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2003-11-03, 01:04 PM | [Ignore Me] #1 | ||
First Sergeant
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Yes, its ture. The Spiker is not like Halo's Covanent Plasma Pistol where it just charges up the longer you hold it, its more like a... well i dont know yet, but it dosnt just charge up the longer you hold the trigger. What the Spiker does it it charges up to its max for about 1 second, then restarts its charging phase. The charge is at its max right after the sound peeks (about 2 seconds of holding it). If you fire then, the damage and splash damage will be at it's max. I know all this because I've tested with it against squaddies . Now you know. Happy hunting!
PS. This is for Strygun's CC weapons section. Ive noticed this a lot in the caves.
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I need a new sig, PM me if you wouldnt mind making one for me. Thanx has to have a VS reaver in it |
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2003-11-03, 02:30 PM | [Ignore Me] #3 | ||
Contributor Major
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I am considering getting MA just to master this weapon. The only reason I am inclined not to is because I have to be in a cave to get one and my 2 points will be wasted more often than not. The potential for devistation in the hands of an infiltrator is quite delicious
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2003-11-03, 02:48 PM | [Ignore Me] #5 | ||
Contributor Major
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hmm, a bit high overhead, but I dont keep anything else in my locker since I am a pure infiltrator. I will try that tonight. Hmm a 2 spiker, REK, ACE, and medic loadout could be quite devastating indeed
Last edited by Queensidecastle; 2003-11-03 at 02:50 PM. |
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2003-11-03, 03:36 PM | [Ignore Me] #7 | |||
Private
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2003-11-03, 03:42 PM | [Ignore Me] #8 | ||
Oxo you can fit a lot of these things in your locker. If you go cloaker relatively often it's a really nice gun to have. It can be a little tricky to actually get them underground though. Best bet would be to just find a base with an equipment mod installed
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-11-03, 04:10 PM | [Ignore Me] #10 | ||
Master Sergeant
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is it really that great? it does make you quite visable while charging it. Surge + AMP still works great in a crowded spawn room. has any infiltrators tired it extensively yet? If so, how was it?
PS - In the event you realize that infil gets you killed alot, 2 certs for the sweeper helps those "edge of the spawn room" battles. Agile + Surge + Sweeper > Rexo + Surge + Jackhammer about 75% of the time.
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2003-11-03, 04:51 PM | [Ignore Me] #12 | ||
Major
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The spiker definitely takes some getting used to. Timing is the main thing, cause you're right it makes you extremely visible while charging so you have to make your shots count. Also, the splash damage on it has killed me several times, so you have to get used to backing off and not going for the same type of targets as usual. You can't go up and unload point blank into the backs of peoples' heads like with an AMP. Well, you can try but you will die before they do, and what good is that?
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2003-11-03, 05:01 PM | [Ignore Me] #13 | |||||
First Sergeant
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Yes, i have tried it out on squaddies and baddies, its an awesome weapon to have
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I need a new sig, PM me if you wouldnt mind making one for me. Thanx has to have a VS reaver in it |
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2003-11-04, 01:58 PM | [Ignore Me] #15 | |||
First Sergeant
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I need a new sig, PM me if you wouldnt mind making one for me. Thanx has to have a VS reaver in it |
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