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2003-07-27, 11:08 PM | [Ignore Me] #1 | ||
Ok, I don't understand why there are doors on spawntubes what-so-ever. As soon as you spawn, the doors open. Why even have doors? They are indestructable yes, but does that offer protection to newly spawned people? No!!! The doors either automatically open, or the attacker can just walk up to them and they open.
Why are there doors in the first place? Take off spawn tube doors and all bugs about them will be instantly fixed. Comment.
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2003-07-27, 11:11 PM | [Ignore Me] #2 | ||
First Sergeant
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What the also need to change about spawning is the spawn time. It needs to be 10 seconds max. having a 35 second spawn time makes people think they can run upstairs take a piss, make a sandwich and, grab a soda. And by the time they come back either they were TK'd or are holding up 10 pissed off guys.
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2003-07-28, 12:28 AM | [Ignore Me] #6 | ||
No shit.
Plus, that damn spawn timer is probably a sub concious reason why this game's in trouble. Seriously, what's the point in making some poor schlub wait 40 seconds only to die 10 seconds later?
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2003-07-28, 01:09 AM | [Ignore Me] #7 | ||
Staff Sergeant
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right from the start I said the doors should stay closed until the person inside the tube opens them on his own. the person spawning can wait until all of his loading is done, whip out his supressor, scope out any campers, then engage them at will. miles better than spawning dead because the doors are a waste of processing cycles or spawning and staring at the back of a bugged door.
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It takes a real man to wear purple on the field of battle! |
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2003-07-28, 03:34 AM | [Ignore Me] #9 | |||
Second Lieutenant
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2003-07-28, 10:17 AM | [Ignore Me] #10 | ||
First Sergeant
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wow, when im being attacked while defending a base by a zerg force and die every 30 seconds im a n00b? well if you can as a cloaker get past all the fire and grenades and pounder MAXes that are in a zerg force you must be damn good. But i doubt you are. I would like to see you try and get past all that. then we will see who is the n00b. Also there arent always adv medics around, unless you are going to make one and follow me around rezzing me STFU.
Last edited by Sandman; 2003-07-28 at 10:29 AM. |
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2003-07-28, 12:11 PM | [Ignore Me] #12 | |||
Lieutenant General
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2003-07-28, 12:45 PM | [Ignore Me] #13 | ||
Corporal
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While I agree that the doors are more or less useless, I can't agree with lowering the respawn timer. That waiting period is your incentive not to pull a rambo and start charging uphill with your pistol. Without fear of dying, just how meaningful and worthwhile can a battle be? What good can an advanced medic be when you can respawn in the same amount of time? If you thought that tower battles were long as it is, imagine if people came out of there 3 times faster.
To claim that the timer will push people away from the game is debatable. If people are willing to wait up to five minutes in round-based games such as Counter-Strike or America's Army, then surely they can get used to respawn taking 30+ seconds. What they should do is allow you to send messages while you're dead, since it'd give you time to catch up on any messages like you can in the aforementioned games. Granted, it's a bitch when you spawn and get shot before you can pull out a weapon, decreasing spawn time is not the answer. Maybe some automated defenses in the spawn room to keep attackers at bay until they're destroyed, or instead of spawn tubes, how 'bout a spawn room that attackers can't get into (at least in a base) and that the defenders must walk through one of those transport things to get into the room with the terminals. To save afkers from blocking people, just make that room like a warp gate where you can walk through people. I don't know... but the problem isn't the spawn time. Remove that and it's more deathmatch. It allows people to play carelessly rather then be smart about how they go about fighting. |
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