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2003-07-24, 05:58 PM | [Ignore Me] #2 | ||
Lieutenant General
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Repair, I don't know about CE. If you have repair and Avdanced Regeneration, you'll last a LONG time. That's what I have. Combined with surge to get me outta trouble quickly so I can repair and heal, I always find myself running out of ammo becouse I've lasted so long and then I have to re-stock.
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2003-07-24, 06:26 PM | [Ignore Me] #3 | ||
Second Lieutenant
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Medical. It'll keep you alive for soooooo long, since one Medical Applicator clip holds the equivalent of 40 med kits. Since HP is the only thing that keeps you alive, not armor, it's very useful. As for adv. medical, it's not that great IMO. Even with the latest changes that make dead people show up on radar and adv. meds show up on their radar, people still click that respawn button as fast as they can
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2003-07-24, 10:42 PM | [Ignore Me] #12 | ||
Private
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Hacking by far. Think about it: You get into an enemy base, or tower, by some means that I don't know, you are hurt, bad, armor = poo, health is not so good, you hack a equip terminal, swap armor, and then go hack a med terminal. All of which can be done in 15 seconds.
Might not apply to meatbags that go all armor but it works for us agile little beasts. ;] |
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2003-07-24, 11:12 PM | [Ignore Me] #13 | ||
Staff Sergeant
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Using only the medical skll I have stayed alive for 30 minutes+ in the huge outdoor zerg fights. I have had to loot corpse because I ran out of ammo for all my weapons...
While hacking is useful inside a base, Medical is useful everywhere....If you play smart you can stay alive rediculous periods of time against crazy odds...... |
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2003-07-24, 11:56 PM | [Ignore Me] #15 | ||
Private
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The problem is the hacking tree is only effective if you are frequently inside towers/facilities. For overall combat effectiveness I'd take enginnering. 2-3 health packs combined with smart repair goes a long way. Toss in medical and you'll never die of attrition (though lashers will still frickin own ya).
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