Dev's definently don't play TR (warning rant) - PlanetSide Universe
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Old 2003-09-27, 08:23 AM   [Ignore Me] #1
Caspertoo
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Dev's definently don't play TR (warning rant)


Well with the new changes comming into effect, basically everything my character is certified in is fubar'd.

My striker won't do sh*t now against air.

My reaver won't stand for sh*t against the VS and NC AA max's.

so those are my two main certifications. Those are what I've built my character around.

Wonder if strikers will now kill max's in under two clips? Of course as they said "given enough time" BS total bs like your going to have enough time while they are shooting at you. Yea you respawn and come back 3 times to the same max, sure you'll be doing more damage.

You notice that the TR got the biggest nerf in the pack? Striker nerfed, marauder nerfed, prowler nerfed. While the NC got mostly buffs? Except for the JH (which in their own words got the ever so slightly small nerf).

Yea this will really halt the massive lemming like exodus from PS, hell I can't see staying that much longer if they are screwing over my empire.

Love the part about the burster max too, oh boy they increased its range to 500m, um they increased a weapons range that you have to manually aim. At 500 meters you'll have to aim (ACCURATELY) half the screen away in order to hit a reaver or lib or anything flying that far away. Did they add ANYTHING so that a infiltrator with a amp and lots of anti armor ammunition can't easily kill it? Nope, this is sorta like a patronizing buff, "sure we'll buff your guy, just in nothing that will make a damn bit of difference to its usage."

They buffed the phoenix I see, made it so it is more easily used against anything......even though it has the highest damage of the AV weapons.....even though they are nerfing BOTH the striker and lancer.

And jeez if I was the VS I wouldn't be too happy either, oh boy they increased the turn speed of your max's, oh and made the degradation of the comet's projectiles nill. But they did nerf the armor on the magmower (your one truely good item) and nerfed your lancer (even though it was the weakest damn AV weapon before). Oh but jeez now your knife doesn't glow !!!! PRAISE BE TO THE DEVS THAT WILL REALLY MAKE A DIFFERENCE!!!! Oh and last but not least, your beamer works a bit better. To add insult to injury and totally insult your intelligence spork actually said that it has the highest anti armor damage of the pistols. Well if the VS are stupid enough to try running around "plinking" (his words) at tanks witha beamer, then your gonna deserve to die fast.

Well i'm sure some of you NC are going to flame this post, as sure as I am about the sun rising tomorrow but I bet a lot of the TR and VS (who ALREADY have far fewer in number than the NC) are going to be strangely silent.

Funny with HALO comming out on the 30th, and a lot of other games comming out in the next few months that are really good, you'd think the devs would have tried to make it more fun for the TR and VS not just the NC, but I guess they were trying to please the majority of the players, not the minority, I hope the NC like just tk'ing each other, because soon thats all the competition your going to have.
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Old 2003-09-27, 09:01 AM   [Ignore Me] #2
Trebor95
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Have you tried the patch? have you experienced the new changes in game?

Personally I think it's excellent, the striker definitely needed a change, the Prowler looks to be a lot better.

Our AA Max (TR) has a longer range etc. and I love the burster for taking out aircraft.

Overall a great patch by the developers catering for almost all the recent gripes about the balancing.

Wonder when they're going to do the implant changes
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Old 2003-09-27, 09:18 AM   [Ignore Me] #3
Nimbus
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Yeah, some of the nerfs were dissapointing, like the Reaver rockets. My guild as a whole is very happy with the MAX, mosquito and knife upgrades. Our infiltrators are excited as hell, we actually get to use the knife now.
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Old 2003-09-27, 09:33 AM   [Ignore Me] #4
Infernus
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knife upgrade I have a problem with... Now both the NC and VS infiltrators are completely hidden. NC never had a real negative effect from the secondary mode of their knife, VS had the glow, and TR have that damn noise the blade makes. Sure the noise wont really tell people where the infiltrator is, but it will alert them to an infiltrators presence in the general area, hence leading to the activation of darklight vision and subsequent killing of the infiltrator.
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Old 2003-09-27, 09:52 AM   [Ignore Me] #5
00AgentDuck
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All the knives make a soundn though, NC had the sound of their "magnetic field", VS had the sound of plasma, and TR had the chainsaw. Try them out for yourself and you'll see.
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Old 2003-09-27, 11:49 AM   [Ignore Me] #6
Cease
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Hard to tell how this is going to affect things. Glad to see the NC and VS AI maxes get a boost. The Quasar sounds like its going to be a good AI max now.
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Old 2003-09-27, 12:01 PM   [Ignore Me] #7
Smaug
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Re: Dev's definently don't play TR (warning rant)


Originally posted by Caspertoo
Well with the new changes comming into effect, basically everything my character is certified in is fubar'd.

My striker won't do sh*t now against air.

My reaver won't stand for sh*t against the VS and NC AA max's.

so those are my two main certifications. Those are what I've built my character around.

Wonder if strikers will now kill max's in under two clips? Of course as they said "given enough time" BS total bs like your going to have enough time while they are shooting at you. Yea you respawn and come back 3 times to the same max, sure you'll be doing more damage.

You notice that the TR got the biggest nerf in the pack? Striker nerfed, marauder nerfed, prowler nerfed. While the NC got mostly buffs? Except for the JH (which in their own words got the ever so slightly small nerf).

Yea this will really halt the massive lemming like exodus from PS, hell I can't see staying that much longer if they are screwing over my empire.

Love the part about the burster max too, oh boy they increased its range to 500m, um they increased a weapons range that you have to manually aim. At 500 meters you'll have to aim (ACCURATELY) half the screen away in order to hit a reaver or lib or anything flying that far away. Did they add ANYTHING so that a infiltrator with a amp and lots of anti armor ammunition can't easily kill it? Nope, this is sorta like a patronizing buff, "sure we'll buff your guy, just in nothing that will make a damn bit of difference to its usage."

They buffed the phoenix I see, made it so it is more easily used against anything......even though it has the highest damage of the AV weapons.....even though they are nerfing BOTH the striker and lancer.

And jeez if I was the VS I wouldn't be too happy either, oh boy they increased the turn speed of your max's, oh and made the degradation of the comet's projectiles nill. But they did nerf the armor on the magmower (your one truely good item) and nerfed your lancer (even though it was the weakest damn AV weapon before). Oh but jeez now your knife doesn't glow !!!! PRAISE BE TO THE DEVS THAT WILL REALLY MAKE A DIFFERENCE!!!! Oh and last but not least, your beamer works a bit better. To add insult to injury and totally insult your intelligence spork actually said that it has the highest anti armor damage of the pistols. Well if the VS are stupid enough to try running around "plinking" (his words) at tanks witha beamer, then your gonna deserve to die fast.

Are you honestly trying to tell me that the phoenix is the best AV weapon in the game? Have you even used it? And I mean used it, not looted it off one NC guy once and shot it a few times and said "THIS IS AWESOME, omg you can steer it!" Then did you actually try and reload it? See how it takes so long. Sure it does 300 damage, but thats not even enough to kill a max in one hit. You have to hit a max 3 times infact to kill it. Meaning 2 reloads, which alone take 5 seconds atleast. Add the actual flight time and you're probably dead if the max is close enough. But what about the striker? 3 shots in one clip, then reload and one more shot and hes dead. So much faster. The phoenix has dumbfire mode now too, that was much needed. Its like firing decis in camera mode constantly when trying to kill a max. You're dead before the first shot even hits sometimes.

You're complaining how you can't kill air as effectively now? Well shit now you cant fire 3 full clips into the air and then lock onto a reaver, making sure hes dead before he even knows he has a lock. They give you a 5 shot clip now and a little damage nerf. I seriously doubt the damage will be below 150. Meaning you can kill a max in one clip now.

Seriously just try out other empires weapons before complaining. Actual try them in multiple situations. Don't just go to a zerg fest. Try out situations where you are one on one with a max, then you have room to talk.
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Old 2003-09-27, 12:04 PM   [Ignore Me] #8
Indecisive
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i never thought id see the day where strikers would take skill to use /hug


Prowler gets a boost, Maurader get a COF decrease and ROF increase, Striker was fucking rediculous.

Ill trade your burster for our starfire, its gonna be a lot harder to use after this patch.


OMGWTFSTFUKTHX
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Old 2003-09-27, 12:08 PM   [Ignore Me] #9
Indecisive
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But they did nerf the armor on the magmower (your one truely good item) and nerfed your lancer

Hooked on phonics worked for me.

If you knew how to read, you would know that NO vehicle LOST any armor. The mag accually has MORE armor then it did before. It just dosent have as much armor as the other 2 tanks.

Lancer? aye it does suck. But, it is an AV weapon. Not an AI weapon so its a step in the right direction. Once again, we must aim, unlike the other 2 empires.

Tr has never been about aiming. Only VS seems to have to do that
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Old 2003-09-27, 12:22 PM   [Ignore Me] #10
Smaug
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Gohan is my favorite VS player
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Old 2003-09-27, 12:26 PM   [Ignore Me] #11
Infernus
Lieutenant General
 
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I'm sorry but this post is just plain stupid... i mean god forbid we actually have to try to use our weapons...

also read this: http://www.planetside-universe.com/f...856#post221856

Read my post at the bottom, those are my feelings on the striker subject.
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Old 2003-09-27, 12:56 PM   [Ignore Me] #12
Javenn
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I used to be able to actually kill someone fast with my TR but now it takes me like 30 sec this sucks
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Old 2003-09-27, 01:07 PM   [Ignore Me] #13
Zakaah
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i'm increibly happy with the new massive ner/buff (blance) fest more prowlers the magrider now is what its supposed to be fast manourable but weak n flimsy now i think people will consentrate lesson the mowing more on the shootin also our glowing knife now doesn't glow hallehlua (i think thats how u spell that)

o no nazi dev's stopped us from killing everything in 5 secs and means we now have to aim help me help me

I hope also the beamer buff is worth it and means it isn't the pea shooter it once was
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Old 2003-09-27, 01:15 PM   [Ignore Me] #14
DarkDragon00
Sergeant Major
 
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rule of thumb, try changes first....

I really do believe that they screwed the reaver becuase of the nerfs and the AA buffs, but amma have to check em out first eh.
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Old 2003-09-27, 01:42 PM   [Ignore Me] #15
321
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Well thanks for the warning.
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