CC Improvements I'd like to see - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: is drunk again! burrppp......
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-11-12, 08:40 AM   [Ignore Me] #1
Veteran
Contributor
Lieutenant Colonel
 
Veteran's Avatar
 
CC Improvements I'd like to see


These are some improvements to CC I think would improve the expansion.

1: Make the lazepointer waypoint persist for at least a full minute
2: Make the Radiator sphere last for at least twice as long
3: Make the Maelstrom be on-par with Jackhammer
4: Make the Router's deployment distance 500m instead of 300m
5: Increase the Flail's ammo from 50 to 100 shots
6: Increase the Switchblade's ammo by 100%
7: Add decoration enhancements that add an urban feel to the caverns
8: Force the Flail to deploy on flat ground. Add a cloaking bubble around it.
9: Instantly kill a player carrying a module if they enter water. If they pick up a module in the water and carry it back to land, do not kill them.
10: Make the Radiator force-reset the target's implants (if EMP can do it, why not radiation?)

That's all.
__________________
"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ

"Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ

PlanetSide player, retired
Veteran is offline  
Reply With Quote
Old 2003-11-12, 08:53 AM   [Ignore Me] #2
Bad Mojo
Contributor
Master Sergeant
 


Originally Posted by Veteran
9: Instantly kill a player carrying a module if they enter water. If they pick up a module in the water and carry it back to land, do not kill them.
Some of these are good ideas, but this one would be useless. Once a person drops a module in the water, the module will instantly self-destruct. The people who wait to die underwater that you see in-game, are just being melodramatic.

I totally agree with the laze WP lasting longer.
__________________
-Bad Mojo-
Jack Burton: I don't get it
Lo Pan: Ah! Mr Burton, you were not put upon this earth to get it!
Bad Mojo is offline  
Reply With Quote
Old 2003-11-12, 09:18 AM   [Ignore Me] #3
IronWolf
Corporal
 
IronWolf's Avatar
 


I excpected the caverns to have a more urban feel also

when i see one flail the usely is 3 or 4 along with it, i think they should keep the same ammo DONT give a cloaking bubble(I dont really think it would help so why bother).But to lessen the number only one flail should be able to deploy in a certain radius, like a AMS.
IronWolf is offline  
Reply With Quote
Old 2003-11-12, 09:22 AM   [Ignore Me] #4
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


Originally Posted by Veteran
3: Make the Maelstrom be on-par with Jackhammer.
Please tell me your not NC, if you are, that is just funny.
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2003-11-12, 09:40 AM   [Ignore Me] #5
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


I don't think the flail needs a cloak bubble, but I do think the router needs a cloak bubble.
__________________
TheRagingGerbil is offline  
Reply With Quote
Old 2003-11-12, 12:01 PM   [Ignore Me] #6
Black
Lieutenant Colonel
 


Maelstrom is the best weapon ever it doesnt need to be on par with the Jackhammer its Kind of a comman pool weapon for CC users example is last night with the -CDL- we were under attack on this tower and this guy had agile armor on and of course a maelstrom he killed everyone in the squad in like 5 seconds it was amazing but then again pissed everyone off as well :P
__________________
Black is offline  
Reply With Quote
Old 2003-11-12, 01:09 PM   [Ignore Me] #7
Jouster
Private
 


Leveling a squad of CDL in tower defence mode is next to impossible, it must have been cheezy!

I can see the fail having a cloak bubble, it would make it slightly harder to locate. Right now you can see the thing as soon as it enters your clip plane even when its not shooting. At least then it would have a chance at avoiding detection when not shooting.
__________________
[ Signature not removed by Admin. ]
Jouster is offline  
Reply With Quote
Old 2003-11-12, 01:56 PM   [Ignore Me] #8
Wrathchild
Private
 


Originally Posted by TheRagingGerbil
I don't think the flail needs a cloak bubble, but I do think the router needs a cloak bubble.
If you deploy it halfway into an AMS cloak bubble, it will be cloaked.

Saw some fellow VS doing this a couple of nights ago. AMS deployed half a click from the back door of a base. Router deployed right next to it. Telepad right outside the back door.

Router's hidden and there's no stream of troops on a bee-line from the AMS. Also, you spawn, re-equip, and get back in the action in a jiffy.
Wrathchild is offline  
Reply With Quote
Old 2003-11-12, 02:13 PM   [Ignore Me] #9
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


Yeah, thats what I usually do Wraith.

Now if only the Devs would let you own 2 or 3 vehicles at once. I could do forward deployment so everything is set up before the zerg arrives without worrying about my vehicles decon'ing.

3 vehicles would be perfect. I could get my router and ams in place, then cover them with my mosquito.
__________________
TheRagingGerbil is offline  
Reply With Quote
Old 2003-11-12, 04:02 PM   [Ignore Me] #10
BadAsh
First Lieutenant
 
BadAsh's Avatar
 


Originally Posted by TheRagingGerbil
Yeah, thats what I usually do Wraith.

Now if only the Devs would let you own 2 or 3 vehicles at once. I could do forward deployment so everything is set up before the zerg arrives without worrying about my vehicles decon'ing.

3 vehicles would be perfect. I could get my router and ams in place, then cover them with my mosquito.

I don�t think they will allow more than 1 vehicle. I think the decision for that was mainly a �teamwork encouragement� feature. If you want a Router and AMS set up you need 2 players working together to pick choice locations to focus an attack.

It�s the whole point behind certifications as well� You can�t be a one man army and do everything so you have limits... limited amount of certs and X amount of equipment and or resources that 1 single player can bring to the battle.

Right or wrong I think that is just the way it is and the way it will be�

BadAsh
__________________
BadAsh is offline  
Reply With Quote
Old 2003-11-12, 04:06 PM   [Ignore Me] #11
Spee
Colonel
 
Spee's Avatar
 


Originally Posted by Jouster
Leveling a squad of CDL in tower defence mode is next to impossible, it must have been cheezy!

He didnt get me.


But then again, I never saw him, aside from his impressive killspam.
__________________
Spee is offline  
Reply With Quote
Old 2003-11-12, 04:28 PM   [Ignore Me] #12
Warborn
Contributor
Major General
 
Warborn's Avatar
 


I think it wasn't a very good idea to make the new weapons so hard to acquire. I rarely see any of the new vehicles except for the Flail and the very occassional Router/Switchblade, and almost never see any of the new weapons. They really need to take the restrictions on where you can get these weapons away. As it is, Core Combat added very little to the game worth paying money for in my opinion, and how hard it is to acquire any of the new toys just compounds that issue.
Warborn is offline  
Reply With Quote
Old 2003-11-12, 04:29 PM   [Ignore Me] #13
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


You never know Ash, with all of the asinine decisions the Devs have already made to further destroy teamwork as is, I wouldn't put it past them.

But you're right, I was just puking a random thought out.
__________________
TheRagingGerbil is offline  
Reply With Quote
Old 2003-11-12, 06:15 PM   [Ignore Me] #14
Black
Lieutenant Colonel
 


Originally Posted by Spee
He didnt get me.


But then again, I never saw him, aside from his impressive killspam.
Lucky basterd
__________________
Black is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:52 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.