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2003-01-13, 10:20 PM | [Ignore Me] #1 | ||
Author Topic: Aircraft flight model
Qballzs Station Member Registered: Nov 2000 posted 01-06-2003 06:57 PM user search report post -------------------------------------------------------------------------------- First off we know that Joystick will be supported. quote: -------------------------------------------------------------------------------- Standard mouse and keyboard is the default, but joysticks will be supported as well. -------------------------------------------------------------------------------- From the planetside FAQ. Now the question is since Joystick are supported are they goning to be almost required to fly? (I personally hope so). This also brings another question will the flight model be like that of a game like BF1942 or something a little be more complicated. It appears that there will be something better than BF1942. http://planetside.station.sony.com/s...o_inflight.jpg But does this mean that aircrafts will be able to fly inverted. There have been no pictures of any aircraft inverted or in hard bank. There are however pictures that show the Mosq in a high rates of climbs. http://planetside.station.sony.com/s.../msoquito4.jpg Then there is also another thing, how high will the celine be for aircrafts, will it be high enough to excape ground AA, or shoulder based rockets? Will it be high enough to fly into a enemy sphere of influence and paradrop (lack or better word), where the HART system cannot? quote: -------------------------------------------------------------------------------- What will be the maximum possible height a flying vehicle can climb to? Still to be determined. -------------------------------------------------------------------------------- That quotes also from the Planetside FAQ, but it hasn't been updated in along time. Any new information would be nice. Any information would be nice. AAAAAAAAAAAAAANNNNNNNNNNNNNNNNDDDDDDDDDDDDD here's Rogue! rogue13ps Station Member Registered: May 2001 posted 01-06-2003 09:59 PM user search report post -------------------------------------------------------------------------------- flying the aircraft is indeed similar to a helicopter, but you cant turn on a dime unless you come to a complete stop in the air. but if you are moving quickly and turning, then the aircraft will bank nicely. it still follows general video game airplane flight characteristics, its not that complicated, but barrel rolls and such currently aren't happening. as far as how high... pretty darn high. i'm not sure what the ranges on that stuff is, but you can be far enough up that it should prove diffcult to shoot you down without the proper weapon, but also difficult for you to tell what's going on below. but yes, that is a sound theory, you could do a paratrooper style drop from a galaxy. I believe that's one of the original reasons reasons that being able to bail out was designed into the game. as for controls: i dont think anyone on the team is using a joystick daily during playtests. maybe one of the programmers, but definately none of the artists. we're all pretty much flying by mouse and keyboard; even joe who is to be feared in his mosquito. http://boards.station.sony.com/ubb/p...ML/001314.html
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2003-01-16, 07:48 PM | [Ignore Me] #7 | ||
Sig Mastah!
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Fortunately, I've been telling myself this for quite some time now, and I'm over the disappointment. It also helps that I haven't played any good flight games for a while. Still, I agree that it would be much cooler to have a Crimson Skies flight model than a Tribes 2 model. I just want to play.
Off topic, I never had any problems waiting for this game until 2003. I think it bothers me now because it is so close, and yet so far away.
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2003-01-16, 09:12 PM | [Ignore Me] #8 | ||
T1 and T2 flight models blow. Plain and simple. Your not flying, you're boating. I hate that. I'm really dissapointed about this. It's not going to keep me from buying the game by any means but there is absolutely no skill required to fly. I know they want it newb friendly, but look at BF1942 - simple enough to fly, but also with a great range of skill availible for you to haul ass around in. Good thing there's a ton of other stuff to do, cause it doesn't look like I'll be flying much here. This is really disapointing because I'm a pilot in real life, and I really hoped to have a bit of an edge. I certainly don't want sim controls, but something like BF or CS would have made this my dream game. Guess I'll stick with my swat team.
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2003-01-17, 10:35 AM | [Ignore Me] #12 | |||
Lieutenant Colonel
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. |
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2003-01-17, 02:11 PM | [Ignore Me] #13 | |||
Lieutenant General
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(Sorry it was just too obvious ) |
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2003-01-17, 02:14 PM | [Ignore Me] #14 | ||
Sig Mastah!
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To me, the flight model in T2 always seemed like the hover-skateboard scene in Back to The Future. I will say tho that you coud do some wicked things with a havoc if you start with an almost-inverted dive.
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2003-01-17, 02:33 PM | [Ignore Me] #15 | ||
Lieutenant General
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Yeah but it depends on what you guys wanted to do, the Havoc and bomber weren't built to do barrel rolls and all kinds of stunts, if you wanted to do that with those then obviously you won't be happy, the shrike was pretty good for doing stunts, a lot of people were amazing with it, specially the modified ones.
Anyhoo enough about T2, when do we get PS so we can complain about that flight system too?!? |
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