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Old 2002-10-11, 04:44 PM   [Ignore Me] #1
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Grenades.


In the dev chat there was talk of the diffrent Grenade types, here's what Dave had to say about them so you won't have to hunt for the info.

Fragmentation grenades skewer their blast radius with shrapnel when exploding. Soldiers are particularly vulnerable to fragmentation grenades, as the shrapnel can easily pierce body armor. The closer the soldier is to the fragmentation grenade when it explodes, the higher the damage quotient (due to the increased chance of being hit by shrapnel). It can be thrown to detonate either on impact, or with a two-second fuse.

Jammer Grenade: Designed specifically to interfere with electrical systems, the Jammer grenade doesn't impart any physical damage, but can play havoc with a myriad of electrical equipment. Any electrical equipment caught within a Jammer grenade's blast will be affected. The effects of the Jammer grenade are also proximity-based; the closer electrical equipment is to the epicenter, the longer the jamming effect. It can be thrown to detonate either on impact, or with a two-second fuse.

Plasma Grenade: The Plasma grenade contains highly-compressed plasma which sprays an area and any unfortunate nearby soldiers, objects, or vehicles with burning plasma when exploding. Any soldiers, objects, or vehicles hit by the scathing plasma will continue to receive aggravated damage until the plasma's heat naturally subsides (or the recipient perishes). It can be thrown to detonate either on impact, or with a two-second fuse.
Now he also mentioned that the Jammer Grenades would not effect the MAX, and I wonder why? Given the fact that I plan on playing a MAX this is good news, but I still wonder if they shouldn't have some sort of effect on the MAX.

What's your take on the Jammer Grenade?

Or in what situations do you think a Plasma Grenade should be used over a Frag Grenade? In other FPS games (namely SoF2) I use the Frag grenade when I want to kill people and the Flame grenade for area denial. For instance if I know enemys want to come through one of 2 doors, I use it to set one entrance on fire forcing them to come through the other door.

Do you think the Frag vs Plasma Grenades will have simmilar O and D uses?

Do you think a player should be able to mix and match the types of grenades they carry? Can I bring a Jammer, and 2 frags with me?

What are your thoughts?
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Old 2002-10-11, 05:06 PM   [Ignore Me] #2
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Actually I too am surprised they dont' affect the max. I would think that a good effect on them would be to have a jammer grenade interrupt a max's special ability. That way if one of them is locked down.. blasting your squad with extra heavy fire from thier special ability (As is one of the empires MAX's ability) then you could flank it and lob in a jammer nade.


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Old 2002-10-11, 06:24 PM   [Ignore Me] #3
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I too would enjoy seeing Unreg run around unable to control his armor.

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Old 2002-10-11, 06:57 PM   [Ignore Me] #4
eMaGyN
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I would love to have a sensor jamming grenade alongside regular grenades as well...

I need my whiteouts though...They need whiteouts!!!!

/me :loves: her flashy flashy


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Old 2002-10-11, 07:03 PM   [Ignore Me] #5
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jammers affecting heavies would be ridiculously unfair to them :P They already cant move about, or switch weapons, so they've got some close-combat issues as is. Disrupting special abilities would be cool, but I don't see how you could grenade a VS in mid-jump as effectively as you could fuck over a TR turret.

As for flashbangs.. I've never seen the grenade of this name do anything but make your team die and curse at you. As for the other sort of "flash-bang," I'm definitely in favor
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Old 2002-10-11, 07:23 PM   [Ignore Me] #6
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Well were not 100% sure on all that a MAX can do yet, or what sorts of HUDs they might employ.

I don't want to get as Crazy as Mike (hmmmm......makes you wonder don't it), but let's for instance say that a MAX has an internal Sensor system that can "see" enemys in a 100 yard radius. For an ancored TR MAX that sensor would be invaluable as he can only spin in a 60 degree arc. Now let's say the Jammer Grenade can "blind" his sensor so that he can no longer see in that 100 yard radius. That I think would offer an effective use for the Jammer against a MAX without jeprodising balence.

If not then I hope their writers come up with some good explanation for why something that jams electrical equipment, does not jam a piece of electrical equipment.

Hell I'd be more happy with "The MAX is equipt with an Anti Jamming Shield of negitivly charged electrons that repell the effects of of the jammer Grenade" It's a far less cheesey scenerio then "They just don't effect the MAX"
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Old 2002-10-11, 07:40 PM   [Ignore Me] #7
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Originally posted by Unregistered
If not then I hope their writers come up with some good explanation for why something that jams electrical equipment, does not jam a piece of electrical equipment.
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Old 2002-10-11, 08:20 PM   [Ignore Me] #8
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Having been an avid reader comic books for many years I find continuity importnat. That's not to say I won't beleave that the guy who died in issue #7 was really just a clone of the real bad guy who has been waiting in his secret lab for the right story line to take over the world.

I just need some sort of explanation.

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Old 2002-10-12, 11:40 AM   [Ignore Me] #9
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Agreed.

Doesn't matter what happens if they explain why.
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Old 2002-10-14, 07:27 PM   [Ignore Me] #10
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/me :loves: her flashy flashy
Who, me? =]

So would this jammer mean he just couldn't see things on the radar, and his vision would be normal?
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Old 2002-10-14, 07:54 PM   [Ignore Me] #11
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That's my idea. Radar would be jammed, but Line of Site would still be just fine. Seems like a fair way to jam the MAX without creating balence issues.

That is providing the MAX has some sort of radar system.
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Old 2002-10-14, 07:54 PM   [Ignore Me] #12
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I agree that it should affect the NC shield, but i don't see how electronics would alter some anchor spikes. I also think it'd be impossible to hit a jumping VS MAX with a nade, so for the purposes of balance I'll ignore that the shield should receive any effect. Or, say that the shield blocks the blast itself
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Old 2004-08-30, 09:08 AM   [Ignore Me] #13
Wraithlord
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woah, this game looks like its going to suck
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Old 2004-08-30, 09:57 AM   [Ignore Me] #14
Lonehunter
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Originally Posted by Wraithlord
woah, this game looks like its going to suck
IS sucking

Jammers should reset MAX capacitors.


Edit: haven't seen eMa post in a LOOOng while
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Old 2004-08-30, 10:28 AM   [Ignore Me] #15
MrPaul
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Why did you bring this back up? This thread is 2 years old you goon.

Although... If you can hit an aircraft with a jammer nade it should lose control and plummet to the ground. Stopping reavers camping doors from 4 metres away. Bastards.
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Last edited by MrPaul; 2004-08-30 at 10:30 AM.
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