, 01:13 PM | [Ignore Me] #19 | ||
Master Sergeant
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On Mattherson, VS rarely got warpgated before the patch; we (TR) never really got to ARC bio too often. I've never fought there. Attacking TR had trouble holding Ceres Biotech because that base is severely biased to the people in the warpgate; the towers can pretty much shoot at the cap point and there is no direct indoor path to the cap point from a Sundy parked behind the L-shaped building (the only safe place to park). Either way you go, you have to go around the outside of the L-shaped building and around a fence to get to the cap point. Meanwhile, people from the warpgate just have to park behind the building west of the cap point and walk right in there. It's a stupid base layout.
NC have already packed their entire population into NS Salvage a few times since the patch, with major lagfests similar to the UES battles. I never fought there when TR had that warpgate. We did last stand at Saurva once, though. And the Crown, of course. The SE warpgate is pretty much screwed and they have no chance to last stand anywhere at the warpgate. |
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2013-02-13, 01:23 PM | [Ignore Me] #20 | ||
PlanetSide 2
Level Designer |
UPDATE!
Outposts aren't getting deleted but rather moved and or adjusted. ARC Bioengineering is getting a bridge and a road leading to it, that indestructible turret tower that sits right there is being removed.(stop freaking out you still have 2 more right in front of the warpgate, remember those are to prevent warpgate camping not help you kill people at outposts you are trying to defend) NS Solar is being moved 2 hexes West. Hidden Ridge Mining is being moved to the front of the warpgate. *thanks for the feedback clegg ur da bessst* Aw you're too kind psu, no you're the best. |
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2013-02-13, 01:57 PM | [Ignore Me] #21 | ||
The out of bounds proxi8mity warning or the ability to fire any weaponry from inside the protection of a warpgate should not play into any territory. Move the warpgates further towards the edge of the map and give them a wide expanse of land between them and their border with anything capturable.
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2013-02-13, 02:09 PM | [Ignore Me] #22 | ||
General
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I think if a mountain wall or something was just between the warpgate and RC it would be a little easier. Simply everyone can see where they can't go, defenders aren't firing from inaccessible territory. Just put a whole in it with a road so it isn't completely inaccessible from warpgate.
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2013-02-13, 05:23 PM | [Ignore Me] #23 | |||
First Sergeant
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I think the approach Arc-Bio would be easier to get into if the WG isn't so limiting. |
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2013-02-13, 05:35 PM | [Ignore Me] #24 | |||
Major
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Well one day I would hope to see those Warpgate shields come down when the Empire has lost all its territory. And then one final last stand at the gate itself before your pushed off the continent. I hope they design their positioning with that day in mind. |
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2013-02-14, 05:09 AM | [Ignore Me] #25 | ||
First Sergeant
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tbh they need to thin out the number of bases on tyhe continents as it stands there are far too many and they are all far to close there is no real armour battles in the open plains etc its all around a base it needs to be made more of a strategic move from one base to the next with fewer small ones its like the stronghold is fine but the 3 bases around it are stupid they need to be removed so it forces empires to have to bring sundies and mbt's from further away giving infantry more time to set up a defence rather then litterally firing from point A at one base to some smurf on point A on the next base its rediculous
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2013-02-14, 05:14 AM | [Ignore Me] #26 | |||
Captain
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2013-02-14, 05:20 AM | [Ignore Me] #27 | ||
One thing I do like is the fact that it's the busiest server with a fair balance of pop across the board.
What the Level Designers need to think about is having at least 1-2 bridges going across that canyon in the North of Indar 1. Epic Bridge battles with Armour crossing. 2. Stop Manufacturing a virtual "STOP" sign for both factions in the south from moving across the top of the map. The Faction that owns the north Warpgate (NC Currently) will always have a much easier time holding the entire northern half of the map due to the way re-inforcements from the WG can go either Left or right where as Attackers must do massive detours. This needs to be added |
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2013-02-14, 09:00 AM | [Ignore Me] #28 | ||
Contributor Major
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Indeed. I'm not a huge fan of the world borders being in-line with the Warpgates. The world's are gorgeous, I think they could have made them much more interesting with better thought into warpgate placement. Of course that would also mean that the map themselves need to be larger, and less square shaped. Trapezoids make all the difference.
Last edited by Assist; 2013-02-14 at 09:03 AM. |
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2013-02-14, 09:43 AM | [Ignore Me] #30 | ||
it really could do with it in places, before the warp gate switch on Indar, my outfit was holding onto the out post south (arc bioengineering ofc ) of the VS warpgate on the West side to try and lock the continent, late to the party I raced over in my mossie to try and provide some air cover, I ended up doing loop de loops over the outpost to stay in bounds between the warpgate OOB & the edge of the continent while staying in the protection of our AA black zone over the base. Fun indeed but very, very tricky flying.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2013-02-14 at 09:47 AM. |
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