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Old 2003-10-22, 11:34 AM   [Ignore Me] #1
CTAN5000
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Future Planetside Add-ons Wish List


It would be nice to see Reavers get an upgrade on their radar, which allows them to track airial opponents.

It would also be nice to see an alternate payload for Reavers, which would allow them to carry about 6 to 8 self-guided air to air and air to ground missiles, just like MAX suites and Infantry. Seems unfair that Reavers have to get so close to targets to assure that half their rockets hit their target, but half the time don't kill it, so you have to bug out and make another pass, meanwhile 1 or 2 MAX suites are throwing up self-guided AA like theirs no tomorrow and before you know it, you're either half dead or just plain dead.

FOIL would be nice for all aircraft as well, so one could make a pass over a base or enemy build up, and not get shot down imediately.
This is supposed to be the future and machines are much better...modern day aircraft have a much better chance of survival than planetsides futuristic aircraft.

The altitude meter could be a little bigger as well...on lighter backgrounds its hard to read.

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Old 2003-10-22, 12:06 PM   [Ignore Me] #2
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You bring up a few good points, but you have seem to have forgoten that everything needs to be balanced. Just becasue you hop in your reaver dont imagine it to be a easy joy ride with you hunting down and killing everything. You need to learn how to be aggressive and defensive. As for nerfing AA MAXes, yea i agree AA is used a little to much now but thats only because there is so much more Pilots out there. And if they did buff the reaver it woudent be long until the devs were forced to buff AA
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Old 2003-10-22, 12:10 PM   [Ignore Me] #3
Tritan
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A guided air to ground missile payload for reavers?

Coulda sworn they just downed the max rocket capacity because reavers already pwned every ground unit on average.

Do modern day f-18's strafe troops with their sidewinder missiles at about 5-10 feet off the ground? Theres no max's and laser rifles (lancers) here in modern day iether. This game is in the futre and it is more advanced.... i suggest advancing your piloting skills to make up for the jump in technology instead of asking for another reaver buff.

As for something to add to a future update.. All i wan't is the ever present bugs fixed.. the gameplay seems fine to me and i pay to keep playing so *thumbs up to planetside* Bugs are annoying and should be top priority for the pside devs =(
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Old 2003-10-22, 12:20 PM   [Ignore Me] #4
Black
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Do you think they are gonna change the Veh colors? cause they look different in the Veh pad terms (and look pretty sweet to)
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Old 2003-10-22, 12:47 PM   [Ignore Me] #5
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I noticed that also black. I really hope they change the actual vehicles to match the colors in the aquire menu at the terminal. Those look really sweet!
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Old 2003-10-22, 12:55 PM   [Ignore Me] #6
DramaticFanatic
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At the rate we're going, the weapons that *should* be in the planetside future, would be devastating.
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Old 2003-10-22, 02:03 PM   [Ignore Me] #7
Nalar
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Black: I remember hearing something from one of the devs a while back that said they were going to change the textures on the vehicles to make them more efficient on memory use thus improving frame rates slightly.

This was a couple of weeks ago but since they changed the textures on the vehicle terminal, I imagine they are planning to go through with it.
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Old 2003-10-22, 02:12 PM   [Ignore Me] #8
Madcat170
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I have already noticed a change on a deliverer

Was running up to it when i noticed the texture was the same as the vehicle pad colours, as i got even closer i went back to the normal colours

Was a TR deliverer.

m00
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Old 2003-10-22, 02:26 PM   [Ignore Me] #9
bryan25
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The vehicle textures on the vehicle pad menu have a really nice "industrial" look to them.
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Old 2003-10-22, 05:42 PM   [Ignore Me] #10
Happy lil Elf
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Do modern day f-18's strafe troops with their sidewinder missiles at about 5-10 feet off the ground? Theres no max's and laser rifles (lancers) here in modern day iether. This game is in the futre and it is more advanced.... i suggest advancing your piloting skills to make up for the jump in technology instead of asking for another reaver buff.
What a horrible comparison. Why would you compare an air to air combat fighter to an air to ground gunship? Why would anyone fire a guided air to air missile at any ground target, 5ft away or not? Bleh.

I agree that air to ground missiles would be a bad idea for the reaver. There's not really any need for it since used properly rockets are very effective. What I would like to see is either air to air missiles for the Mosquito or another aircraft akin to the Reaver designed specifically to take other aircraft out of the sky.

I also think some sort of lock on and direction system as mentioned above, perhaps something much like what the game Freelancer uses, could make for much more interesting air battles. Due to the severe limits on your visibility it can be damn near impossible to have a good dogfight. It usually boils down to chasing someone around or turning in circles desperatley trying to find your target while they do the same thing.

As far as the altitude thing goes I don't have any particular issue with teh current altimeter. However I do really wish it was based upon the topography of the surface and not simply set at 400. It's very annoying on continents like Searhus and Ceryshen that there are places you literally can't fly over. I understand why it's the way it currently is, but I still really hope they'll be able to change it at some point.
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Old 2003-10-22, 07:10 PM   [Ignore Me] #11
kinada423
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The only suggestion I have would be to equip the reaver with some chaff. Missle locks from aa maxs are vicious for everyone but tr who is required to lead targets. I lead targets all day so I'm not complaining. But the ability to take out aircraft seems almost too quick even with full afterburner and dodging through trees thanks to their fire and forget weapons. If a reaver or skeeter where equipped with chaff it could be dispensed in a regulated amount of time allowing the missle to lock on to that and allow u at least some hope. Thats just my suggestion as a pilot. I dont mind running away from missles but sometimes its just too rediculous. If your point blank with a vs aa max staring straight at you yeah ur gonna go down in 3 seconds but just exiting the vehicle pad and getting taken out in 3 seconds by maxes 300+ meters away seems overboard. I think the boost in maxes is a good change, however it needs to take more skill on their part too. Thats the end of my b$tch session.
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Old 2003-10-22, 07:52 PM   [Ignore Me] #12
dcdeveloperx
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My wish list is short:
Fix Bugs
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Old 2003-10-22, 08:24 PM   [Ignore Me] #13
Peacemaker
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we deffinatly need some sort of A2A missle

Edit: woops psu wish list is gone, my bad.
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Old 2003-10-23, 02:01 AM   [Ignore Me] #14
SandTrout
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How about a real gunship, with a pilot and a gunner. Gunner could fire a more-powerful/faster version of the phoenix from a belly turret, pilot would have a 20mm machine gun. For termenology, lets call the plane-mounted TOW missle the Tomahawk.

Tomahawk can be fired in either dumbfire or guided mode. It would be able to travel roughtly 150-200 kph and have roughly twice the menuverability and hiting power of the phoenix. This is enough to catch a non-ABing reaver or mosquitoe. 4-missle magazine on the launcher.

The gunship would about the same menuverabilty and armor as a reaver, but max base speed is 100 KPH and max AB speed is 150-200.

Realy, now that I think about it, this could be either an Airship or a boat(cuise missles anyone?). Naturaly, the boat would have less speed and no afterburners, but is somewhat amphibious, with the ability to go slowly on land(kind of the reverse deliverer)
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