The TRUE overall balance of all Empires - PlanetSide Universe
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Old 2003-08-16, 05:24 PM   [Ignore Me] #1
FliggenMan
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The TRUE overall balance of all Empires


Ok here goes nothing. I don't care what replies i get, because i just want the PS world to know that this is the way it is.

The Cycler: Overpowered indoor weapon
Change needed: Perhaps weaker types of bullets specifically for the cycler. Some way to degrade its indoor performance.

The Striker: Unbleievably better than the Pheonix and the Lancer against Air, vehicles, and MAX units. Instantaneous travel time is othing compared to homing capabilities. Neither is slightly maneuverable missles controlled by the shooter.
Change needed: A total nerf. Change the striker from a homing missle to a fast firing ballistic AV weapon with lots of Ammo and a lightning fast RoF. Needs smaller ammo for inventory space.

The Pulsar: Not precise enough. A weapon far inferior to the Cycler.
Change needed: A large buff in it's versatility, but not so big as that it is capable of being an AV weapon with 1 person usign it. Make it capable of doing some significant AV dmg when 3-4 people use it together. Also needs a recoil buff, along with a slight dmg nerf. The Vanu dont need dmg buffs SOE, that aint what we're about.

The Lancer: Too strong against infantry. Not precise enough, but only in some ways.
Change needed: A new system that controls the lancer: A field around the target that creates only slight homing capabilities, so that if a shooter is a few meters off of the target, the lancer will compensate by dealing slightly less dmg, but will ultimately have a greater chance of hitting the target using that field of homing possibility.

Marauder: RoF on the ground pounder needs to be raised a little.

Enforcer: Dmg buff on the Rocket launcher, slight armor buff.

Thresher:Strafing speed needs an increase.

Repeater: Could be transformed into a miniature uzi.

Beamermg buff

Mag-Scatter:needs secondary mode with slight ranged capability and a tighter shot.

Gauss: Needs stronger shots, but not so strong that i too can be used as an indoor weapon.
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Old 2003-08-16, 05:42 PM   [Ignore Me] #2
Doppler
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Personaly I just think the cycler needs its clip size reduced, all the user needs to do is circle strafe someone, some of their bullets will get them and witht he clip size some are all thats needed, at close range using a sweeper shotgun wearing reinforced i get owned by cycler users all the time.

The gauss rifle needs no upgrade, it is fine as is, perhaps though if your really bent one way or another for a change take away the second zoom setting and tighten the COF.

Thresher? Err no i get run over by enough vanu already.

Repeater- A mini uzi? OH LIKE THE AMP?

Mag Scatter- Ok i i'm gonna try and explain this, it's an open face shotgun, there is no way it could possibly have a secondary mode, what you describe whould require a choke, which requires a barrell, since the mag scatter doesnt really have one of these to speak of it's not really doable. YOu want londer range try the amp.

The lancer needs no real change, it's a versatile weapon that requires skill, lets leave it like that.

The striker while somewhat unfair simply needs to be denied the ability to lock onto max's and possibly ground vehicles. That or increasing it's damage per shot to that of phoenix and giving it a one shot reload system. Phoenix needs to have missile handling improved.

Incidentaly, your a conceited ******* and once again i feel dumber for reading your post. The way it is, please.

Oh and before you call me biased, i play nc on johari, have a nice day.
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Last edited by Doppler; 2003-08-17 at 05:50 AM.
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Old 2003-08-16, 06:27 PM   [Ignore Me] #3
Sputty
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MA is fine entirely. They balanced this to near perfection.
Striker is crappy against heavy vehicles like tanks, and that's where the Phoenix shines.
The Repeater has far less RoF than the AMP
The Phoenix handling is fine and it's damage could be increased a SMALL amount.
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Old 2003-08-16, 06:58 PM   [Ignore Me] #4
NoSurrender
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wow i can only agree with sputty and the striker is fine i play as a max and i change my vehicle cert daily and i think the striker will shine in Core Combat in that urban combat along with the phoenix and the deci in vehicle ambushes Like al quedia ambushes the US with RPGS
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Old 2003-08-16, 09:44 PM   [Ignore Me] #5
321
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I think all the weapons and vehicles are pretty good and none of them are too strong or too weake especially after the patch.
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Old 2003-08-16, 10:19 PM   [Ignore Me] #6
Harps
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Do you not understand that certain empires weapons HAVE to be better then the others. Each empire shines in its own way. If everything was completely equal there'd be no reason to have different empires. Each Empire must shine in its own area, each empire DOES shine in its own way now. Stop crying!
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Old 2003-08-16, 10:22 PM   [Ignore Me] #7
Bismarck
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A vanu complaining about weps.....jesus christ, become a TR charcter and see what its like being killed by a lasher in a max before you can even freaking anchor. You have no right to complain. The NC have a right to complain, they really dont have anythign really good besides the van and jh.
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Old 2003-08-16, 10:25 PM   [Ignore Me] #8
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Originally posted by Sputty

DC MAX sucks now
Pounder is still good but only in CQC, Burster is good, but only at long ranges(A guy with an MA at close range can fuck with a Bursters), Striker isn't worth shit against heavy armor, and it gives a nice big target for anything willing to fight, also it's easy for Aircraft to out maneuver and it's hard to keep locks on moving ground targets.
The MA cert is very well balanced and the Cycler has some advantages(higher RoF, higher clip) but it's far weakre than the Guass and less accurate too.
The Prowler is easily the worst tank. It's two guns are weak, the main gun gnerally being bad, and the 2nd gun coming straight fom a harasser, the Marauder is good for transport, but the Enforcuer is far better, with no arc on it's weapon, and it can one hit kill agile, while the Thresher is far faster.
Now saying the Vanu are the underdogs is complete bullshit, They have the best HA(still is better than the Jackhammer, don't even mention the MCG) their AI MAX is good, You keep on saying the AV MAX was nerfed but it's actually better now, as it may have had damage slightly reduced it's dropoff is lower, making it far bettter, the AA MAX is decent. The Magmower is arguable the best tank(The Vanguard is really good, but better stationary) but no matter what I say you'll just say "Well, it's actually better" But I've played all 3 empires alot, from beta, into release and so far, from the looks of it, TR has the biggest disadvantage in it's current form.


Edit: the reasons the server are like this because of the idiots who fear any nerf will ruin their weapons and then go play a different empire thinking they're better. They're idiots who are the ones that make the game annoying to play often and bring the community down to the maturity of the CS community
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Old 2003-08-16, 11:43 PM   [Ignore Me] #9
Katanaboy
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...while the Thresher is far faster.
actually, the marauder/enforcer go faster than the thresher.
Thresher max speed is 70, marauder/enforcer max speed is 75. Also, despite the fix to the thresher gun, it is crap compared to the groundpounder/firebird missile launcher.
Same with tanks, magrider goes 60, vangaurd/prowler goes 65. And after the patch, i find i like the chaingun more and more. Now that the lasher has damage degredation over range, a MCG user can easily sit out of range of a lasher user, and pick away at his health, while the lasher tries vainly to spam the way he used to. Its a shame i dont find that many to loot.
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Old 2003-08-17, 12:20 AM   [Ignore Me] #10
Sputty
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The MAgrider and Thresher are far more manueverable. Heh, if you think an MCG is effective at range you should try it in combat, the Lasher is the longest ranged HA weapon easily
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Old 2003-08-17, 12:44 AM   [Ignore Me] #11
FliggenMan
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Incidentaly, your a conceited ******* and once again i feel dummer for reading your post. The way it is, please.
Wtf did you say? You're getting that from a post about BALANCE ISSUES? It's just my opinion, and it seems that you are far more conceited than I am right now.
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Old 2003-08-17, 12:46 AM   [Ignore Me] #12
FliggenMan
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The next person who whines about emf or comlaining is a total retard btw. this is a forum, yo're supposed to voice yer opinions, not bitch at others for voiceing theirs. so why don't you go complain somewhere else.
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Old 2003-08-17, 12:56 AM   [Ignore Me] #13
FliggenMan
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No empires weapons are supposed to better COMPLETELY. They are supposed to shine in differnt areas, but still get the ultimate purpose complete. Example:

Lancer, Striker, Pheonix: AV weapons, ideal for armored targets.

lancer:instantaneous travel time (doesnt make a fucking difference btw)can kill infantry, which shudnt be allowed, its an AV weapon
striker:homing capabilities and dumb fire mode. can lock onto any target besides infantry and cloakers. 2nd Strongest missle.
Pheonix: Strongest missle. Slight player controlled maneuverability.

But some of these "fields" where the weapons shine are far better fields to shine in. I have a TR character and a Vanu character. I dont only play Vanu so dont bitch at me about that. The striker can be outmaneuevered, and soemtimes easily. But that is because PEOPLE outmaneuever it. It has nothing to do with fucking game balance! It is the simple fact that the striker is more powerful because it can lock onto targets. This makes it more precise than the pheonix and lancer, and more powerful than the lancer because it's missles are stronger. There may be one person who can only outmaneuever a striker and not see a lancer shot coming, but does that mean the lancer is as good as the striker? NO! I AM STATING THE FACTS. The striker is statistically an overpowered weapon that doesnt even have the general trend of the TR as one of its strength which is massive clip size and rate of fire. This is one aspect of the game iam seriously concerned about.
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Old 2003-08-17, 01:02 AM   [Ignore Me] #14
Sputty
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IF you can aim the Lancer is better. It does more damage per clip than the Striker. So what the Striker can lock? If it wasn't for that it'd be impossible to hit with it.
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Old 2003-08-17, 01:05 AM   [Ignore Me] #15
Everay
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duh....anyways, i have no beef with the strikers lock, what i have beef with is the not being able to see it on my radar thing, so it makes it much harder to dodge
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