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2003-01-13, 04:44 AM | [Ignore Me] #1 | ||
Master Sergeant
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Hey, does any one know how good it the games physics engine, how realistic?
Like, how do vehicles respond to collisions or to trees, walls, rocks, water (hey Hamma ), other vehicles. What about running and jumping? Can you jump onto a vehicle and not die (the only prob with halo ), and how realistic are the grenade explosions? Do you fly or do you shred? Or both? How do you walk and jump on shallow water? |
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2003-01-13, 05:54 AM | [Ignore Me] #2 | ||
First Sergeant
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Another question onto his since I dont have an answer at all, does anyone know if they have the whole "UT2k3" thing going on, where you have realistic falls/deaths, or does it follow the whole Tribes 2 thing where they have those death animations that they do no matter what, even in mid-air. (They would be like flying off in the distance but laying down as if ground was there, then smash down and not move an inch, unlike UT2k3 where they would flail in mid air, and smash with immense pain and laughter for others)
Anyone know? |
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2003-01-13, 09:55 AM | [Ignore Me] #10 | ||
Major
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The ragdoll physics would have to be figured out by each person's PC individualy, you don't want to slow down the server by making it figure this stuff out. But then, different people might see different things, right? Tho, it's not like this would affect gameplay...
Flame me if I'm way off, I'm not an expert on this stuff.
__________________
"I am Camping Carl, with the power to sit and do nothing!!!" Vanu still suck.... |
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2003-01-13, 01:31 PM | [Ignore Me] #13 | ||
First Sergeant
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Raaa!! No rag-doll physics make me unhappy.. That really hurts my outlook on PS. Flame if you want, but I really think rag-dolling makes for a LOT more fun then animations. Animations = Get Older After Second Time Seeing It, and Still Execute the Animation in mid-air (Tribes 2) which was major tarded.. But yeah.. I'm going to go cry..
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2003-01-13, 01:40 PM | [Ignore Me] #14 | |||
Master Sergeant
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Edit: Except the cry part |
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