An end to "Covert Ops" - PlanetSide Universe
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View Poll Results: Do you feel that taking out the gens should no longer disable facility link benefits?
Yes I agree, taking out the gens should not disable link benefits. 10 23.26%
No I disagree, taking out the gens should disable link benefits. 33 76.74%
Voters: 43. You may not vote on this poll

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Old 2003-11-05, 02:15 PM   [Ignore Me] #1
Doppler
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Question An end to "Covert Ops"


I thought I'd get everyone opinion on this.

Personally it annoys me more then a little bit when I can have my offensive hamstringed by one guy with hacking and combat engineering who goes to my techplant or interlink or biolab or any linking base between and blows the gen. The only way to prevent this is a constant prescence to guard the generators at these bases, not exactly a fun task. For people that point out that industrial sabotage is present is war and industrial infastructure is a constant target I say "yes however they also detail troops to guard that sort of thing, that is war, this is a game, and in a game gen guard duty is no fun."

Now witht he one min hart its less of a pain to fix a gen outage but by the flip side eisier to carry out one. Plus that lone engineer going into the gen room usualy has a disadvantage against a cloaker or other guardians for the tech plant.

So my question is this whould whould like to see fafcility link benefits only terminated in the case of a hack?
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Old 2003-11-05, 02:23 PM   [Ignore Me] #2
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No way, it's an integral part of the game now. Get a pain module and put it at those key tech plants. I just finished a mission with 3 outfit mates to blow the gens and steal the pain module from Tumas on Amerish and it was tough going, although we did it and got the module safely installed at Azeban. It was way more fun than a typical base invasion, and I don't see why they would take a fun part of gameplay away from us.
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Old 2003-11-05, 02:41 PM   [Ignore Me] #3
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Using health kits and Decimators, one man can endure the pain field long enough to blow the generator and then steal the pain module.

edit: Maybe if you had to hack each module with a REK and it took roughly as long as hacking a tower, things would be better. Just a thought.
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Old 2003-11-05, 02:50 PM   [Ignore Me] #4
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That's how the game has changed though. You have to leave a half squad to protect the ILF or TechFacility. Both of these bases have become mucho importanto... First thing I do after dropping in on a new cont is to see what is linked up. If it's a ILF I tell my squad to go hit that first then get to a base. It can change the game having/not having the FLBs.

~Tide
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Old 2003-11-05, 03:17 PM   [Ignore Me] #5
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and I don't see why they would take a fun part of gameplay away from us.
Fun for you maybe, for engineers like me it fragging sucks. Because it generaly takes a 2 to 1 defender to sapper number to go out and get the gens back up and running, not fun and in defiance of the general wisdom that it should be the other way around. I also say the pain module needs a major kick in the pants damage wise.
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Old 2003-11-05, 03:30 PM   [Ignore Me] #6
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It shouldnt be as easy is it is now to blow Gens but I certaintly dont want the blowing of gens on these links as a strategy to be totally nerfed
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Old 2003-11-05, 03:43 PM   [Ignore Me] #7
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Isn't breaking the link by hacking the base strategy enough?
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Old 2003-11-05, 03:59 PM   [Ignore Me] #8
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No because you cant hack w/out a lattice. Going deep into enemy territory to break the link is exactly what base benifits are all about. Remove the ability to break tech links and such and the whole system becomes pointless
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Old 2003-11-05, 04:13 PM   [Ignore Me] #9
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Why? The whole point of latice is to encourage people to form cohesive fronts and protect those tech plant and other benefits however it is mostly to protect them from hacking, it is not intended tob e used as a way to force defenders to spread resources further. This wasnt really as much of an issue when pops were higher but it's becominga pain in the butt now.
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Old 2003-11-05, 04:14 PM   [Ignore Me] #10
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Deep into enemy territory usually means a heavily patrolled area... In PS it means completely unguarded. If it were a challenge, I could understand the nuissance factor, but it's not, it's one hart drop away. The base can't even report on the map that it's had security breaches.
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Old 2003-11-05, 04:56 PM   [Ignore Me] #11
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Minor flame:

The crux of the complains ilke this thread is this:

"Man this is F'ed up how some twerp can disable the ablitiy to spawn tanks! SOE change this cause it sucks for me and isnt fair in my view, I dont like the game this way! I just want my kill count, not this extra real war strategy BS, change the rules of the game to my liking!"
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Old 2003-11-05, 04:56 PM   [Ignore Me] #12
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Exactly

Errr edit to reflect i agree with veteran.
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Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all.

Last edited by Doppler; 2003-11-05 at 05:00 PM.
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Old 2003-11-05, 04:58 PM   [Ignore Me] #13
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Pop the power, lose the toys.
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Old 2003-11-05, 05:03 PM   [Ignore Me] #14
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Originally Posted by Ducimus
Minor flame:

The crux of the complains ilke this thread is this:

"Man this is F'ed up how some twerp can disable the ablitiy to spawn tanks! SOE change this cause it sucks for me and isnt fair in my view, I dont like the game this way! I just want my kill count, not this extra real war strategy BS, change the rules of the game to my liking!"
Minor retort:

Man this is fucked up how some twerp doesnt want to keep the abiilty of me alone to prevent the entire enemy force from getting tanks. I dont want this real war shit I want it like in the movies where one guy working all by his lonesome blows up the Mcdonald Douglas plant or the Ford plant......oh wait thats never happened, well I want it anyway because hey why should I have to actualy work with multiple people to disable an enemies production facilities I just want to cripple the enemy solo. Then i'm gonna pretend playing conntect the dots is strategy.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one.

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Old 2003-11-05, 05:15 PM   [Ignore Me] #15
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This isnt a zero sum game. Gens need to be harder to blow up, no question about that. However getting the gen down still needs to break links just like it does now. Hopefully, Sony is listening and will tweak accordingly
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