Spiker... you need to time your fires... - PlanetSide Universe
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Old 2003-11-03, 01:04 PM   [Ignore Me] #1
sutserikeru
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Spiker... you need to time your fires...


Yes, its ture. The Spiker is not like Halo's Covanent Plasma Pistol where it just charges up the longer you hold it, its more like a... well i dont know yet, but it dosnt just charge up the longer you hold the trigger. What the Spiker does it it charges up to its max for about 1 second, then restarts its charging phase. The charge is at its max right after the sound peeks (about 2 seconds of holding it). If you fire then, the damage and splash damage will be at it's max. I know all this because I've tested with it against squaddies . Now you know. Happy hunting!



PS. This is for Strygun's CC weapons section. Ive noticed this a lot in the caves.
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Old 2003-11-03, 01:59 PM   [Ignore Me] #2
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ah, that explains what i believed to be random damage. nice work. you will still have to pry the AMP out of my cold, dead, ninja hands. but good job
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Old 2003-11-03, 02:30 PM   [Ignore Me] #3
Queensidecastle
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I am considering getting MA just to master this weapon. The only reason I am inclined not to is because I have to be in a cave to get one and my 2 points will be wasted more often than not. The potential for devistation in the hands of an infiltrator is quite delicious
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Old 2003-11-03, 02:45 PM   [Ignore Me] #4
BDMJ
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I periodically stop by a base with an equipment mod and fill my locker with spikers so I can easily use them on the surface. They are just too good to only use in the caves.
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Old 2003-11-03, 02:48 PM   [Ignore Me] #5
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hmm, a bit high overhead, but I dont keep anything else in my locker since I am a pure infiltrator. I will try that tonight. Hmm a 2 spiker, REK, ACE, and medic loadout could be quite devastating indeed

Last edited by Queensidecastle; 2003-11-03 at 02:50 PM.
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Old 2003-11-03, 02:48 PM   [Ignore Me] #6
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Yup, me too. Finally a decent common-pool infiltrator weapon.
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Old 2003-11-03, 03:36 PM   [Ignore Me] #7
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Originally Posted by Queensidecastle
I am considering getting MA just to master this weapon. The only reason I am inclined not to is because I have to be in a cave to get one and my 2 points will be wasted more often than not. The potential for devistation in the hands of an infiltrator is quite delicious
hehe, thats mainly the reason i stocked my locker up with them when the Equipment Mod was installed
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Old 2003-11-03, 03:42 PM   [Ignore Me] #8
Happy lil Elf
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Oxo you can fit a lot of these things in your locker. If you go cloaker relatively often it's a really nice gun to have. It can be a little tricky to actually get them underground though. Best bet would be to just find a base with an equipment mod installed
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Old 2003-11-03, 04:05 PM   [Ignore Me] #9
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Yeah my first plan was to load up a Wraith trunkful down in the caves and bring it back, but after getting killed a few times trying to fill the damn thing (it takes several trips) it occured to me I should just find a base with the module.
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Old 2003-11-03, 04:10 PM   [Ignore Me] #10
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is it really that great? it does make you quite visable while charging it. Surge + AMP still works great in a crowded spawn room. has any infiltrators tired it extensively yet? If so, how was it?

PS - In the event you realize that infil gets you killed alot, 2 certs for the sweeper helps those "edge of the spawn room" battles. Agile + Surge + Sweeper > Rexo + Surge + Jackhammer about 75% of the time.
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Old 2003-11-03, 04:17 PM   [Ignore Me] #11
BDMJ
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Surge + amp?????

For the love of all that is good and holy get yourself a boomer!

And the spiker is indeed the best thing since... well, good things for infiltrators.

Downing a lightning with a pistol
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Old 2003-11-03, 04:51 PM   [Ignore Me] #12
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The spiker definitely takes some getting used to. Timing is the main thing, cause you're right it makes you extremely visible while charging so you have to make your shots count. Also, the splash damage on it has killed me several times, so you have to get used to backing off and not going for the same type of targets as usual. You can't go up and unload point blank into the backs of peoples' heads like with an AMP. Well, you can try but you will die before they do, and what good is that?
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Old 2003-11-03, 05:01 PM   [Ignore Me] #13
sutserikeru
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Originally Posted by keaoi
is it really that great?
Yes, 2 shots DEAD X.X... IF you time the fires right otherwise its gunna take FOREVER to kill someone. Its also a great semi-long range weapon as it builds strength over distance (yup.)

Originally Posted by keaoi
it does make you quite visable while charging it.
yes, but youre visable for 1 second and it doesnt do any armor damage, so it goes right for the kill >8^) mwhahaha! also, as i said up there its great for semi-long range (in between medium and long range)
Originally Posted by keaoi
Surge + AMP still works great in a crowded spawn room. has any infiltrators tired it extensively yet? If so, how was it?
Yeah it does
Yes, i have tried it out on squaddies and baddies, its an awesome weapon to have
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Old 2003-11-04, 01:47 PM   [Ignore Me] #14
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Spiker rocks, but sadly I seem to kill myself more often then I kill the enemy...still stuck on the Scatter pistol mentality of jamming my barrel down their throat.
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Old 2003-11-04, 01:58 PM   [Ignore Me] #15
sutserikeru
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Originally Posted by TheRagingGerbil
Spiker rocks, but sadly I seem to kill myself more often then I kill the enemy...still stuck on the Scatter pistol mentality of jamming my barrel down their throat.
yeah, you dont want to be close if youre firing the max power orbs... thats why you stand back, you strafe away from regular infil tactics (finally)
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