NC Infiltrators overpowered??? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: aka hoochies r us.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-06-23, 11:17 AM   [Ignore Me] #1
NimdaX
Private
 
NC Infiltrators overpowered???


Ok, I've only played the game for a week and a few days. As a Terran I eqarly on got the infiltrator suit and our choice of 2 pistols.

Just yesterday I had a few NC infils come behind me when I was in Agile Exo and totally rock my world in no time flat.

First one NC Infil had a machine gun pistol. The second NC later on had a Shotgun pistol.

What's up with the ballance on Infils, do VS get the same awesome weapons as an NC infiltrator.

I know with my little pistol I have to shoot a lightly armoured enemy atleast 8 times manually before he dies. This little machine gun kicked my butt way faster than I could do as a terran.

I was just wondering what was up. Any thoughts on the balance issues here?
NimdaX is offline  
Reply With Quote
Old 2003-06-23, 11:20 AM   [Ignore Me] #2
PR24
Major
 


Please for everything holy in this world STOP POSTING about over powered stuff.

Threads like this only create flams and pissed off people. Help make the forums a safer place for all
__________________
PR24 is offline  
Reply With Quote
Old 2003-06-23, 11:23 AM   [Ignore Me] #3
aiwest420
Sergeant Major
 
aiwest420's Avatar
 


the empire specific pistols go along with the empire theme...

mag scatter (NC) = lots of power, bad range
repeater (TR) = good ROF, medium range
beamer (VS) = versatility (Ap mode, which is useless)

also, the amp takes about 15 shots to kill..
aiwest420 is offline  
Reply With Quote
Old 2003-06-23, 11:29 AM   [Ignore Me] #4
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


As an infil I prefer the repeater over the mag scatter. Mag scatter is more powerful, but it's nice to be able to get those final needed shots on a fleeing target which mag scatter just can't do. I've never messed around with the VS pistol.
Madcow is offline  
Reply With Quote
Old 2003-06-23, 11:30 AM   [Ignore Me] #5
NimdaX
Private
 


thanks. I wasn't aware of the range issue. I just knew it killed my in like 1 second. It seemed overpowered to me.

I guess since the range is bad that ballances a bit more.

This wasn't a troll post. I am a new player and was really looking for an explination, as it seemed totally unballanced when I droped in 1 second flat. There was literally no way for me to win that one in this situation.
NimdaX is offline  
Reply With Quote
Old 2003-06-23, 11:33 AM   [Ignore Me] #6
kerosene31
Staff Sergeant
 


Originally posted by NimdaX
thanks. I wasn't aware of the range issue. I just knew it killed my in like 1 second. It seemed overpowered to me.

I guess since the range is bad that ballances a bit more.

This wasn't a troll post. I am a new player and was really looking for an explination, as it seemed totally unballanced when I droped in 1 second flat. There was literally no way for me to win that one in this situation.
You'll be fine once you get to BR6 and can get the darklight implant. Once you get in the habit of checking it often, it is hard to get ambushed except in large battles.
kerosene31 is offline  
Reply With Quote
Old 2003-06-23, 11:39 AM   [Ignore Me] #7
Slab
Corporal
 


Aye.

Refrain from posting with these 2 words please.


1. Nerf

2. Overpowered.

Now that we got that out of the way...

As an infiltrator/assassin (depending on my mood) that went from BR 1 to BR15 as these roles, out of all the handheld guns I've seen; the best gun is available to all these factions. The AMP machinepistol.

Why?

Though I do admit that the Vanu beamer sucks, the mag scatter takes far too long to kill. I normally can 3 shot a reinforced guy but it has a decent pause time in between. These few seconds allow any decent player or one paying attention to run or randomly fire. It isn't worth it if you kill the guy and left with 27 HPs because he got some lucky shots into you.

The repeater is good since it holds 20 rounds and can be used from long range. However, if you're taking potshots at someone, he's going to know you're in the area and DL the area. Your best bet is to kill your target and the only one that knew you are there is dead. Repeater takes too long.

My suggestion is to pump as many bullets into back of the guy's skull so you can kill and run. The longer you stay in the area, the greater the chance you have of being spotted.

Use the AMP and get close to the guy. You have to be touching him so when you release your clip, the CoF will always be on him. If he moves before you kill him, chances are, he'll be critically injured and just shoot your AMP like a normal pistol. 5 shot bursts.

GL to you.
__________________
NC BR15 Infiltrator
"Priority is never to kill. Priority #1 is to annoy, annoy, annoy."
Slab is offline  
Reply With Quote
Old 2003-06-23, 12:17 PM   [Ignore Me] #8
Ducimus
Sergeant
 


If anything NC cloakers are at a disadvantage cause that stupid visor of theirs reflects a little in the light and makes them a tad easier to spot than other cloakers.
__________________
Ducimus is offline  
Reply With Quote
Old 2003-06-23, 12:31 PM   [Ignore Me] #9
Franchize
Private
 


I have as yet had no issues with any of the Empires' Infiltrators. Once you get DarkLight it becomes very easy to kill Infiltrators who view themselves as assasins. The best Assasins in the game are skilled snipers.

It has been my experience that the best Infiltrators, are also Combat Engineers who carefully sneak into an enemy installation place mines and boomers and then get out of dodge.

An Infilitrator is best as a scout, and despite what you may think, the Infiltrator must keep moving from location to location if he wants to stay alive. In large outdoor battles, the infiltrator can be effective harrasing the enemy as they charge headlong towards the enemy but for the most part he is much more effective as the eyes and ears for his squad.

They make effective hackers, but only if they have support. There is a popular misconception that they are effective solo players. When my squad enters a friendly base that has just been hacked by the enemy and it is completely empty it is pretty easy to determine that it is an infiltrator. I simply go with a couple of my squadmates to the cc, flick on my darklight, and there he is thinking he is invisible hiding in the corner, or in some of the funniest cases just standing in the middle of the room. Sometimes I don't even bother pulling out my cycler, I just pull out my pistol and gun him down.

However, When you enter a base that is under attack from a squad or more of enemy troops you can get pretty busy trying to kill incoming MAX's and vehicles and you fail to notice that the Infil has hacked the base, and laid boomers and mines all over the base making this even harder.
Franchize is offline  
Reply With Quote
Old 2003-06-23, 12:52 PM   [Ignore Me] #10
Milenko
Private
 


I'm a NC inf and agree with ya slab. Much eaiser just to run behind someone and use AMP to kill then any of the other pistols in my opinion. There definatly balanced, not much we can do against darklight asept run away.
Milenko is offline  
Reply With Quote
Old 2003-06-23, 01:35 PM   [Ignore Me] #11
Agathon
Sergeant
 
My Thoughts


Hello,

I play an NC inflitrator who is one cert point away from getting his combat engineer (also has adv hacking). All of the pistols have been tested. The one I enjoy the most is the TR's pistol actually, but it doesn't kill as quickly as the AMP. However, I have found that staying a medium distance away, from behind cover even and stealthed, I can get kills with the TR pistol easily. With an AMP, once you open up chances are they will turn and spray. If they do not, chances are someone close to them will see you in the open and finish you off. I like the medium ranged pistol the TR have because of this. It allows you to have 20 rounds, good medium range, and very good accuracy while crouched. The AMP requires you to be touching the mark practically, and it is not as effective imho unless the target is alone.

My locker for that character always has as many TR pistols as I can find after a big tower battle (the perfect place for corpse farming!). If you like the AMP best as a TR player, just farm some corpses after a tower raid. You'll find tons of the AMP's laying around, and rarely do other looters take pistols. They typically are looking for heavier weapons!

Good luck,
Agathon is offline  
Reply With Quote
Old 2003-06-23, 01:45 PM   [Ignore Me] #12
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
naw


If your just new to infs the mag scatter seems cool. Point blank range and its pretty lethal.

But the knife plus implant is better IMO and other wise grenades are the way to go.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2003-06-23, 01:49 PM   [Ignore Me] #13
Robot
Major
 


the only thing nc is somewhat at an advantage with when it comes to stealthers is that they have an almost silent, very low glow knife
Robot is offline  
Reply With Quote
Old 2003-06-23, 01:52 PM   [Ignore Me] #14
Slab
Corporal
 


Once they remove that bug where I can't tell if someone is using DL, I'll be twice as effective.

Personal record is 41 kills for 1 death. I didn't count the time I fell off a cliff and cratered.
__________________
NC BR15 Infiltrator
"Priority is never to kill. Priority #1 is to annoy, annoy, annoy."
Slab is offline  
Reply With Quote
Old 2003-06-23, 01:59 PM   [Ignore Me] #15
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


Originally posted by Slab
Once they remove that bug where I can't tell if someone is using DL, I'll be twice as effective.

Personal record is 41 kills for 1 death. I didn't count the time I fell off a cliff and cratered.
That's extremely impressive, especially since you have to dodge the enemy and your own army. I die at least as often to my own army as I do to the enemy. Gotta love the TR, blow stuff up and sort it out later.
Madcow is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:30 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.