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Old 2003-11-18, 09:54 PM   [Ignore Me] #1
EarlyDawn
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New Test Server Patch


I'm on fire tonight.

http://boards.station.sony.com/ubb/p...ML/000171.html

The more interesting gameplay items:

Gameplay
* You can now create modules of all types in every cavern. The non powered modules are no longer acquired from the capture point, there are 6 places to pick up the modules in the building now.
* Active geowarps on continents now appear on global map.
* The avatar "special ability" key (aka the "toggle stealth" key) was moved from the General keymap to the Soldier keymap.
* Added a pane to the Keymapping options for MAX armor that allows players to override the "Special Ability" and "Jump" keymappings in the Soldier Pane.
* Previously, Module Receptacles could take damage if they were holding a module. Now they are always invulnerable.
* Dropped modules now appear as neutral on the overhead maps.
* Time-to-Hack and LLU lifespan info should be available at ALL facilities (NOT caverns) for all clients.
* Caverns are now laid out in a ring on the global map.
* Building object sounds will stop when a facility has no power (exceptions are the Resource Silo and Control Console).
* Players must now leave a geowarp's warp bubble before they can warp again.
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Last edited by EarlyDawn; 2003-11-18 at 09:59 PM.
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Old 2003-11-19, 01:18 AM   [Ignore Me] #2
Ghryphen
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* The avatar "special ability" key (aka the "toggle stealth" key) was moved from the General keymap to the Soldier keymap.
* Added a pane to the Keymapping options for MAX armor that allows players to override the "Special Ability" and "Jump" keymappings in the Soldier Pane.
Your welcome
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Old 2003-11-19, 01:30 AM   [Ignore Me] #3
321
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If people are on the test server! Sweet! I want to OS them!
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Old 2003-11-19, 04:44 PM   [Ignore Me] #4
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