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2003-10-27, 12:41 PM | [Ignore Me] #1 | ||
Master Sergeant
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I'll answer any questions if you guys weren't in beta....
BlackbirdPS Developer posted 10-27-2003 09:26 AM user search report post -------------------------------------------------------------------------------- Yep, the NDA is lifted. Please be aware that you can talk about your experience in Core Combat, but may not discuss the beta process itself. Thanks, everyone! Danny |
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2003-10-27, 12:46 PM | [Ignore Me] #3 | ||
Contributor Major
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Hotness!!! ok again, ill do the same as i was in it too.
Ill clear up some of my previous things as well: Turrets: New turrets in caverns run on energy and have decent damage, slower ROF but have energy ammo that slowly replenishes Flail: grab a marking device to set WP's that squads(at least) can see. Supposedly a no ammo, no damage shit can be fired to range and place shots, but this is nowhere to be found. All the guns and vehics have ammo that is non reloadble. Only can reload them in caverns at the appropriate crystals underground, or if you install a TA module. If you do this then you can do all these things at that base, as well as the repair silo in that base. |
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2003-10-27, 12:48 PM | [Ignore Me] #4 | ||
Master Sergeant
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Malestrom is fantastic. The secondary fire isn't good, the grenades are weak and the lash on them got nerfed at one point in beta.
As for the other 2 weapons, the special assault one doesn't last long enough. The pistol is okay, but nothing to write home about. Oddly it's considered medium assault according to the website. Malestrom really makes heavy assault worth it IMO. It's primary fire mode just rocks. |
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2003-10-27, 12:51 PM | [Ignore Me] #5 | |||
Master Sergeant
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And yes, there are no clips with ancient weapons. You need an Equipment module to recharge them when you're on the surface. You need to head to a vehicle repair station of where a base has it installed. To recharge them down in the caverns you will need to goto a weapon recharge crystal. It's tedious, you will be keeping malestroms in your lockers. Which is a good thing because you're allowed to do this. |
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2003-10-27, 12:53 PM | [Ignore Me] #6 | ||
Contributor Major
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The radiator(sp?) is a sweet addition to spec assault, and it def fills the role of being a greif weapon. The irradiation doesnt last for very long at all, but the 2 dif fire modes are cool; bounce, or stick. The stick one fires for a LONG as shit distance, i fired one from almost clear across a cavern. It was far enough for me to loose sight with it.
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2003-10-27, 01:01 PM | [Ignore Me] #8 | ||
Major General
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Yeah but it dosent lash as much as the lasher.
Turrents = uber. No auto fire, anyone can grab any turrent. They are insane. INSAAANE ROF for INNSSSANE dmg. Small clip, they recharge over time. Animations = uber. T2 style vehicle creation, "beam me up scotty" vehicle animations. Flail laze = can get at a terminal or from vehicle itself. You hold the laze on a target while the bar fills up and then a special waypoint appears for your platoon. If you happen to be in a flail, you get a special targeting arrow, that shows you the correct angle to fire at. Spiker = pistol. 3 hit kill. Uber for infils. yes. it is MA. Radiatior = has secondary mode. Sticky mode. you can fire it at an enemy max and it will stick to it Switchblade = fun as hell. Uber fast killing when deployd. crappy armor. Flail has insane armor and one hit kills. router you get a telepad from the vehicle then go deploy it like an ace. Its a pistol slot so here another toy for infils. 1 min start up time, you cannot destroy the telepad. Only way is to blow router itself or undeploy router.
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