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PSU: Its in the game...
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2003-07-21, 09:42 AM | [Ignore Me] #1 | ||
Private
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Lets face it, number are going down... way down. And it's not just the newness wearing off either. Despite lookin really nice and having some innovative features something big is missing. Now, before I go on, I know I am not speaking for everyone for some love the game, I just think it is really important to look and see why so many are leaving this game.
The main flaw in this game ,that many who left have told me, and ironicaly is the same that I have been preaching since beta, is that there is no way to win. And when Is ay win I mean the entire map. Locking a continent means nothing becasue in an hour someone else can take it right back which mean your hard work meant nothing. This is the main reason I know longer play. Also (more personal for me) is the use of a hit point system. HP systems get very old and take away a huge potential of strategy for this game. What does a HP sys do?? Well for those who may not know, an HP system gives points to every vehicle that must be taken down to zero in order for it to be killed translation= you could destroy a tank with a rifle if you hit it enough times. How realistic is that? another example, If you fire missles into the engine of a tank or galaxy, it does the same damage as if you were to hit it in the body of the vehicle. This mean you have to use no strategy when assaulting a vehicle, no taking out an engine, detracking a tank and only having anti-tanks weapons hurting tanks etc...... . To me this is just lazy coding since other games are moving this direction and increases the fun/skill factor big time. what are yalls reasons??
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2003-07-21, 09:57 AM | [Ignore Me] #2 | ||
I understand where you are commig from, despite the good things in PS, its seriously lacking in the satsifaction at the end fo the day arena. There is a sense of.... "Whats the point?"
There are those that are against a "win" scenario, namely the dev team. There are pros and cons to "winning" but I think that a winnable scenario would give the game a real sense of purpose. This is an unwinnable war with nothing but increasingly dull battles over pointless bases on easily taken contienents. I haven't been in a real good fight in weeks, it seems that anytime one side starts to make headway, there aren't enough people around to fight... and defend a base... who does that anymore? Why bother? PS is full of potential but the window of success is only so big, and right now they are letting it close. BTW PS is fading a bit, not failing, its a good game but the over all appeal isn't sticking as well as some thought it would. GIve it time it is there.
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Back from the internet! Last edited by MrVicchio; 2003-07-21 at 10:00 AM. |
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2003-07-21, 10:12 AM | [Ignore Me] #3 | ||
Second Lieutenant
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You know I think what they need is something similar to relics in DAOC. Some large bases or Vanu item or something that is a goal and gives access to a unique vehicle or gives the population some benefit (increased stamina regen for example).
This has been suggested by multiple people but I do not see it going in game any time soon. |
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2003-07-21, 10:15 AM | [Ignore Me] #4 | ||
Staff Sergeant
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Firstly, i dont think PS is failing. However the point about winning is a valid one. While some satisfaction can be had in locking down a continent there's no XP bonus for it, and it can be retaken before you know it. I dont know what i would suggest as a 'winning' objective and reward, locking down all continents is near impossible on most servers, totally so on the more well balanced ones.
As for tanks being harmed by hand weapons etc, the simple reason for this is gameplay. If they werent then everybody would drive in tanks. If you ever played C&C Renegade you'll know what i mean. The only way to counter this would to be to make the AV weaponry capable of taking out a tank in one hit, or at least disabling it by taking out tracks etc, which would mean people would never use tanks coz the AV weaponry would be so popular. what we currently have is a balance, light weaponry like medium assault and sniper rifles do pretty insignificant damage to tanks, not enough to ever really take them out if the crew have half a brain cell between them, even as it stands, a good tank driver can be the nearest thing to an 'uber weapon' that PS has, i've done five hours of drivign round in my Vanguard without ever getting it blown up or killed. Thats the reason i dont think the hinted 'heavy tanks' will ever appear, not unless the medium tanks are nerfed to lightning type armour, which isnt feasible due to the knock on nerfing for other vehicles. |
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2003-07-21, 06:22 PM | [Ignore Me] #8 | ||
First Sergeant
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Guys im not seeing a difference in a "end game" in PS and any other fps. In PS u cap a base (pretty much like winnin a map) In any other fps u win a map and that is your end game .. U say well in PS if u cap a base its usless because its ganna get taken within an hour anyway... Well in any other FPS its exactly the same because next round it could be the other way around and the other team took all the bases on the map and won.. Whats the difference ?? All fps's have a useless end game
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2003-07-21, 06:22 PM | [Ignore Me] #9 | ||
Contributor Major
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I think the number 1 reason is that people's free month after buying has run out. These people may have had fun playing every night, but just dont have or wont justify a monthly expenditure. Also for many the game could have been a gift, but the monthly fee obviously wouldnt
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2003-07-21, 06:49 PM | [Ignore Me] #11 | ||
Private
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well, i think it needs something that flashes up on the screen infoming you of your massive trumpih. ie you could lock down all contininets and win, and get something for it, but then go back to the begining, like a games of CS, with the winnning house, all geting +1 Battlerank(only people who have played a certain number of hours).
also, the thing is as an FPS, PS is a bit shit, ie no hitzones, so a hit to the head is the same as a hit to the little toe. but it's more than likely due to people free 30 days running out. |
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2003-07-21, 07:13 PM | [Ignore Me] #13 | ||
First Lieutenant
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you realize that the DEVS started that right???
and my free month is up and thats not the reason that im begining to question discontnuieng my subscription and whatnot, its because in any other FPS when you cap a base or whatever, you win, or in singleplayer you beat the game. in PS you dont get advantages, you dont get any extra XP, not even a victory message. ,my guess to why people are leaveing PS is because there is a lack of purpose to play it. this isnt the case for some who are loyal to PS fanaticly :cough: lonehunter187 :cough: but that is a reason some people are leaveing. i think the devs should put some sense of accomplishment in to PS or sooner or later its gonna die.
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War doesn't determine who's right, just who's left - Bertrand Russel "The absence of war is not peace." - Harry S. Truman Qui desiderat pacem pr�paret bellum. - He who would desire peace should be prepared for war. When there is no enemy within, the enemies outside cannot hurt you - Unknown |
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2003-07-21, 07:13 PM | [Ignore Me] #14 | |||
Master Sergeant
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Flawed arguement, the question essentially is; why are you playing Planetside then? |
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2003-07-21, 07:36 PM | [Ignore Me] #15 | |||
Hell, their within 2 months prediction timer is coming up and we haven't heard a peep out of any one about their progress. The problem is, PS does not justify 13 dollars a month. RPG's do. That is why there's a comparison.
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