Vehicle Ideas - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I may be slutty but not slutty enough to do you
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-09-09, 04:14 PM   [Ignore Me] #1
Nimbus
First Lieutenant
 
Nimbus's Avatar
 
Vehicle Ideas


Even more than implants, I come up with ideas for new vehicles all the dang time. Post any thoughts on your own and constructive criticism here.

Idea 1: Abducter Dropship. Basically a modified Galaxy. Same size, speed, etc, however it holds the pilot, 3 gunners and a vehicle. Now here's the big difference. Tractor Beams. Here's how it works, everybody who wishes to get on board the dropship has to have a little device in one of their pistol slots to contact the dropship. It shows a list of all dropships in range and they choose which one they want to hail. The pilot of the ship recieves a little popup box to decide weather or not they want to let them on board. If they select yes, they get beamed onbaord the ship. This only works if the ship is stationary and higher up (bombing height). The secondary function is the tractor beam for vehicles. It ONLY works on unattended, stationary vehicles. If the reticule stays on the vehicle for say, 10 seconds and nobody moves it away, the vehicle is pulled onboard. There should be a large visible graphic for the tractor beam (colored light). The ship must also be considerably lower for the vehicle tractor beam.

This would be virtually useless for battles. Too slow and vulnerable, not enough carrying capacity. It would be GREAT for ANT runs and in-and-out hacking missions.

Armageddon Bomber: Another modified Galaxy, this ship is designed to be a heavy bomber. It has a pilot, 3 gunners and 2 bombadiers with a payload of bombs 3x the size of the liberator's. Basically each bombadier gets a payload equal to 1.5 that of the Liberator. Also, bombs must be dropped from a considerably higher altitude than the Liberator.
__________________
*signature eaten by feral snails*
Nimbus is offline  
Reply With Quote
Old 2003-09-09, 04:37 PM   [Ignore Me] #2
X-113
Staff Sergeant
 


1 Abducter. Too limited, only has its place when EVERYONE has decided to give up a pistol slot for the device. (which bareley anyone will do) And even if given an optimal situation, a Galaxy can still far out perform it. Except in ANT runs. But who wants to spend certs to carry an ANT?

2. Armageddon. Waaaaay too overpowered. A lot of weapons already cant hit libs on the flight ceiling, so now we basically have an unreachable flying fortress with enough armor and guns to take out a swarm of reavers amd still kill anything below.
__________________
Philosophy is like searching for a black cat in a dark room.

Metaphysics is like searching for a black cat in a dark room that isn't there.

Theology is like searching for a black cat in a dark room that isn't there and shouting, "I got it!"
X-113 is offline  
Reply With Quote
Old 2003-09-09, 04:49 PM   [Ignore Me] #3
00AgentDuck
Sergeant Major
 
00AgentDuck's Avatar
 


The bomber would be way to overpowered, and with that no body would want the lib, unless the giant bomber had some drawback like only goes 30kph, can't climb as high, or is much weaker due to when it gets shot up a bunch all the bombs inside are set off. Give the giant bomber some kind of big drawback and we would see both bombers in action. But yeah, for right now though, I doubt they have any plans for any more bombers besides the lib.
__________________
Sig under construction, please refrain from this area. Trespassors will be shot, survivors will be shot again. Have a nice day .
00AgentDuck is offline  
Reply With Quote
Old 2003-09-09, 06:59 PM   [Ignore Me] #4
Frozen-Monkey
Master Sergeant
 


try something like an invisible version of the skeet with no weapons, like the wraith to the basilisk
__________________


<STFU> Frozen_Monkey
<Storm Troopers From Uranus>
______________________________
"Today for yunch, we are having SALT and PEPPER!!!!!"
Frozen-Monkey is offline  
Reply With Quote
Old 2003-09-09, 10:38 PM   [Ignore Me] #5
Phaden
Contributor
Major
 


invisible mosq would be cool, but the new base benfits would cause havoc on it.
__________________
Phaden is offline  
Reply With Quote
Old 2003-09-10, 04:42 AM   [Ignore Me] #6
shadowseed
Staff Sergeant
 


Ive noticed that you cannot "stand" on a veichal (i know, ive tryed). For instance, if you jump on top of a galaxy, and it takes off, you stay stationary intill the vechical moves out from underneeth you.

This prevents you having fast-pickup vechicals, like a gunship.

I would have suggested a smaller aircraft than the galaxy, which you can just jump into the hold, so it does not even have to land.

It could hover next to a base wall and people could jump off the wall and into the hold for a quick retrival.
__________________


shadowseed is offline  
Reply With Quote
Old 2003-09-10, 08:06 AM   [Ignore Me] #7
Rightwing
First Sergeant
 
Rightwing's Avatar
 


But the game engine wouldn't support this, because in order to stay in the vehicle you have to be locked in a position.

Since the latest patch you can't Reaver surf anymore
Rightwing is offline  
Reply With Quote
Old 2003-09-10, 08:08 AM   [Ignore Me] #8
shadowseed
Staff Sergeant
 


Yeah, i know, which is a shame, cos it would be cool!.
__________________


shadowseed is offline  
Reply With Quote
Old 2003-09-10, 11:57 AM   [Ignore Me] #9
Nimbus
First Lieutenant
 
Nimbus's Avatar
 


You're right on the abducter being too limited. I was trying to cut down it's power because if you had a Galaxy that could beam people up, then the Galaxy would be worthless. I really like the idea of being able to pick up people on the fly like that though.

As for the Armageddon.
It is really powerful... The inspiration for it was the B-52 Flying Fortress. Also I was sick of running out of bombs when I was bombadier. Take away the afterburners, slow it down even more than the Galaxy, make it 6 certs and only allow it to use anti-infantry bombs. (tankbusters won't be very accurate from that height anyway)
__________________
*signature eaten by feral snails*
Nimbus is offline  
Reply With Quote
Old 2003-09-10, 07:26 PM   [Ignore Me] #10
noxious
Second Lieutenant
 
noxious's Avatar
 


A high altitude only bomber would be a greif machine. The liberator already does a good job of this even at lower altitudes. I wish you could stand on vehicles. I don't know why not. You could do it in real life. The drawbacks of this are still present, you're very exposed, more so than when on foot since everybody loves to shoot at vehicles.
__________________
noxious is offline  
Reply With Quote
Old 2003-09-10, 07:28 PM   [Ignore Me] #11
X-113
Staff Sergeant
 


I'd like to see you keep your footing on an attack jet flying over the enemy.
__________________
Philosophy is like searching for a black cat in a dark room.

Metaphysics is like searching for a black cat in a dark room that isn't there.

Theology is like searching for a black cat in a dark room that isn't there and shouting, "I got it!"
X-113 is offline  
Reply With Quote
Old 2003-09-10, 07:44 PM   [Ignore Me] #12
Holgarth
Private
 


Ever seen the Arnie movie'The Sixth Day'? the heli-plane he uses in it would be ideal as a light transport aircraft, carries 6 people (pilot and 5 grunts, no maxes), kind of like to the Galaxy what the deliver is to the Sunderer.
It would have no weapons, or perhaps a single front firing 12mm chain gun, it would be fast and nimble, light armour like a buggy. a possible feature could be winches for extracting troops off of tower roofs instead of landing outside it.


EDIT: Possible veriations could be:
Light bomber - transport section replaced with a small anti-personal bomb payload or small yeald cluster mines to carpet bomb/lay an area (cluster mines do small damage to vechicals)

Gunship - transport section replaced with 2 sling mounted 12mm chain guns (1 in each door way) and fron mount upgraded to twin linked 12mm chain guns, kind of making it like a 'buggy' of the skies

Last edited by Holgarth; 2003-09-10 at 07:53 PM.
Holgarth is offline  
Reply With Quote
Old 2003-09-10, 08:55 PM   [Ignore Me] #13
noxious
Second Lieutenant
 
noxious's Avatar
 


Originally posted by X-113
I'd like to see you keep your footing on an attack jet flying over the enemy.
Well I was referring to tanks mostly...
__________________
noxious is offline  
Reply With Quote
Old 2003-09-10, 10:16 PM   [Ignore Me] #14
dscytherulez
Lieutenant Colonel
 
dscytherulez's Avatar
 


I wish you could stand on vehicles. I don't know why not. You could do it in real life. The drawbacks of this are still present, you're very exposed, more so than when on foot since everybody loves to shoot at vehicles.
The major reason would probably be that vehicles meant for one person such as a reaver, would now be able 2 carry like 4. Also, the galaxy would be able 2 hold like 40 ppl
__________________
dscytherulez is offline  
Reply With Quote
Old 2003-09-10, 10:26 PM   [Ignore Me] #15
noxious
Second Lieutenant
 
noxious's Avatar
 


But on slow moving ground vehicles it's perfectly plausable that troops would sit on them to save time. I understand it's a game but I still think it should be allowed.

In BF1942 you can stand on airplanes and stuff, while it isn't real, it's certainly a blast and opens the doors to a whole world of stunts
__________________
noxious is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:50 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.