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PSU: ph34r the shoutcast delay
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2003-06-17, 12:27 AM | [Ignore Me] #1 | |||
Second Lieutenant
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I read the "things to come" page at planetside.com, and was cool with many things, and then I saw this:
Yes, you requested it Yes, you requested it Yes, you requested it Yes, you requested it WHO THE HELL REQUESTED THIS?! AND WHY?! |
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2003-06-17, 12:34 AM | [Ignore Me] #4 | ||
First Sergeant
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Yeah I think its an odd idea but I guess its so that Towers dont continue to be the massive meatgrinders they are today. I guess its a good idea, it'll be interesting to see how it plays.
-The President
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"Ein Kampp Ein Sieg!" Sniper/Multi-purpose Pilot/Shotgun Fascist -Frente de Libertia- |
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2003-06-17, 12:38 AM | [Ignore Me] #5 | ||
First Sergeant
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I didnt request it, but trying to look proactivly at it, It will make ANT drivers more needed....
That could be a plus
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Never mess with a Gal pilot on PMS New Sig! did you make it on the sig? The second one he was in his skeeter |
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2003-06-17, 12:52 AM | [Ignore Me] #6 | ||
Sergeant
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I think the Ant runners will be pleased at the idea that they will have that much more NTUs to provide. Also it will make it so that the battle isn't always a tower battle but maybe this will encourage the base to be the primary target from now on, (after the tower silo addition).
Last edited by Vimp; 2003-06-17 at 01:06 AM. |
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2003-06-17, 01:20 AM | [Ignore Me] #8 | ||
Major
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I requested this. Towers shouldn't be the linchpin of the game. Bases should be the linchpin, and before this occurs towers have to have weaknesses. Until towers have weaknesses the advantage will -always- be with the attacking force, where it shouldn't naturally be. The advantage should lie with the defenders.
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-Seer |
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2003-06-17, 01:29 AM | [Ignore Me] #9 | ||
Honey Glazed
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duh, all the people in this game that just have a blast driving their awesome ants around the world. I know everyone in my outfit just jumps whenever we have to get an ant for a base. Now there will be more opportunitied for everyone to get to join in the most thrilling aspect of the game.
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2003-06-17, 01:41 AM | [Ignore Me] #10 | |||
First Sergeant
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I have to disagree strongly, the ANT can be one of the most thrilling, action packed, blood curdeling assingments. I know that when I am ANT'ing the fear creaps up and the adrenalin pumps, as soon as I see that WG shield I can breathe again. then the trip back! Just the other day I was comming back with a full ANT, and not 5 meters from the base gate I got blown up, dieing is not the be all and end all in PS, due to respawn, but when you die in an ANT, you lose the cargo, and it makes staying alive more valuable, and less Zergling. ANT runs makes your life more valuable as opposed to the I can just respawn attitude, to the feeling of needing to stay alive.
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Never mess with a Gal pilot on PMS New Sig! did you make it on the sig? The second one he was in his skeeter |
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2003-06-17, 01:44 AM | [Ignore Me] #12 | ||
You have no idea how quickly tower NTU's will be depleted, nor how the changes to the game between now and then will alter things. You're sitting on the sidelines, playing backseat developer, while they're working on the project and actually seeing how the game flow is changed by doing something like giving towers NTU Silos. In short, you're bitching about it way too prematurely.
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2003-06-17, 02:20 AM | [Ignore Me] #14 | ||
Sergeant
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Rofl! I loved the way you made your post Revolver. Dramatics.
In all my times playing I had never heard of anyone calling for tower ntu's myself. With tower ntu's it sounds like base seiging tactics will take a little hit. And now with spawns operating under a hack coming soon (which I'm looking forward to), defense in this game will take an advantage. I'm all for defense. However, it's just that the little squads may take a deep blow. I may be ahead of myself, but on the grand scale of things we can actually hold our continents longer. If they'd put a tiny booster on the ant, that little bug would be more interesting to drive.. |
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