Modules: an endangered species
|
|
I played for a few hours earlier and I was looking forward to seeing the module benefits propagate through the lattice, but to my dismay I noticed that not a single TR base on the map had a module. Not even one.
Modules are too fragile and it's too easy to steal them or for a friendly to destroy them. This must change.
I went into the caverns to get a module, but the TR controlled module building wouldn't cough up a module box. I was the only guy in the caverns and I couldn't get a module.
If it's going to be so easy to destroy/steal modules, it should be easy for lone soldiers to get one from the caverns, because believe me, whole squads of people willing/able to go down there are uncommon.
How about ditching the whole stealability crap and making a module permanent in a facility until it decays, which could be 8 hours or so. Stealing modules isn't turning into the intriguing thing they had hoped for, mainly because disgruntled CC-haters love to dump modules in the drink to 'prove' their feelings about the expansion.
Judging from the devs' willingness to accept community input on the matter, I expect the situation will improve over time. Somewhere out there, someone has that ingenious idea that will make modules really cool. Spit em out!
__________________
"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ
"Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ
PlanetSide player, retired
|