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2003-07-01, 01:15 PM | [Ignore Me] #1 | ||
Private
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I decided to make a reaver pilot and i love flying around but it seams like being a pilot is a real pain in the ass. Im not sure what im doing wrong cause it can't be this much of a chore to be a pilot or nobody would do it. Heres a typical scenario. I have to either fly to my continent or use a HART to get to a dropship base? Is it me or is the dropship base the only base on a continent where i can get a reaver? This seems ridiculous to me. I get my reaver and fly to where i want to go. Within 2 minutes im shot down. There doesnt seem to be any way to avoid an AA max from shooting me down. Sure i have the afterburner but it doesn't prevent me from getting hit. So i have to get another reaver now. This means I have to walk halfway across the continent to get to the damn dropstation because i can't just respawn there. Ive tried going to the spawn tube at the dropship base and saving there but I can never seem to respawn there for some reason. So I spend about 3 minutes flying and the rest of the time im walking back to get another reaver. Can some of you reaver pilots tell me what im doing wrong?
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2003-07-01, 02:45 PM | [Ignore Me] #8 | ||
Staff Sergeant
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I dislike piloting because of the piss-poor system they try to pass of as flight characteristics. waste of code if you ask me...tribes 2 did the flying boat thing, it sucked there, it sucks even more here. I shall always lament the lack of a BF1942 flight model.
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2003-07-01, 03:22 PM | [Ignore Me] #9 | ||
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i flew the gal 4 a bit and i found that the most imortant thing is not to move fast in one direction but to move about. The best way of avoiding a lock tho is to get somthing between you and the enemy (flying between trees and arches at full speed is always good). If all else fails or you cant be bothered, just afterburn as long and as fast as you can, it can get you out of their range before they have time to afterburn and catch up.
Another tactic is to harm yourself by flying into the ground (not directly)and not pulling up until AFTER the last second. Sure you'll get some damage but they probably wont follow you. 1 more tactic for gal fliers, RAMMING SPEED!!! (you can take more damage than they can. <them that is Also, there is a matrix panel at the gal spawn term(on the opposite side to the window) worked for me evry time. Try again and make sure you get a message appear saying that u have matrixed. Gd Luck Gd Flyin' Last edited by lloyddot5; 2003-07-01 at 03:30 PM. |
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2003-07-01, 03:32 PM | [Ignore Me] #10 | |||
HAHAHAHHAHAHAHA I used that exact analogy to sting DG about this bullshit flight model. This game would be so much better if they'd use a bf1942 model.
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2003-07-01, 06:05 PM | [Ignore Me] #11 | ||
Staff Sergeant
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Yes, it would be so much better if futuristic aircraft flew like WWII era planes. Er, ok.
Anyway, flying is pretty much my favorite thing to do in the game. I'd say having Engineering is really required if you're going to enjoy flying, because being able to land and repair is crucial to surviving. And you've got to expect missile locks anytime you fly over a large battle, you've got to hit and run in those situations. Just afterburn out and try to get something between you and the following missiles - hills, trees, whatever. |
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2003-07-01, 06:30 PM | [Ignore Me] #12 | ||
Sig Mastah!
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It has been said that whether or not you can buy a reaver is dependent on a tech plant, but some details seem to be missing. My understanding is that it doesn't matter that you have a tech plant on the continent, but rather that the current base has an unbroken connection to a friendly tech plant. When dealing with a hacked vehicle pad, that base must connect to a tech plant that the same enemy owns. If a base is neutral and not a tech plant itself, I think you are screwed for getting reavers until the cap.
As far as the flight model, I started out not liking it but changed my stripes when I figured out why I didn't like it. My first expectation was for a fixed wing flight game, which the aircraft in ps are not, at all. I think it does an admirable job as a Helicopter game tho.
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2003-07-01, 06:31 PM | [Ignore Me] #13 | |||
Major General
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and if ya wana loose anything, go to an amp base (i think) and fly nder the overpasses, mainly that big battery thing, its such a tight space they, or the missle will have to hit the ground or fly back. then u could use after burns and burs a shitload of stuff right at them. o u kno wat i think there should be, deflector shields on vehicles. kinda of like t2, but more like something from StarWars and Tachyon: the fringe (if any of u played it). like 2 separate shields, a front and rear deflector shield. if the front shield goes down, any direct hit from the front will give u damage. and u could put all the power into 1 shield like if u where gona run strait towards a shitload of skygaurds u put the shields on full in the front and shoot the shit outa the skygaurds untill ur shield is gone or just wen u freak out. and the shields repair over time using energy from the afterburns or u loose alittlespeed. and u could choose how fast u want the shields to heal (2x, 3x, 4x) but the faster the healig, the more ur speed decreases. but then once ur shields are up, u return to ur normal speed and ur afterburns replenish themselvs. i duno, i was watching starwars earlyr and thought of this wen han solo flys the falcon right towards the stardestroyer (emipre strikes back), it was fun....
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2003-07-01, 11:26 PM | [Ignore Me] #14 | ||
PSU Admin
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You are supossed to own a tech plant or something for a reaver. But to be honest I think the whole thing is b0rked, its very sparatic how it works right now..
As far as piloting I love it. Its really the only thing I do in PS. Engineering is really needed if you want to have fun imo, and learning the art of evading and picking your battles. You cant go up against just anyone.. and be prepared to run like hell. |
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2003-07-01, 11:36 PM | [Ignore Me] #15 | ||
Brigadier General
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Anyways...
To be an effective Reaver pilot, you can't be an individual. If you're in a good squad (probably of mostly grunts), you can fit into a sort of symbiosis with them. You hit the big targets and chase off air units, they do the actual EXP-gaining part. Also, try to avoid dogfights consisting of more than 1 Reaver. A Skeeter will scrap you fast, and anything with a 12mm chaingun should be engaged from reletive distance/height (so that you don't find yourself owned by a Harasser). Other than that, just take any other jobs your squad asks of you.
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