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PSU: You mean Hamma isn't a god?!?!
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View Poll Results: Should we Disable the LLU | |||
Yes take off this crappy update | 18 | 38.30% | |
No leave it the way it is. I like it. | 29 | 61.70% | |
Voters: 47. You may not vote on this poll |
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2003-08-09, 05:11 PM | [Ignore Me] #1 | ||
Private
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The LLU sucks!!! We need to convince the makers of PS that we want our old way back. Ive talked to a lot of people and they said they will cancel their subscription if it doesnt go back to normal. So WE need ure help in taking out the LLU update If you are with me e-mail me at [email protected]. Plz help US all.
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2003-08-09, 05:37 PM | [Ignore Me] #4 | ||
Contributor Corporal
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Before you want to send the LLU idea to the crapper, maybe you should at least try it !
It is clear that something need to be done about the present situation. Too often I find myself waiting in a base that no enemy attack, waiting with 50 or so ppl for the 15 minutes to end... If the LLU can reduce significantly the waiting time, I'm all for it...
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Soon comes the days all shall be free, Even you, and even me; Soon comes the days all shall die, Surely you, but never I. |
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2003-08-09, 07:16 PM | [Ignore Me] #8 | |||
Second Lieutenant
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Wow, people are assholes. But yeah, quit playing, dont whine.
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look a post by vick is right above this |
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2003-08-09, 07:17 PM | [Ignore Me] #9 | ||
First Sergeant
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I agree with the people saying leave it, it is the best addition to the game.
It means fighting will be outside the base. Diverse units/equip/vehicles will triumph over numbers meaning cleverer use of the available resources, traps and counter attacks will now actually be effective and the use of scouts and troops dedicated to information will reign. For instance you do not want to have no info on the enemy troop allocation. You may well end up (without intel) sending 30 troops to secure the LLU and end up running into 5 vanguards, and dozens other craft etc. yet at the same time you dont want to waste time/effort/troops in attacking the CC to resecure the base with 25 troops on the off chance it wont be defended and runinng into loads of enemy forces. It works the other way round, the empire trying to deliver the LLU doesnt want to blindly guess at what options to take. It doesnt want to send 80% of the forces with the LLU to have the base re-secured by two cloakers as the defending forces are spread too thin, yet keeping loads back at the CC means the LLU is highly unlikely to be delivered. Comabt engineers are going to have to work fast to lay spitfire traps, minefileds and sensor nets around the LLU and in key choke point areas, there are sooooo many possibilities and which will only become evident in full play with lots of forces in play. I mean people wanted action to be taken to try and spice things up, this has done, I have sooo much fun in the test server with 6 or 7 people testing the LLU, with more forces it will be a tacticians dream and smart CR4's and 5's will need to at least try and co-ordinate with squads/outfits to be successful. I for one will be voluntering to be given assignments by cr's in the game.
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2003-08-09, 07:32 PM | [Ignore Me] #11 | |||
Banned
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but, ahm, i think the lattice discussion wasd over some months ago, lol. personally, i havent tried it [i went on test server earlier but i didnt see a single person, then got killed by an auto turret.] but it sounds good. |
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2003-08-09, 09:12 PM | [Ignore Me] #12 | ||
Corporal
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I think this will only affect certain bases, and the majority will still be capped the old way ( at least that's how it's set up on the test). So its not totally changing the objective of the game, it just adds something to break the monotony of base capture. I think they should keep it in test a lot longer than they did with the lasher update, as I'm sure there are a many number of issues to be resolved.
//edit I'm curious how the XP reward will be around this LLU. When the game was first released, if you or someone in your squad actually haked the CC, you got more XP, than just participating in the battle while in the SOI. This caused a lot of problems. Many people tried to hack at once and no one covered, people intentionally TK'd so they would get the XP reward. If there is one person, or only one squad that gets the reward for carrying the LLU back, won't that motivate selfish players to TK so they can pick up the LLU and the XP for themselves? This is why I'm also skeptical of outfit-owned bases. Last edited by CrazyCrazy; 2003-08-09 at 09:39 PM. |
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2003-08-09, 10:32 PM | [Ignore Me] #13 | ||
Major General
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i was one of the bitchers..i just tryed it for like 5 hours today though. After switching back and forth from the llu bases and 15 min hack, i can sure as hell tell you that i like the LLU base better. With 2 bases side by side, 15 min hack is HELLA boring. Well atlest with the small amount of people on the server. We'll have to see how it works w/ the playtests.
PS btw ya know that they start you at BR 10 now in the test server?
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2003-08-09, 11:40 PM | [Ignore Me] #15 | |||
Master Sergeant
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I quite agree and can't wait to see it implemented on the real servers.
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