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2003-08-17, 08:15 PM | [Ignore Me] #1 | ||
Sergeant Major
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i posted this on the official forums too, but i thought i'd get some better answers from you guys
description:adds new armor type, improves medic abilities. cert cost: 2 certs pre-requisites: medical, advanced medical (7 cert points in total) additions: Medic Suit description: this armor is designed to improve a medic's lifetime significally, allowing alot more revives with the improved speed and armor. pistol slots: 2 rifle slots: 1 (only Medium Assault weaps can be equipped) inventory: 9x9 speed: same as infiltration suit running armor:200 (same absorbtion as reinforced) misc tweaks -revives use different amounts of ammo per armor:reviving a max will use 25 ammo, reinf 20, agile,15,standard 10,infil 15. -med applicator now heals 15 health per "hit". -the "medic" icon thats shows when you have the med app equipped(for ppl waiting for revive) with adv med will always show on the map, whether its equipped or not. -corpses always appear on the map, whether or not you have the med app equipped. also, a small suggestion: make the corpse icons lighter/darker on the prox map depending on the height (like the squad icons). |
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2003-08-17, 09:56 PM | [Ignore Me] #3 | ||
Staff Sergeant
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Great ideas bro. I dropped Adv. Medic a week ago - even with the improvements, being an Adv. Medic is hard as hell. No one ever waits unless you're in a squad, and half the time they don't. This would vastly improve usefulness of the Medic.
-PD
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"France has neither winter nor summer nor morals. Apart from these drawbacks it is a fine country. France has usually been governed by prostitutes." -Mark Twain |
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2003-08-17, 11:52 PM | [Ignore Me] #5 | ||
As one of the first advanced medics in the game, I find that adding a new cert to this tree is not needed.
The usefulness of an advanced medic is only useful if you're broadcasting that you are one. I have helped revive many TR soldiers in the past that aren't part of my squad. True, some do click away before I can get to them, but I don't pay it any mind anymore. Obviously they didn't want to be revived for some reason that I don't know. Suvivability as an Advanced Medic means that you need go go with a group. Often times, when I go assault a tower/base I'm loaded with a Thumper/Decimator loadout and follow two or three of my squad members. I normally throw Plasma's out before my squadmembers get a chance to pull their guns out. This gives my squad time to kill the enemy quicker than normal. Just my $0.02 worth.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2003-08-18, 12:19 AM | [Ignore Me] #6 | ||
Good ideas. I'm sure medics will be pleased by the additions they've talked about.
A couple things I'd like the Medical Applicator to do would be to instantly activate the target's implants, as well as revive them with 20 stamina instead of 0. Support roles deserve to kick as much ass as combat roles, but who would doubt that Heavy Assault is more bang for the buck than Advanced Medic? Heavy Assault doesn't require cooperation to be effective, unlike Medical. /won't mention idea for Caffeine Applicator
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-08-18, 01:11 AM | [Ignore Me] #7 | ||
Sergeant Major
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wow, good responses so far.
even on the official forums, ppl liked it http://boards.station.sony.com/ubb/p...ML/005976.html it's a good first step going into more specialization. imo, more specialization = less "jack of all trades" players, making certain certs very valuable (remember beta? gal pilot LFS actually meant something :P) paying 7 certs (in total) for better armor,slightly better medic abilities, and being restricted to MA weaps would be quite balanced, imo. |
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2003-08-18, 02:09 AM | [Ignore Me] #8 | ||
Lieutenant Colonel
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Sound like a plan. Me I'm an Combat Engineer. I'd like to see something along those lines you posted being done for a CE. Or even more CE stuff than simply what is there.
I don't know about you, but so far my Base improving from CE hasn't gotten me anymore exp than simply running around slaughtering anything that moves. Only my repair skills have been useful so far. I bring an ANT with me, kill gens, destroy a base till it goes neutral, and then it's mine. And all by myself anywhere on the world. I tend to carry plenty of HE stuff, like Thumper rounds, or Punisher nades. The Lancer was pretty damn good at Base killing, particularily at destroying Turrents and Gens. Thumper is better though at Gen kills, and terminal killing. So it would be nice to see some new CE stuff, particularily if it's smaller then the ACE. Say something along the lines of Wall mines, or contact C-4 that I can stick to things, instead of having to lay a Boomer on the ground, trying to get it close enough, then having to open my inventory to get a new ACE after I blow the Boomer. That irks me something bad. I hate getting killed while I'm looking in my pack, or someone elses pack. Although, you deserve it if your standing looking in someone elses pack, it still sucks though. Bottom line, some new CE stuff. I like new toys. Flammey - Emerald |
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2003-08-18, 05:31 AM | [Ignore Me] #9 | ||
Sergeant
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I think that most of the changes are unecessary. The specialized armor, the specialized ammo requirements, the specialized "healing" properties; all really don't improve all that much over the current capabilities of an Advanced medic, at least not to a degree where they would be useful to merit a new certification.
The changes that I WOULD appreciate, however, would be the minimap/icon changes, which would make it much simpler to locate comrades (or friendly medics, as the case may be) and boost the effectiveness of an advanced medic tremendously. That would be well-done within itself.
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2003-08-18, 12:48 PM | [Ignore Me] #10 | ||
Sergeant Major
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Hmm I was with you flammey on the CE for awhile until I got a tower fight one day. I learned how to place mines better and got a whole lot of infuntry kills, 5 vanguard kills, killed an ams, harrasser and a prowler that I shot at to make it follow me into my mines . But ya CE only really shines at certain moments like when the enemy is pulling vechicles out of a hat every minute. Also I learned that the spitfires may not do that much and they get blown up alot, but they're really useful with a motion sensor next to them when tey shot at an almost dead guy, or when they spot a infitrator. But hey, I gusse I wouldn't mind having more new ACE's to play with .
And also hopefully those new medic abilities like stim packs and regen patches will be coming soon. And hopefully they don't just put it in the expansion...
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Sig under construction, please refrain from this area. Trespassors will be shot, survivors will be shot again. Have a nice day . |
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2003-08-18, 12:58 PM | [Ignore Me] #11 | ||
Lieutenant General
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A great Adv Med idea, a deployable. Let the Adv Meds have ACEs. Now the ACE that the Adv Med has can only be used for one thing, a Medical post. Something the size of a spitfire turret. When you first create it it has 200 health to use. Then you can add more from your inventory if you like. Soldiers would be able to walk up to these and get medical treatment. Once the post's supply runs out, it will deconstruct in 5-10 minutes. Maybe someone who's an Adv Med AND Combet Engineer could make these, it could be like a little reward for having both. Anyway, A deployable medical post would be awsome.
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