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2003-06-19, 04:03 PM | [Ignore Me] #1 | ||
Private
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Hi there,
below please find a good estimate of experience required to progress through Planetside and the rewards for doing so. If you have information for the levels I am missing, you are reasonably sure it's accurate and want to help, please send additions or corrections to [email protected] - please put the word Planetside in the subject. (If I have to explain how to estimate the XP, please don't try to assist, I only need GOOD data that has been double-checked.) From your friends at Golden Triad, Enjoy. |
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2003-06-19, 04:06 PM | [Ignore Me] #2 | ||
Master Sergeant
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From the Prima Strategy Guide:
Battle Rank 1 = 0 2 = 1,000 3 = 3,000 4 = 7,500 5 = 15,000 6 = 30,000 7 = 45,000 8 = 67,500 9 = 101,250 10 = 126,563 11 = 158,203 12 = 197,754 13 = 247,192 14 = 308,990 15 = 386,238 16 = 482,798 17 = 603,497 18 = 754,371 19 = 942,964 20 = 1,178,705 Command Rank 0 = 0 1 = 10,000 2 = 25,000 3 = 75,000 4 = 150,000 5 = 300,000
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2003-06-19, 04:10 PM | [Ignore Me] #4 | ||
Private
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Thanks for the note Naz. As someone who worked in this industry for over 5 years, I can tell you that Prima guides are written while the game is pre-release. Therefore, the numbers almost certainly have changed.
I'll add them to the chart in italics until they are verified. Thanks much! |
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2003-06-19, 04:13 PM | [Ignore Me] #5 | ||
Second Lieutenant
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This is from the producer's letter regarding things to come..
EMP Blasts: Imagine a Jammer grenade on steroids. A CR3-5 Commander can emit an EMP shockwave, centered on his position, that expands out, deactivating and disorienting enemy units around him. Soldiers lose their radar, all implants are reset, Spitfires and Alarm Sensors are deactivated, enemy vehicles are disabled, and mines and Boomers are detonated. All effects are temporary. Once an EMP Blast is used, the Commander must wait for a timer to expire before he's able to use it again. See all Enemies: Command Rank 4 & 5 characters can trigger this Uplink ability and get a sense of the positions of all enemy units within a certain radius of the Commander. (CR5 Commanders have a bigger radius than CR4 Commanders.) Enemy positions are accurate, but they are only valid for the moment that the info was downloaded. The position blips darken and fade over time to show that they are "old intel" and aren't reliable any longer. This ability, once triggered, must wait for a timer to expire before it can be triggered again. |
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2003-06-19, 04:44 PM | [Ignore Me] #7 | |||
Private
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2003-06-19, 05:09 PM | [Ignore Me] #9 | ||
Second Lieutenant
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eh.....I got a uniform upgrade at 18 in beta....dunno about 20 but I'm sure about the BR18 though.
As for that chart....something seems seriously wrong about it because it takes a whole lot more than 1,425 xp per bulb at level 17, lemme tell you....Maybe 14,250 xp per bulb would work but....definately not 1,425. I've been in 3 base caps with 5000 XP each (15,000) XP and at level 17, I only have 1 bulb.
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2003-06-19, 05:21 PM | [Ignore Me] #10 | |||
Sergeant
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2003-06-19, 05:54 PM | [Ignore Me] #12 | ||
Private
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I should reconsider my use of terms. Currently:
bub - 1/100th of a level bubble or line - 1/10th of a level. A bub is the length it takes the lower XP bar to travel the length of one bubble (not fill in one bubble). Therefore your assessment that my XP was 1/10th off was partially right, you were simply misreading my intentions. That clear it up? |
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2003-06-20, 06:37 AM | [Ignore Me] #14 | |||
Master Sergeant
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