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2003-01-07, 08:08 PM | [Ignore Me] #1 | ||
Sig Mastah!
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According to what we know, the largest group of players that can share the benefits of an action is a platoon of 3 squads. If more than a platoon of soldiers are present for the taking of a base, some people will be left out in the cold on the CEP, and probably a large portion of the BEP. To avoid problems, platoons will likely need to be assigned individual tasks.
Let's assume 10 soldiers to a squad. I think that's a galaxy crew short of what it needs to be, but it is the most reasonable solid number we've heard so far. (unless Hamma remembers from the demo?) What do you think will be an effective platoon breakdown for taking a base? How about defending a base?
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[ Been a while, desu ne? ] |
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2003-01-07, 08:26 PM | [Ignore Me] #2 | ||
First Sergeant
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Good question. I think in an assault on a heavily defended base, I would set one platoon to vehicular assault, (buggies, tanks, andr eavers, mosquitos too because platoons are pretty big) and another platoon as ground transport and infantry assault. Basically first platoon will defend the transports (galaxies, sunderers, deliverers)and when close to the base, various infantry will be deployed. A third platoon made up of infantry (Mainly cloaked guys) would be on the other side of the base, and would come in as platoon 2 deploys.
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"If you can't beat 'em, arrange to have 'em beaten." |
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2003-01-07, 08:39 PM | [Ignore Me] #4 | |||
Contributor Major
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an outfit is just a team. like a clan or tribe. squads and platoons are in-game mechanics used in order to ease command and teamwork of groups of soldiers and share the BEP and CEP gained while attacking/defending.
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we are what we repeatedly do. excellence, then, is not an act, but a habit. -aristotle |
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2003-01-07, 09:08 PM | [Ignore Me] #5 | ||
Major
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Yes, but you didn't answer my question.
So platoons don't have to be just within an outfit? outfit > platoon > squad right?
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"I am Camping Carl, with the power to sit and do nothing!!!" Vanu still suck.... Last edited by Camping Carl; 2003-01-07 at 09:13 PM. |
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2003-01-07, 09:20 PM | [Ignore Me] #7 | ||
Major
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Thanks, but I got that stuff already, my real question is this:
1st: how many platoons to an outfit? or 2nd: can you form platoons/squads with people not in your outfit? (doesn't seem likely I know, because you could form a temporary outfit)
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"I am Camping Carl, with the power to sit and do nothing!!!" Vanu still suck.... |
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2003-01-07, 09:27 PM | [Ignore Me] #9 | |||
Major
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Thank you airlift.
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"I am Camping Carl, with the power to sit and do nothing!!!" Vanu still suck.... |
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2003-01-07, 09:56 PM | [Ignore Me] #11 | ||
Major
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I don't know where this came from warborn, but I disagree,
Sure everybody who participates gets BEPs for fighting, but I would think only those in the outfit that captures the base would get BEPs for the capture.
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"I am Camping Carl, with the power to sit and do nothing!!!" Vanu still suck.... |
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2003-01-07, 10:01 PM | [Ignore Me] #12 | ||
Sig Mastah!
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Ok, here's the attack platoon I keep coming back to:
Squad 1: 2 medics 4 rifles 2 maxes 2 Hackers (Galaxy pilot, Gun 1) Squad 2: 2 medics 4 rifles 2 maxes 2 Hackers (Galaxy pilot, Gun 1) Squad 3: 4 snipers (Galaxy gun 2, 3 x 2) 2 buggy drivers 2 buggy gunners with cloaks 2 dedicated air support I could put lightnings in for the buggies or just leave the passenger seats open for deployment purposes. That would give me an additional 2 air support. Then if cloakers are needed, I can switch out 1 or 2 snipers. I think it would mainly depend on the amount of indoor vs. outdoor fighting on that call. The problem is, now I'm abandoning the galaxies for the duration of the ground engagement. However, given the 30 soldier resource limit, it seems like the galaxy crews will have to pull their own weight on the ground, and a lot of other sacrifices will have to be made in the battle group.
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[ Been a while, desu ne? ] |
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2003-01-07, 10:04 PM | [Ignore Me] #13 | ||
Carl, outfits have jack shit to do with platoons, captures and experience. As far as the game is concerned, an outfit is just a tag and an extra chat channel.
Edit: airlift, you are way to heavy on support personell, experienced riflemen can hack and heal since the only thing required for those roles is a pistol slot and a little spare invo space, and you won't need four snipers. and wheres the AT Troopers and the Combat Engineers, those take rifle slots and as such shouldn't be taken lightly.
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{BOHICA} Last edited by Incompetent; 2003-01-07 at 10:09 PM. |
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2003-01-07, 10:08 PM | [Ignore Me] #14 | |||
Sergeant
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2003-01-07, 10:09 PM | [Ignore Me] #15 | ||
Sergeant
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I bet theres gonna be some outfit that has like 100 people
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North Flare -Air Corps- GalaXy Pilot- |
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