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2003-09-18, 01:29 PM | [Ignore Me] #1 | ||
Private
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Nothing sucks more than being 1 base cap away from locking a continent and then having the zerg come. All of a sudden there was a massive force at one base, then a massive and a huge force at 2 bases, then 2 massive and a huge force at 3.
Maybe it's the TR tendancy to leave a cont before it's locked . Can't the devs adjust damage from all weapons of an empire in the same way they adjust exp and hp? At least then the JH zerg will take a little longer killing people... Does anyone have a good strategy on countering the zerg? BTW, if anyone has seen a guy name VSLawnCare, that is a kick ass name |
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2003-09-18, 02:23 PM | [Ignore Me] #2 | ||
First Lieutenant
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The only way I know of countering it is another Zerg.
The BEST battles are with two Zerg forces before one gives up or is pushed out. Yesterday afternoon I was in a battle. We, the VS were trying to gain a foothold and TR AND NC were fighting over the base with us. It was crazy stuff, man. We were pushed out of the continent eventually but it was a sweet battle.
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*signature eaten by feral snails* |
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2003-09-18, 02:33 PM | [Ignore Me] #3 | ||
Pain Modules and Radiators should be good crowd-control (read: zerg-splatterin').
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-09-18, 05:33 PM | [Ignore Me] #5 | ||
Master Sergeant
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why are you bithin about the TR zerg, half the time im pulled from attacking a base to defend from the VS
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<STFU> Frozen_Monkey <Storm Troopers From Uranus> ______________________________ "Today for yunch, we are having SALT and PEPPER!!!!!" |
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2003-09-19, 04:35 AM | [Ignore Me] #7 | ||
Staff Sergeant
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I think they need to put these "pain-fields" in perminatly, definatly in the spawn room, and may be in the CC (only if the base is powered?).
That would make battles a little better, meaning you dont get TK the moment you spawn. And better auto-defenses for a base are needed, mainly indoors, as once the zerg breaches the outer walls then thats it, game over... there inside and in the spawn room before you can say "happy campers!". And i thought they were going to lock the back door ?
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