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2003-08-10, 04:40 PM | [Ignore Me] #4 | ||
Corporal
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not really, but try it out for yourself. It a lot easier to get 5k caps when soloing, and you also get a lot more when doign solo ant runs ( I think around 2,000 XP for a full base fill as opposed to a few hundred when squaded). I think its kind of stupid that they do this. In the manual, it says XP doesn't get divided, but it clearly does.
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2003-08-10, 04:42 PM | [Ignore Me] #5 | ||
First Sergeant
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Just so you know... the exp for a max is not reflected because its a max...
The XP works on how long the person you killed has been alive since last death, naturally MAX's have more armour and as such usually last longer than a grunt, hence why they seem to yield more exp per kill...
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Never mess with a Gal pilot on PMS New Sig! did you make it on the sig? The second one he was in his skeeter |
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2003-08-10, 04:49 PM | [Ignore Me] #8 | |||
First Sergeant
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Shot down! well time factor is still a big player
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Never mess with a Gal pilot on PMS New Sig! did you make it on the sig? The second one he was in his skeeter |
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2003-08-10, 05:13 PM | [Ignore Me] #9 | ||
First Sergeant
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Very true. The time of life span is from 0 seconds to 5 minutes. When a player spawns, they slowly become worth more and more XP untill their five minute marker. A reinforced alive for 5 minutes will get you something like 160xp, while a MAX can get 300+.
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