jammers: do they work on spitfires? - PlanetSide Universe
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Old 2003-07-15, 06:40 PM   [Ignore Me] #1
Sleepwalker
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jammers: do they work on spitfires?


do jammer grenades break spitfires and motion detectors?
this would be REALLY useful, as spitfires can ALWAYS see infiltrators, and what is a minor annoyance for a reinforced can splatter a cloaker on the wall.
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Old 2003-07-15, 06:46 PM   [Ignore Me] #2
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yes, they take out turrets and motion sensor alarms for a few seconds, i use them to disable the turrets, then run up and destroy them.

oh yeah you can use them for base turrets too.
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Old 2003-07-15, 06:54 PM   [Ignore Me] #3
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man i wish MAX's could use nades....
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Old 2003-07-15, 07:11 PM   [Ignore Me] #4
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LOL - grenades...pounder.... IDEA!!! (well a joke idea)

Load up the pounder with plasma grenades, and instead of launching those exploding things.. they spam plasma grenades everwhere!!! Pure Mayhem!! More GRIEF!
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Old 2003-07-15, 07:14 PM   [Ignore Me] #5
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well i mean jammers, and not the pounder throwing thing (tho it would be funny). jsut like the weapon flips bak and launches a jammer nade (1 every 3 seconds).....
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Old 2003-07-15, 07:24 PM   [Ignore Me] #6
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i believe they do. ... mostly just testing my profile though...

can you all see the pic of my face?

Last edited by Teyb; 2003-07-15 at 07:32 PM.
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Old 2003-07-15, 07:30 PM   [Ignore Me] #7
Sleepwalker
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. . . how many seconds? i need enough time to take out an REK, and hack a door without the hacking cert.
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Old 2003-07-15, 07:49 PM   [Ignore Me] #8
Hertston
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Re: jammers: do they work on spitfires?


Originally posted by Sleepwalker
as spitfires can ALWAYS see infiltrators
Huh ?

Try crouching...

Last edited by Hertston; 2003-07-15 at 07:52 PM.
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Old 2003-07-15, 07:50 PM   [Ignore Me] #9
Vowels
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About 10 seconds, I think. Enough time that I can cross about 30 or 40m (in reinforced) and destroy it with a minor weapon, like an AMP or suppressor.

Frankly, I'd just take out the turret first if I were you, instead of opening the door first, since 9 times out of 10 there's going to be a mines on the doors if turrets were planted. Once the turret is removed, you have time to look for the mines and you won't run the risk of the turret firing on you while you're working the door.
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Old 2003-07-15, 08:21 PM   [Ignore Me] #10
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If your an Infil then just crouch walk, if not then just take everyone elses advice
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Old 2003-07-15, 08:37 PM   [Ignore Me] #11
r3d
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I belive jammer nades put out anything they can for 20 seconds.
Remember, time flys when your in a battle so it may not seem as long.
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Old 2003-07-15, 09:13 PM   [Ignore Me] #12
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if any of u got confused wit me post, i ment if MAXs could thro nades, they could thro nades around every 3 seconds.....
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Old 2003-07-15, 10:02 PM   [Ignore Me] #13
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or u can use EMP to destroy deployables if ur have high enough CR.
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Old 2003-07-15, 10:30 PM   [Ignore Me] #14
Sleepwalker
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what's the CR requirement for that? and will it result in even more equipment for me to carry?
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Old 2003-07-15, 10:41 PM   [Ignore Me] #15
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CR3 and higher

And yes, you need to carry the Command Uplink Device to use EMP (a 3x3...pistole size).
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