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Old 2003-06-20, 02:04 PM   [Ignore Me] #1
Jarlo
Second Lieutenant
 
Thoughts on new patch (6/20)


Ok new patch is up... thoughts??

I only had time to mess around for a few minutes during lunch, the skyguard looks very nice though. Good graphics, nice guns, fun to drive.. big thumbs up.

Hotspots are completely bugged now, none show up on the map for anybody.

I like the new way of doing population, with the previous way it simply encouraged the ZERG. Now they just show if there are slots remaining on the continent (for example-- NC slots available 100+) instead of the % left.

They didn't put it in the patch message but they changed decals. They are much larger and there are more of them on vehicles now. For example my sunderer now has two large decals on each side.. looks VERY nice.

So any other thoughts? Some ideas..

1) How does skyguard do in action?

2) Are the VS helped at all by the pulsar and max changes?

3) EMP and Orbital strike-- overpowered or not good enough?

4) Hack/lattice changes-- how is this effecting the battlefield?
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Old 2003-06-20, 02:24 PM   [Ignore Me] #2
Yogi
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Re: Thoughts on new patch (6/20)


I've been waiting for #4 there since beta.
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Old 2003-06-20, 02:47 PM   [Ignore Me] #3
iKernel
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1. i never found a reaver to shoot before we died

2. I havent personally used but i hear the pulsar is good now

3. Cr 1 so i have no clue on that one

4. I like this because the NC hacked Hvar on Oshur and every1 spawned there and re took it (but they rehacked and took out the power, pretty much a must now making ANT runs a lot more needed and solo hacks impossible) also it makes adv. hackers have a bigger role because we need those terminals hacked so we can zerg our way to the cc
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Old 2003-06-20, 03:19 PM   [Ignore Me] #4
Seer
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Amerish with the hack/lattice change was no different. Well, the major difference was that the attacking forces (TR and VS) just kept zerging and zerging from towers and AMSs until the bases lost power.
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Old 2003-06-20, 05:06 PM   [Ignore Me] #5
Nitsch
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Originally posted by iKernel
1. i never found a reaver to shoot before we died
I would be reluctant to take out any plane (except galaxy) out for the first few days after skyguard is introduced. Everyone and ther uncle's dog will be driving one of those around looking for suckers to shoot.
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Old 2003-06-20, 05:28 PM   [Ignore Me] #6
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..or just going fer a ride to test the new vehicle ;p and with that machine gun, i don't see why u'd wand the harasser tbh, apart from to save 1 cert point :/
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Old 2003-06-20, 06:14 PM   [Ignore Me] #7
Seer
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Well, you don't need a tech plant to get a harasser.
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Old 2003-06-20, 06:17 PM   [Ignore Me] #8
Nitsch
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Originally posted by BigFreak
..or just going fer a ride to test the new vehicle ;p and with that machine gun, i don't see why u'd wand the harasser tbh, apart from to save 1 cert point :/
Harraser will still be a better "scout" vehcile. You can only get a skyguard at a tec plant linked facility (not requirement for harraser). And interlink bases' turrets won't shoot at harraser, not sure if that is true of skyguard.

Also with 3 cert points you can do much (hacking, engineering, medical, adv weapons...) and get much better vehicles (unless you wear reinforced). With 2 cert points your options aren't that open. The harraser is still a good buy for that amount.
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Old 2003-06-20, 06:25 PM   [Ignore Me] #9
Wolfeh
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You blatantly didn't tell me you had a forum account here bf :|
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Old 2003-06-20, 08:05 PM   [Ignore Me] #10
Nekota
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1) How does skyguard do in action?

1A) It does very well against aircraft and infantry. Aircraft especially though. It's got a habit of burning it's ammo so have to be aware of that. It's top speed is 80 kph, handles at least as well as the Harasser, and is available ONLY at Tech Plants. Don't know if that last part is a bug or not but, it's the way it is right now.

2) Are the VS helped at all by the pulsar and max changes?

2A) Not sure I've seen a few people pleased with the new Pulsar and saw more people using it today but, may just be testing it so no comment really.

3) EMP and Orbital strike-- overpowered or not good enough?

3A) Well apparently we had a couple people using it today on Cyssor but, never got a chance to see it. Have been seeing alot of larger battles between bases though and alot of AMSs. I mainly heard that they were being used on AMSs further uses will come in time I guess.

4) Hack/lattice changes-- how is this effecting the battlefield?

4A) About the only change I've seen is that hacking continents has been severely slowed down. It seems like now empires are taking out spawn, power, then hacking bases. It was a new twist to have to consider the spawn tubes even after a hack helped keep us awake during that 15 minute hack process.
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Old 2003-06-20, 08:48 PM   [Ignore Me] #11
Mikamas
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yea i like it


YO i like the new patch ...its kinda nice
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Old 2003-06-20, 08:53 PM   [Ignore Me] #12
1024
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Only problem is NO FUKCING HOTSPOTS !!!

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Old 2003-06-20, 08:56 PM   [Ignore Me] #13
BUGGER
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Re: Re: Thoughts on new patch (6/20)


Originally posted by Yogi
I've been waiting for #4 there since beta.
Crap that reminds me, i need to gain 2 more cert pts, any1 know of any zerging now, i need the adv hacking thing so i could hax vpads.
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Old 2003-06-20, 09:22 PM   [Ignore Me] #14
Sleepwalker
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well, it coulda been just me but i could swear the vanu were doing better today. (on konried)
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Old 2003-06-20, 11:48 PM   [Ignore Me] #15
CosmicBlend
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So far its been great. The NC launched a massive attack on the TR home continents tonite and the orbital strikes were fun to watch when the TR were slaughtered by them
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