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Old 2003-08-06, 06:19 PM   [Ignore Me] #1
Lonehunter
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ANT Afterburners


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They said they'll improve it in one of the upcoming patches. This will make ANT drag races more common.
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2003-08-06, 06:24 PM   [Ignore Me] #2
Mejwell
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Hah, some of the ideas those people are coming up with are nuts. Making it go 90 KPH and allowing a Reinforced Exo-suit to drive it would make the Basilisk obsolete. Christ, why don't you give it a tactical nuke launcher to seal the deal?

I'm all for afterburners, though. If it was possible, I'd bet we'd see half the player population attaching 12" spoilers to the back of their ANTs
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Old 2003-08-06, 07:00 PM   [Ignore Me] #3
Lonehunter
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Big pimpin
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2003-08-06, 07:15 PM   [Ignore Me] #4
NCG JMan
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I was going to create a new thread when I saw this one. I found this one post by Hadair (sp) in the SOE forum (and thought I would share) that would definitely help with the ANT run. This is exactly how I felt, but he/she came up with the idea.....

I thought of something that might make ANT runs more convenient. How many times have you been in a base waiting for a hack to go through, asking people "Is there an ANT enroute?" so that you'll know whether you should do an ANT run or not? And if nobody answers, you get an ANT, drive to the nearest warp gate, only to pass by 3 full ANT heading to the base you just came from. This is one of the reasons I hardly do ANT runs anymore, because almost everytime I do it, by the time I get to the warpgate or back to the base, the NTU's are already being filled by another (or several other) ANT's.
How about this... ALL friendly manned and moving ANT's will show up on everybody's radar/continent map. When someone spawns an ANT, a menu interface will pop up, with a map of the continent. On this map, you set which warpgate you're going to, and which base you intend to fill. Once that is done, all friendlies will see you on their continent map. Along with your position, they can see how full the ANT is, how healthy your vehicle is, your warpgate destination, and your base destination.

I think this would help tremendously. One of the problems with ANT runners is that it's nigh impossible to get any sort of escort, and due to the ANT's slow speed and low armor, you're an extremely easy target for anything with a gun. And if you're already on the move, and someone offers to escort you, you have to describe to them where you are. Another problem is the one I described in the first paragraph. When you do an ANT run, you may not know if somebody's already on it, meaning you wasted a lot of time and some potential experience.

This idea would relieve all of that. If there's a critically important ANT run that needs to be done while a base is under heavy, ALL friendlies will know where you are and can go help you get to the warpgate and back safely. This will also stop the problem of too many people doing ANT runs and will keep the defenders at the base. It will also solve the problem of nobody doing ANT runs, since we'd all be able to see if there are any ANT runs in progress, as well as how many.
It's an awesome idea. I sure hope devs consider this idea. It would definitely assist/help/improve the ANT run.
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Old 2003-08-06, 08:27 PM   [Ignore Me] #5
JakeLogan
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well if they do this (give the ants AB that is) it will probably cost NTU to use them
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Old 2003-08-06, 08:40 PM   [Ignore Me] #6
FlakMan
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At least letting Reinforced soldiers drive it would be a huge plus, let alone increasing the top speed to roughly 60-70
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Old 2003-08-06, 08:50 PM   [Ignore Me] #7
Happy lil Elf
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I've said this since beta. Throw in a flying ANT:

-2 certs
-90-100 top speed with no or very very limited afterburners.
-Decent manuverability to give it a chance if attacked.
-Same armor and no guns.
-Carries only enough NTUs to fill somewhere between 30% and 50% of a base.
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Old 2003-08-06, 09:44 PM   [Ignore Me] #8
Everay
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god o god! all i want from the ant is a alt fire mode, so you dont screw up, like, right click, to swich to alt fir mode, sorta like a saftey mechinisum, so you cant like accedintaly fire, and your ant will go boom, you know what i mean, a friggin car bomb!
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Old 2003-08-06, 10:01 PM   [Ignore Me] #9
Revolver
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Originally posted by Mejwell
Making it go 90 KPH and allowing a Reinforced Exo-suit to drive it would make the Basilisk obsolete.
hmmmmmmmm.../me thinks...
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Old 2003-08-06, 11:38 PM   [Ignore Me] #10
Revenant
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A horn that plays "La Cucaracha!"
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Old 2003-08-07, 12:10 AM   [Ignore Me] #11
Spider
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and very big cupholders

OOOOHHH and a glass dome
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Old 2003-08-07, 01:50 AM   [Ignore Me] #12
slytiger
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O great look what weve created. Well better start pipin out.
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Old 2003-08-07, 02:07 AM   [Ignore Me] #13
Eliaas_Demens
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Pneumatics. Everyone would want to drive an ANT if you got to cruise into the base with your front end bouncing.
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