What changes to base and tower defenses would you like to see? - PlanetSide Universe
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View Poll Results: What base defenses would you like to see changed?
None. Base defenses are fine. 4 8.00%
I'd like to see Turret's damage increase against Infantry. 0 0%
'd like to see Turret's damage increase against Vehicles. 0 0%
I'd like to see Turret damage increase against both Infantry and Vehicles. 4 8.00%
Dumbfire rocket turrets 8 16.00%
Lock-on Single shot at a time rocket turrets 2 4.00%
Combo bullet/rocket turrets 18 36.00%
Something else not polled here 14 28.00%
Voters: 50. You may not vote on this poll

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Old 2003-08-30, 12:10 AM   [Ignore Me] #1
Flammey
Lieutenant Colonel
 
Post What changes to base and tower defenses would you like to see?


That's the poll, and the question.

Me, I'd like to see either dumb fire rocket turrets like reaver missles, or the combo bullet/rocket alt fire turrets.
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Old 2003-08-30, 12:25 AM   [Ignore Me] #2
321
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None its good the way it is.
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Old 2003-08-30, 12:30 AM   [Ignore Me] #3
Phaden
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i think more armor would be really useful and maybe the baility to hack nme controlled ones. That would be extremly hot!
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Old 2003-08-30, 10:09 AM   [Ignore Me] #4
STEALTHKILLER
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i say we need more armor, rocket/bullet,abillaty 2 hack,and repair them with ntus also, not just nano disspancer. thats if they dont already have it yet.
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Old 2003-08-30, 02:18 PM   [Ignore Me] #5
Sp3ctre
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Self Destruct, for when all else fails
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Old 2003-08-30, 04:08 PM   [Ignore Me] #6
Jagd
Major
 
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When you get right down to it, the tough fights always occur on the stairwells so I don't see how adding more power to the turrets would change that situation. Maybe if they put in a hackable door every other floor or something to slow down the invasion. The downside to that, of course, being that it cuts down line of sight and ruins some of the best fights (around the corners of a landing). I say leave them alone.
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Old 2003-08-30, 06:00 PM   [Ignore Me] #7
Tical68
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Something Else not posted here....

I'd like to see more enemy defenders. A reason for people to defend a base against a zerg would be nice. (this is also the opinion of a 7day trial noob that hasnt played in 2 or 3 weeks) But, when I did play the game it seemed like it was pointless to defend a base. It always seemed to be running to hack another base before the enemy cut off the links. The way the game is set up to encourage base taking and not defending seems to defeat the purpose of having a game where you can have 100 vs 100 fights.....
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Old 2003-08-30, 06:06 PM   [Ignore Me] #8
Mejwell
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Deployable barricades.
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Old 2003-08-30, 08:34 PM   [Ignore Me] #9
Harps
First Sergeant
 


i would like to see turrents manned from inside of the base like a control room that controls all your turrents... People dont sit in turrents present day so they can die why would they do it in the future.. It would also just be cool to walk in a room and hole bunch of people sittin down lookin at screens and shit
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Old 2003-08-30, 08:52 PM   [Ignore Me] #10
BUGGER�GHO�T
Major
 
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seems like Flammey gota big heart for Rocket turrets. o well.



at the most, some inside defenses cause once your in, its an easy walk to the cc.....usually......stupid nc with their sparrowMAXs.....
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Old 2003-08-31, 01:17 AM   [Ignore Me] #11
Flammey
Lieutenant Colonel
 


Oh yeah. Rockets baby, rockets. I'd have rocket launchers on my car, if I could get away with it. Rockets all over the place. Rocket tanks, Rocket Turrets, Rocket Spitfires. Mwhahahaha Rockets rockets rockets. *LOL*
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Old 2003-08-31, 01:38 AM   [Ignore Me] #12
Veteran
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The answer is obvious: NTU silos for towers. 20 minute stairwell battles in towers are retarded beyond measure.
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Old 2003-08-31, 02:03 AM   [Ignore Me] #13
Phaden
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i totally agree that after a while, the novelty of fighting for a friggin inch is retarded. I mean seriuosly, over an hour for a tower? ill take myself somewhere else.
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Old 2003-08-31, 02:38 AM   [Ignore Me] #14
JLeeAZN
Sergeant
 


Leave the defense on the outside alone, but there should be base defenses on the inside... like automated spitfires on the ceiling of the CC, and when they are killed, they are neutralized for like...uh..3 minutes, the turrets go offline when the base is neutral or is hacked.

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Old 2003-08-31, 04:46 AM   [Ignore Me] #15
Harps
First Sergeant
 


Heres my problem with inside defence.. Maybe in like the big lobby rooms but other then that the halls are way to narrow
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