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2003-06-17, 01:24 PM | [Ignore Me] #1 | ||
Private
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Well, i was played for a few days PS and i can tell PS is not the game i wanted. I wanted a game more tactical and team played, of course i think part of its, is our responsability. Someones thinks this is a new CounterStrike but with more players, but, is this Sony want?, and we want?. Im not of course. I remember Operation flashpoint and how i wish make greats tactical-strategical battles on it. Of course is our responsability. But part of it lays on Sony team, ho need to make the game more letal ( CS vs DOD, why DOD is more slowly.... more letal too). Its my idea of this game must be.... what do u think?...
PD: sorry for my english, really bad |
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2003-06-17, 01:41 PM | [Ignore Me] #4 | ||
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Despite comments from the dev team about adding more things to force more teamwork and tactics I do think its all ultimately in the player's hands. I also think, however, that once more people get their CRs up and more people cap their BRs there will be a lot less mindless fighting and a lot more strategy for those interested in pursuing it.
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2003-06-17, 02:05 PM | [Ignore Me] #7 | ||
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Of course the players have to be more smarter in play and understand the team play is more fun than solo play ( in most cases), but if the dev team dont work on it too, cant do nothing for the game becomes a new CS, the dev is a teamwork too. the points of game i think have to dev is:
letal: this point is obvious, if i can rush and suport 10 - 15 shoots, then why not try to kill him before him kill me, is like the CS works. Squads: much squads, run in battle hot droping or rushing the bases, but, after rush they act like solo players, running around without one particular mission to do. Locks: the only thing we win taking base (we win other things, but, no in consideration) is XP, and not more. the game is a taking-lossing-retaking game for now, think we need more tactical elements here. Warp: is fun be in future, but, dont fun for me warping every where i want, then, why take bases ( only for XP, see above) if dont win tactical advantage for it. If i losse a base and a continent, the warps must be locked for it. i think. PD: i like this game, and i hope in future be more fun. Trying to help. |
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2003-06-17, 02:11 PM | [Ignore Me] #8 | ||
Registered User
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I don't think they wanted it to be another CS. But i agree there needs to be more incentive to taking bases and ESPECIALLY defending em. I think cont locks should last for 3 hours, where no one can HART or warp in. And for defending, well it also would work, but right now u could give people a maybe 50 percent xp bonus on all kills made in the Base SOI that they just captured? Just my two cents, but yes I look forward to when im BR 20 and CR 5. (thats when the real fun will begin for me)
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