Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Hey, this isn't a joint, it's a frozen french fry!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-06-19, 06:48 PM | [Ignore Me] #1 | ||
Second Lieutenant
|
So has anybody else tryed just turning the stealth suit off? I'm still really shakey when doing this with only about 20% success rate of it throwing my opponent off enough to make any type of difference. Works best if you are running away and he's chasing you with the DL on and you got surge.
|
||
|
2003-06-19, 07:01 PM | [Ignore Me] #3 | ||
I've had stealthers pull that on me a couple times, but really, it only makes you puase a fraction of a second. You might have more success with other people, but I consider myself an average grunt, and if it doesn't fool me, your success with it may be pretty limited.
|
|||
|
2003-06-20, 12:17 AM | [Ignore Me] #4 | ||
First Sergeant
|
Anything that gives you an advantage = good.
Even if its a split second, that split second could be the difference between life and death.
__________________
Never mess with a Gal pilot on PMS New Sig! did you make it on the sig? The second one he was in his skeeter |
||
|
2003-06-20, 01:03 AM | [Ignore Me] #5 | |||
|
||||
|
2003-06-20, 01:05 AM | [Ignore Me] #6 | ||
Colonel
|
The absolute funniest thing is an enemy infiltrator that forgot to hit the cloak buttun. The crouch, move slowly, and all the other trappings of an infiltrator, but they are visible. Sometimes, I let the mget pretty far into the base before I cap em, just because it is so funny.
__________________
|
||
|
2003-06-20, 01:59 AM | [Ignore Me] #7 | ||
Lieutenant General
|
I just wish they made a counter DL implant. Make it VERY limited so that infils stay nearly as they are but just make somethign to help the DL infested world cause sooner or later EVERY single person WILL have DL and the infils out there and gonna be pissed.
|
||
|
2003-06-20, 02:29 AM | [Ignore Me] #8 | |||
Contributor Major
|
Thid dead horse disingegrated months ago, if it makes you happy though you may beat a portion of it's tail. The overwhelming consensus even by some infiltrators is that darklight is fine as it is. The upshot to DL (for infiltrators( is that your blind as a bat when you use it. SOme tricky dick found during beta that the terran pistol can engage targets from outsid etheir DL range as can the AMP although with less success. I personaly tested this strategy in beta, the first thing thos bastards do is flip around in a circle and try and find whos shooting them. If your not willing to take this slow and staady apprach and have the balls for it there's always jammer gernades.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
|||
|
2003-06-20, 02:43 AM | [Ignore Me] #10 | ||
Colonel
|
Personally, I have found in my experience as an infiltrator that jammer grenades do more harm then good. As soon as someone gets jammed they immideatly hose every corner in a 50 foot radius with lead. i find that the best counter for Darklight is to not give them a reason to turn it on until they can't, being dead and all. Of course, the widespread proliferation of darklight has meant that I can never enter a CC anymore, seeing as how there is always at least one person in there with DL on, but I can still cause havoc elsewhere.
As for the jammer grenades, I always carry one, but not for DL jamming, but for mine and wall turret jamming. I always think it is halarious when about 4 solders try to bring down a manned wall turret and keep getting gunned down, I just walk up to it, toos a jammer over the wall, and watch a very frustrated person curse as he trys to figure out why he can't get back into his turret. Please, always carry a jammer for wall turrets, it is a much fast alternative to AV weapons, especially when loaded int oa thumper or even a punisher.
__________________
|
||
|
2003-06-20, 02:50 AM | [Ignore Me] #11 | ||
Staff Sergeant
|
they need to put in a few more implants that don't suffer from an acute case of suck. right now everyone and their epileptic dog has DL because there's nothing else worth using.
__________________
It takes a real man to wear purple on the field of battle! |
||
|
2003-06-20, 03:30 AM | [Ignore Me] #12 | ||
Staff Sergeant
|
seriously!
it's either DL or Surge, and i personally don't particularly want either. has anyone used personal shield? is it good, and would it be good for a medic?
__________________
I came here to do two things: Chew bubble gum, and kick ass. And i'm all out of ass. |
||
|
2003-06-20, 03:35 AM | [Ignore Me] #13 | ||
Audio implant ownes flat out. Especialy as an infl, knowing where the enemy is can be a HUGE help. It has helped me get more sneaky kills than any other implant I have used.
Also, on the subject of darklight. I personaly love darklight, and i am an infl. Hell, I don't even use it. I still love it. It seperates the good infls from the bad. A skilled infl dosent give the enemy reason to turn it on. |
|||
|
2003-06-20, 04:14 AM | [Ignore Me] #14 | |||
Lieutenant Colonel
|
In regards to dark light, am I the only one who's noticed lately that there's about a 50/50 chance of actually seeing if somebody is using DL? I bunch of times I've been stashed away barely visible, not moving at all only to have somebody walk right to me and blast me. Usually there is no indication at all that dark light is being used. I was so worried that I was doing something wrong (tripping an alarm, something) that I actually asked one of the guys who killed me and he let me know he was using dark light. It just wasn't showing next to his name for some reason. |
|||
|
|
Bookmarks |
|
|