Silos In Towers?! WHO REQUESTED THIS?! - PlanetSide Universe
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Old 2003-06-17, 12:27 AM   [Ignore Me] #1
Revolver
Second Lieutenant
 
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Angry Silos In Towers?! WHO REQUESTED THIS?!


I read the "things to come" page at planetside.com, and was cool with many things, and then I saw this:

Tower Silos: Yes, you requested it and we agree with you. Towers are getting Silos. They'll run off NTUs soon.
What the hell? I don't see any strategic advantage to it. All it does is make progression even more tedious, and slow the game flow by adding yet another thing that's necessary to accomplish. Then, it hit me:

Yes, you requested it
Yes, you requested it
Yes, you requested it
Yes, you requested it

WHO THE HELL REQUESTED THIS?! AND WHY?!
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Old 2003-06-17, 12:30 AM   [Ignore Me] #2
Bigjy2
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not me i can tell ya that i think its bull shit

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Old 2003-06-17, 12:31 AM   [Ignore Me] #3
MJBuddy
Master Sergeant
 
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i think it's a bad idea as well...hell all this means is u can set up camp outside a tower and let the NTU waste out...
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Old 2003-06-17, 12:34 AM   [Ignore Me] #4
The President
First Sergeant
 


Yeah I think its an odd idea but I guess its so that Towers dont continue to be the massive meatgrinders they are today. I guess its a good idea, it'll be interesting to see how it plays.

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Old 2003-06-17, 12:38 AM   [Ignore Me] #5
Intruder
First Sergeant
 


I didnt request it, but trying to look proactivly at it, It will make ANT drivers more needed....

That could be a plus
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Old 2003-06-17, 12:52 AM   [Ignore Me] #6
Vimp
Sergeant
 


I think the Ant runners will be pleased at the idea that they will have that much more NTUs to provide. Also it will make it so that the battle isn't always a tower battle but maybe this will encourage the base to be the primary target from now on, (after the tower silo addition).

Last edited by Vimp; 2003-06-17 at 01:06 AM.
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Old 2003-06-17, 01:01 AM   [Ignore Me] #7
Stimulate
Corporal
 


I hate the idea.
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Old 2003-06-17, 01:20 AM   [Ignore Me] #8
Seer
Major
 


I requested this. Towers shouldn't be the linchpin of the game. Bases should be the linchpin, and before this occurs towers have to have weaknesses. Until towers have weaknesses the advantage will -always- be with the attacking force, where it shouldn't naturally be. The advantage should lie with the defenders.
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Old 2003-06-17, 01:29 AM   [Ignore Me] #9
The_Ham
Honey Glazed
 
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duh, all the people in this game that just have a blast driving their awesome ants around the world. I know everyone in my outfit just jumps whenever we have to get an ant for a base. Now there will be more opportunitied for everyone to get to join in the most thrilling aspect of the game.
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Old 2003-06-17, 01:41 AM   [Ignore Me] #10
Intruder
First Sergeant
 


Originally posted by The_Ham
duh, all the people in this game that just have a blast driving their awesome ants around the world. I know everyone in my outfit just jumps whenever we have to get an ant for a base. Now there will be more opportunitied for everyone to get to join in the most thrilling aspect of the game.

I have to disagree strongly, the ANT can be one of the most thrilling, action packed, blood curdeling assingments.

I know that when I am ANT'ing the fear creaps up and the adrenalin pumps, as soon as I see that WG shield I can breathe again. then the trip back!
Just the other day I was comming back with a full ANT, and not 5 meters from the base gate I got blown up, dieing is not the be all and end all in PS, due to respawn, but when you die in an ANT, you lose the cargo, and it makes staying alive more valuable, and less Zergling.

ANT runs makes your life more valuable as opposed to the I can just respawn attitude, to the feeling of needing to stay alive.
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Old 2003-06-17, 01:41 AM   [Ignore Me] #11
Onizuka
Lieutenant General
 
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terrible terrible idea.... and towers should have 5 min hack times either.... this is bull
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Old 2003-06-17, 01:44 AM   [Ignore Me] #12
Warborn
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You have no idea how quickly tower NTU's will be depleted, nor how the changes to the game between now and then will alter things. You're sitting on the sidelines, playing backseat developer, while they're working on the project and actually seeing how the game flow is changed by doing something like giving towers NTU Silos. In short, you're bitching about it way too prematurely.
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Old 2003-06-17, 02:07 AM   [Ignore Me] #13
Jaged
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Hey, it could be worse. Imagine if AMS's needed NTU.
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Old 2003-06-17, 02:20 AM   [Ignore Me] #14
Entra
Sergeant
 


Rofl! I loved the way you made your post Revolver. Dramatics.

In all my times playing I had never heard of anyone calling for tower ntu's myself. With tower ntu's it sounds like base seiging tactics will take a little hit. And now with spawns operating under a hack coming soon (which I'm looking forward to), defense in this game will take an advantage. I'm all for defense. However, it's just that the little squads may take a deep blow. I may be ahead of myself, but on the grand scale of things we can actually hold our continents longer.

If they'd put a tiny booster on the ant, that little bug would be more interesting to drive..
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Old 2003-06-17, 02:29 AM   [Ignore Me] #15
LSnake23
Corporal
 
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Well the Tower wont use their NTU fast like the base, since the tower doesnt have Veh Pads

The 5 min hack on tower, well, camp the tubes till the hack is complete
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