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Old 2003-11-06, 05:03 PM   [Ignore Me] #1
Hamma
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Shields


Do you guys think shields should take more damage? As they are right now they usually only buy you one shot (in an aircraft for example) why even bother?
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Old 2003-11-06, 05:05 PM   [Ignore Me] #2
Jagd
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Cause one shot is better than no shield!
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Old 2003-11-06, 05:24 PM   [Ignore Me] #3
sutserikeru
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yeah, for how long they take to charge up, it really dosent take to long to bring em down... the only shield that can take more than 2 rockets, it the Flail... it can take about 6-8 rockets then it depleats
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Old 2003-11-06, 05:28 PM   [Ignore Me] #4
I Hate Pants
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Meh i've never had a problem with them yet.

Make shields too strong and tanks and other vehicles may be over powered.

It all depends on the vehicle your driving too. I drive a sunderer at those have some pretty tough shields.
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Old 2003-11-06, 05:30 PM   [Ignore Me] #5
FireZ
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Originally Posted by I Hate Pants
Meh i've never had a problem with them yet.

Make shields too strong and tanks and other vehicles may be over powered.

It all depends on the vehicle your driving too. I drive a sunderer at those have some pretty tough shields.
/agreed
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Old 2003-11-06, 05:52 PM   [Ignore Me] #6
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i say quit whining, humans shield technology isnt much advanced, thats y we have armor, and reavers armor can handle most light/medium weaponry
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Old 2003-11-06, 06:09 PM   [Ignore Me] #7
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Originally Posted by DoomWarrior
i say quit whining, humans shield technology isnt much advanced
compared to what? it seems as though Vanu didnt even have shield tech. Shields dont even matter for the skeeter, bursters kill me instantly anyway. I say make the shields equal the same as the armor, the recharge only available at the "Repair Silo" and only when you have a AMP link. With that I would increase the timer quite a bit. Though a Vanguard with double the armor would bring about the End of Days.

Of all the places I would expect to see shields, I would have though the Sanc would have it. Maybe have all vech spawn with full shields. This could even slow the HART zergers growing population.
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Old 2003-11-06, 06:43 PM   [Ignore Me] #8
FireZ
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Originally Posted by keaoi
Of all the places I would expect to see shields, I would have though the Sanc would have it. Maybe have all vech spawn with full shields. This could even slow the HART zergers growing population.
I agree with that part of it....but also the hart shouldn't be 2 1/2 minutes either though
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Old 2003-11-06, 07:36 PM   [Ignore Me] #9
keaoi
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nerf the hart

no really, why do we have it? completely kills squads, tactics, even outfits are taking a hit from it. that, coupled with my new FPS issues , is about all i can stand.
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Old 2003-11-06, 11:06 PM   [Ignore Me] #10
Flammey
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Well, shield are fine as they are. a fully shielded Mag or AMS can take out alot of mines.
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Old 2003-11-07, 12:38 AM   [Ignore Me] #11
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The problem is the shield is a percentage of the vehicle's base armor. If it were a constant, or if it changed the way damage was calculated against the vehicle's hull, it would certainly be more useful.

Still, as was stated, any shield is better than no shield.
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Old 2003-11-07, 01:36 AM   [Ignore Me] #12
Aen
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Still, as was stated, any shield is better than no shield.
Thats why.
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Old 2003-11-07, 11:38 AM   [Ignore Me] #13
SilverLord
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Originally Posted by Hamma
Do you guys think shields should take more damage? As they are right now they usually only buy you one shot (in an aircraft for example) why even bother?
Remember Hamma, those Lightnings you drive don't have that big of shields
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Old 2003-11-07, 05:11 PM   [Ignore Me] #14
Indecisive
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Cause, it dosent take anything on your part, and vehicles already have insane armor.
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Old 2003-11-07, 06:38 PM   [Ignore Me] #15
Hamma
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As they should, they ARE vehicles afterall.
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