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Old 2003-11-03, 07:02 PM   [Ignore Me] #1
keaoi
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infil buffs


ive heard rumors that infils are getting a buff, but the OF (and site) lacks any details. would someone like to enlighten me?
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Old 2003-11-03, 07:03 PM   [Ignore Me] #2
Happy lil Elf
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THere are no details. The Devs have stated however that they believe the infil suit needs tweaking.
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Old 2003-11-03, 07:04 PM   [Ignore Me] #3
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It's called the Spiker, and it's included free with every copy of Core Combat.

Other than that, when pressed on the last Ask the Devs thing Dallas Dickinson (producer at SOE) said they might look at doing something to the Interlink Radar because although he hadn't noticed anything personally, there were a lot of crying babies on the forums.
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Old 2003-11-03, 07:10 PM   [Ignore Me] #4
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Spiker, not that good for cloackers unless they are trying to blow up a vechical. AMP and Reapeater is still good for close range infatry fighting. As for infl buffs, I don't have a clue what they are. If they are going to weaken interlink facilty rader, just keep the spitfires from shooting at me when im crouch walking.

My ideas for infl buffs, more backpack space and 10 armor.
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Old 2003-11-03, 07:11 PM   [Ignore Me] #5
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Try it again Stealthkiller, you can 2-shot kill an Agile.
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Old 2003-11-03, 07:17 PM   [Ignore Me] #6
STEALTHKILLER
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Still its harder, I tried it in beta. Unless they buffed its damage you have to fully charge it to get full damage, and I'm pretty sure when you do that your fully visable. Anyway, what buffs will you think there going to implament if any.
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Old 2003-11-03, 07:21 PM   [Ignore Me] #7
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I havent seen or heard anything about these buffs.
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Old 2003-11-03, 07:32 PM   [Ignore Me] #8
sutserikeru
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Originally Posted by STEALTHKILLER
Spiker, not that good for cloackers unless they are trying to blow up a vechical.
Youre kidding right? Ive tested the Spiker against all armor heres what i got:
Standard: 2 shots
Agile: 2 shots
Reinforced: 2 Shots
Infiltration:2 Shots
VS Max: Unknown
NC MAX: 10-12 shots
TR MAX: 8-10 shots

I know what youre thinking "how the hell are the kills for armor the same?" this is because the Spiker bypasses the armor itself and go right for the health
As for vehicles... more testing required.
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Old 2003-11-03, 07:38 PM   [Ignore Me] #9
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so why does it take longer to kill a MAX? ive been shot by it before, and im pretty sure i lost armor, so that doesnt seem accurate. also a pistol that kills rexo faster than Lasher/MCG doesnt seem quite right, though the shots are slower (refire), so i guess missing would SOL an infil againist a watchful enemy.
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Old 2003-11-03, 07:41 PM   [Ignore Me] #10
sutserikeru
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Originally Posted by keaoi
so why does it take longer to kill a MAX? ive been shot by it before, and im pretty sure i lost armor, so that doesnt seem accurate. also a pistol that kills rexo faster than Lasher/MCG doesnt seem quite right, though the shots are slower (refire), so i guess missing would SOL an infil againist a watchful enemy.
well, ive tested it with friendly NC and TR buddies and they said that they lost very little armor (im talkin like 5-10) they said they lost massive health like 45-60 so im just sayin armor realyl dosnt stop the spiker. And i have NO idea why MAXes can avoid the armor bypass thing, but it does. yeah, missing would be fatal against a watchful nme
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Old 2003-11-04, 12:15 AM   [Ignore Me] #11
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MAXs function differently than infantry. Take the Bolt Driver for instance. It does much more health than armor damage to agile/rexo but if you shoot a MAX you'll note that their health stays untouched. MAXs act more like vehicles in reguards to how they absorb damage.
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Last edited by Happy lil Elf; 2003-11-04 at 12:22 AM.
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Old 2003-11-04, 01:08 AM   [Ignore Me] #12
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boomers are jesus's toys.

use them. love them.

My loadout is

4 ACES
REK

Don't need anything else.

EDIT: Although i wouldn't mind seeing some buffs(err fixes, wahtever the devs are going to end up calling them. "We have improved the infiltration suit by making is invisible even when an enemy spawns!" ) on the infils.
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Last edited by 1024; 2003-11-05 at 12:11 AM. Reason: 4 ACE's, not AMP's
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Old 2003-11-04, 02:04 AM   [Ignore Me] #13
keaoi
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4 ACEs right 1024? though 4 AMP's would be interesting youd have more ammo win a box of ammo. but, i know what you meant.
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Old 2003-11-04, 08:59 AM   [Ignore Me] #14
Vernam
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As an infiltrator, I like the Interlink Facility benifits...because I hate other infiltrators.
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Old 2003-11-04, 09:03 AM   [Ignore Me] #15
sutserikeru
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Originally Posted by Vernam
As an infiltrator, I like the Interlink Facility benifits...because I hate other infiltrators.
god i hate that FLB... which it would die!
the damn spitfires hit you even when crouch walking! They shouldnt be allowed to do that, only if there is a MST (Motion Sensor Thing) nearby.
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