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View Poll Results: How do you think hacking of bases should be in PS?
Everybody will be able to take over a base, but hackers can do it faster? - Hacking is done by holding down a key (like the bomb in cs). 8 18.18%
Everybody will be able to take over a base, but hackers can do it faster? - Hacking is skill based and you need to solve some kind of puzzle (crossing wires of something like that). 1 2.27%
Only hackers will be able to take over a base? - Hacking is done by holding down a key (like the bomb in cs). 19 43.18%
Only hackers will be able to take over a base? - Hacking is skill based and you need to solve some kind of puzzle (crossing wires of something like that). 16 36.36%
Voters: 44. You may not vote on this poll

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Old 2003-01-05, 06:57 PM   [Ignore Me] #1
Lillemanden
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Hacking and base-takeover.


Well the discussion kinda called for this vote.

Of cause the person "taking over the base" is not alone, in case anyone thought the poll was about loners.

Last edited by Lillemanden; 2003-01-05 at 07:03 PM.
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Old 2003-01-05, 07:18 PM   [Ignore Me] #2
�io
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Dang, you should have checked the "allow multiple choices" box, it would have been an easier choice.

But in the end i went with option 4. Would help premote teamwork and communication and give the hacking cert some substance.
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Old 2003-01-05, 07:26 PM   [Ignore Me] #3
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I thought about that, but then people would be able to vote on to conflicting options.
Unless of cause you're able to hinder that. I wouldn't know it's my first poll with this system, though I find it unlikly.
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Old 2003-01-05, 07:30 PM   [Ignore Me] #4
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True, i was just saying because i would prefer a skill based system but dunno about making it hacker only but if it's not skill based than it needs to be hacker only. Anyhoo no biggie.
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Old 2003-01-05, 07:54 PM   [Ignore Me] #5
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option 4 here.
Seems like Im on the winning side !
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Old 2003-01-05, 07:56 PM   [Ignore Me] #6
Warborn
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Given that the developers currently don't seem to share your perspective, I'd question whether democracy is as infallible as you might think it is.
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Old 2003-01-05, 08:02 PM   [Ignore Me] #7
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Im just interested in the ideological victory !
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Old 2003-01-05, 08:34 PM   [Ignore Me] #8
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Heh, ok.
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Old 2003-01-05, 08:55 PM   [Ignore Me] #9
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I think the way it was when I played was just fine. Its hard enough to hack a base already without adding in all sorts of puzzles and shiz. Only adv hackers should be able to take control panels IMO
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Old 2003-01-05, 09:00 PM   [Ignore Me] #10
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I like option 3. You may not have that much time to hack, let alone try to solve a puzzle. You should however, need a cert imo. I like the idea of having special guys playing that role, and maybe when not hacking they can just scout around and stuff.

The other problem the devs would run into with a puzzle is making them, and not having each base have its own puzzle that's always the same. It would lose it's 'fun' after you knew how to do it.

Option 3
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Old 2003-01-05, 09:25 PM   [Ignore Me] #11
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I voted for one, and I plan on taking the adv. hacking cert. Why? Simple... ask anyone who's played an MMOG before how much fun that seemingly nifty "feature" was after they'd performed it for the 18 billionth time.

I'd like to see adv. hackers have extra abilities, though. Let anyone with basic hacking cap a base; adv. hackers should be able to hack specific subsystems (i.e. turrets, or doors, to lock an enemy into a specific part of the base, or to shut down the generators) and maybe even remotely hack certain subsytems from outside the base or at terminals in their own bases for reduced effect, like knocking the generators offline for one minute, or shutting down a specific turret, or making doors and lights (or even turrets) behave erratically.

I'd like to see hacking be skill-based like the next guy, but the puzzles or what have you would ultimately just be a nuisance.

And forget what you've seen in the movies - hackers don't have nifty 3d rotating cubes or other fancy looking programs. They have a command prompt.
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Old 2003-01-05, 09:39 PM   [Ignore Me] #12
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I voted 1 because I wan't there to be more specializations than just hacking.

If your require a hacking cert to take over a base, everyone would get that hacking cert. This takes away from other certs such as piloting and other skills. Hackers and Adv. Hackers have abilitys that will help a squad without requireing them to be able to take over a base.

Takeing bases is the most basic objective in the game, and it seams unrealistic that even the dedicated grunt wouldn't be versed the the basic ability to use an REK to get a command console. However, the grunt would be slow to do it, and could get picked off while standing still at the door/console.

The added hacking speed is like a battering ram in DAoC(see other thread). The assistance a hacker can give on a raid gives hime a place in a squad, especialy if he is good at killing the enemy as well.

However, a hacking cert should not be required to take a base because in the event you cant find a hacker, or your hacker looses power/gets bored, you should still be able to get the 2 essential things of combat, geting to the console, and takeing over the console.
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Old 2003-01-05, 09:45 PM   [Ignore Me] #13
�io
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I would love to see a skill based system (however implemented) but if not than adv.hacking needs to be way better than a normal grunt, remote access would be cool but won't happen and simply making hacking turrets and stuff adv. only seems like a very small thing to me.
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Old 2003-01-05, 09:50 PM   [Ignore Me] #14
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I'd like to see adv. hackers have extra abilities, though. Let anyone with basic hacking cap a base; adv. hackers should be able to hack specific subsystems (i.e. turrets, or doors, to lock an enemy into a specific part of the base, or to shut down the generators) and maybe even remotely hack certain subsytems from outside the base or at terminals in their own bases for reduced effect, like knocking the generators offline for one minute, or shutting down a specific turret, or making doors and lights (or even turrets) behave erratically.
/agree

Depth like this is excellent. There should be numerous points in a base which can be Hacked that provide different effects when Hacked. I dunno about you, but I'd love to be able to cut the power and cause a dim red backup lighting system to kick in. Would make espionage missions much more suspenseful, as the lighting would very much fit the situation.

And to add to this, Combat Engineers should be able to repair damaged base systems.
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Old 2003-01-05, 09:51 PM   [Ignore Me] #15
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... but if not than adv.hacking needs to be way better than a normal grunt...
They're way ahead of you, Dio. Advanced Hacking looks like it'll be well worth the cert points already.
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