new lattice tweet from higby - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where every empire is equal....kinda.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2013-03-02, 11:18 PM   [Ignore Me] #16
capiqu
Contributor
First Lieutenant
 
capiqu's Avatar
 
Re: new lattice tweet from higby


Originally Posted by Nobel View Post
Brilliant
__________________


capiqu is offline  
Reply With Quote
Old 2013-03-02, 11:26 PM   [Ignore Me] #17
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: new lattice tweet from higby


Originally Posted by Phantomdestiny View Post
actually not because if you see there it reduces the amount of connections between hexes and also makes it so you have to move from base to base in a "link" line
Indeed!

Updated the OP a bit.

This is pretty damn epic looking.. this could create some pretty crazy ass fights.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2013-03-02, 11:29 PM   [Ignore Me] #18
WNxThentar
Sergeant
 
Re: new lattice tweet from higby


Originally Posted by Sturmhardt View Post
Hm... if you ask me they just visually removed the faction colors from some hexes to make clear where the enemy might head next. From what I see it seems to be more of a visual clarification. It looks good, but Will that change anything?

.sent via phone.
Yea, the mechanics doesn't really change. They've just put in smaller hexes but the adjacency mechanics seems the same. Actually I take that back ... you can't cap Arraya tarre just because you have strong hold

Last edited by WNxThentar; 2013-03-02 at 11:32 PM.
WNxThentar is offline  
Reply With Quote
Old 2013-03-02, 11:43 PM   [Ignore Me] #19
Chewy
Major
 
Re: new lattice tweet from higby






My takes on this pic.

1- Each outpost must be taken in a chain in order to move to the next.
I need to see what this looks like in other maps and places before giving a good idea. That area is by road only thanks to those walls. Wonder how it will be on Esamir open ground.

2- Main bases (bio-labs, amp stations, tech plants) require owning the satellites to have access to res flow, base perks, to move further in the chain, and maybe act as influence instead of near outposts.
I like this part. It gives small squads things to do that can fuck a day for the enemy. Example- Holding just the satellites at Tawrich can cut it off and deny MBTs to the plants owners.

3- Able to bypass a main base by going around it thanks to satellites.
This Im a bit iffy on. I like the choice of being able to send a forward group to attack the next outpost in the chain to hold off a counter attack, but it can make bum rushes to a pesky defensible outpost as a dick move a thing. Need to play with it to see what kind of dick it is. (sounds a bit homo don't it? )

4- No more cheap and fast cutting off a WG.
Love/hate going on with this. Depends on the lattice setup for each maps layout before I can give word.

5- The ability to take a WG!?
Isn't the SE WG on Indar in VS hands now? If so then why does TR have that one and why does the VS have the SW WG again while the NC hold the N WG like now? This may be a clue to being able to take what WG we want!



There may be more that Im not picking up yet. But those 5 things are what Im seeing so far and it looks kinda like a MMA asskicking. Something to see no matter the outcome.
Chewy is offline  
Reply With Quote
Old 2013-03-02, 11:58 PM   [Ignore Me] #20
Aaron
Contributor
Sergeant Major
 
Aaron's Avatar
 
Re: new lattice tweet from higby


This is really phenomenal. Decisive, game changing decisions. We've said there were too many attack options, and it looks like they're fixing it.
__________________
Aaron is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2013-03-03, 12:01 AM   [Ignore Me] #21
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: new lattice tweet from higby


Wow wasn't expecting Matt to tweet that out so soon!

What you're looking at is a hex map with reduced connectivity for a more predictable battle flow. What do you think?
__________________
Malorn is offline  
Reply With Quote
Old 2013-03-03, 12:11 AM   [Ignore Me] #22
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: new lattice tweet from higby


I think we need more meat for the grinder.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2013-03-03, 12:15 AM   [Ignore Me] #23
Electrofreak
Contributor
Major General
 
Electrofreak's Avatar
 
Re: new lattice tweet from higby


Originally Posted by Nobel View Post
Excellent, and well-demonstrated. I've wondered why neutral hexes never made it into release.

Originally Posted by Malorn View Post
Wow wasn't expecting Matt to tweet that out so soon!

What you're looking at is a hex map with reduced connectivity for a more predictable battle flow. What do you think?
I like it. Almost a bit too predictable though, but then, there's only so much to tell from a picture.
__________________

Support the use of a dynamic XP system in PlanetSide 2!
Electrofreak is offline  
Reply With Quote
Old 2013-03-03, 12:36 AM   [Ignore Me] #24
Vashyo
First Sergeant
 
Vashyo's Avatar
 
Re: new lattice tweet from higby


Love it! we need more linearity to keep the battle focused and less messy, this is exactly what I've been hoping for.
Vashyo is offline  
Reply With Quote
Old 2013-03-03, 12:42 AM   [Ignore Me] #25
Rivenshield
Contributor
Major
 
Re: new lattice tweet from higby


Originally Posted by Malorn View Post
What do you think?
I'm feeling deeply thankful.

Thank you for this. And don't dissemble and tell me your input wasn't instrumental.
__________________
No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire!
Rivenshield is offline  
Reply With Quote
Old 2013-03-03, 12:44 AM   [Ignore Me] #26
Sturmhardt
Contributor
Major
 
Sturmhardt's Avatar
 


Originally Posted by Malorn View Post
Wow wasn't expecting Matt to tweet that out so soon!

What you're looking at is a hex map with reduced connectivity for a more predictable battle flow. What do you think?
I love it, any idea when we might see it in the game? I wanna try it

.sent via phone.
__________________
Sturmhardt is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2013-03-03, 01:02 AM   [Ignore Me] #27
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: new lattice tweet from higby


Originally Posted by Sturmhardt View Post
I love it, any idea when we might see it in the game? I wanna try it

.sent via phone.
Soon™


I don't know / can't say when or if stuff will be out. But couldn't resist the urge to use that response!
__________________
Malorn is offline  
Reply With Quote
Old 2013-03-03, 01:10 AM   [Ignore Me] #28
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: new lattice tweet from higby


Originally Posted by Malorn View Post
Wow wasn't expecting Matt to tweet that out so soon!

What you're looking at is a hex map with reduced connectivity for a more predictable battle flow. What do you think?
Yeah he can be a bit of a troll when he wants to, heh.

What do I think?



Originally Posted by Malorn View Post
Soon™


I don't know / can't say when or if stuff will be out. But couldn't resist the urge to use that response!
So it finally happened, you really have become on of the devs

Originally Posted by Chewy View Post
My takes on this pic.

1- Each outpost must be taken in a chain in order to move to the next.
I need to see what this looks like in other maps and places before giving a good idea. That area is by road only thanks to those walls. Wonder how it will be on Esamir open ground.

2- Main bases (bio-labs, amp stations, tech plants) require owning the satellites to have access to res flow, base perks, to move further in the chain, and maybe act as influence instead of near outposts.
I like this part. It gives small squads things to do that can fuck a day for the enemy. Example- Holding just the satellites at Tawrich can cut it off and deny MBTs to the plants owners.

3- Able to bypass a main base by going around it thanks to satellites.
This Im a bit iffy on. I like the choice of being able to send a forward group to attack the next outpost in the chain to hold off a counter attack, but it can make bum rushes to a pesky defensible outpost as a dick move a thing. Need to play with it to see what kind of dick it is. (sounds a bit homo don't it? )

4- No more cheap and fast cutting off a WG.
Love/hate going on with this. Depends on the lattice setup for each maps layout before I can give word.
I would mostly agree with your assessment, I would particularly much like to see how this would look on Esamir where there aren't as many dividing hills/mountains etc.
Overall it's looks extremely promising.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.

Last edited by ChipMHazard; 2013-03-03 at 01:27 AM.
ChipMHazard is offline  
Reply With Quote
Old 2013-03-03, 01:12 AM   [Ignore Me] #29
zulu
Corporal
 
zulu's Avatar
 
Re: new lattice tweet from higby


This all seems super awesome.

Originally Posted by Chewy View Post

2- Main bases (bio-labs, amp stations, tech plants) require owning the satellites to have access to res flow, base perks, to move further in the chain, and maybe act as influence instead of near outposts.
I like this part. It gives small squads things to do that can fuck a day for the enemy. Example- Holding just the satellites at Tawrich can cut it off and deny MBTs to the plants owners.

3- Able to bypass a main base by going around it thanks to satellites.
This Im a bit iffy on. I like the choice of being able to send a forward group to attack the next outpost in the chain to hold off a counter attack, but it can make bum rushes to a pesky defensible outpost as a dick move a thing. Need to play with it to see what kind of dick it is. (sounds a bit homo don't it? )
I like both of these things. I like the option of just bypassing a heavily-defended installation and weakening it by surrounding it. I would especially like this if surrounding a base had a greater effect on the defenders (say, by lengthening spawn times a bit).

As far as conquerable warpgates -- that would be really awesome, but my assumption is that they might just be rotating the WGs.
zulu is offline  
Reply With Quote
Old 2013-03-03, 01:50 AM   [Ignore Me] #30
Mordelicius
Major
 
Mordelicius's Avatar
 
Re: new lattice tweet from higby


Originally Posted by Malorn View Post
Wow wasn't expecting Matt to tweet that out so soon!

What you're looking at is a hex map with reduced connectivity for a more predictable battle flow. What do you think?
Just by looking at the small picture (no idea about the whole continent), the pathways are bit too limited and constrained. Extra branching would be nice. The battle flow can still be predicted and/or contained but not so much as treading the same repetitive pathways 100 times over and over. Players will tire easily with such severe limitations.
Mordelicius is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
mar05tweet

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:07 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.