Thoughts about a different way for AI - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: it will make you Squeek.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-12-07, 06:59 AM   [Ignore Me] #1
DeadTeddy
Sergeant Major
 
Lightbulb Thoughts about a different way for AI


well, I saw the devs posting several times the server stress would be tremendous if they tried to add more AI like wildlife and stuff. so I was thinking and had an idea.

why not let people run the AI on their PC's? so if you come to a continent with 3 people you will each run like 5 AI animals that will stay in your view distance.

now before you start flaming about CPU load and what happens if 400 people each run 5 AI's let me finish.

when there are like 20 people on a continent it could drop to 4 and slowly to 1 each, cause when there's 100 people they never walk alone so you can see other ppl's birds and giant girbels.

now in battles of 100+ ppl this would still be an amazing lagger, but the solution exists in the very nature of all animals, (no not dying) running away. an animal that hears gunshots will run away and go into hiding. so basiclly in battles the AI's will disappear into the trees, fly away, dig a whole and hide, and then you won't be running a bot anymore. this is true also for the 15 minute camp that 200 NC like to do in bases as the engine noise and TK's should be enough to scare off the animals.

what do you think?

p.s: I don't have a subscription right now cause my GFX card fried and I can't play but if someone can post this on the official forums and give the link it would be neat.
DeadTeddy is offline  
Reply With Quote
Old 2003-12-07, 07:15 AM   [Ignore Me] #2
Doppler
Contributor
Major
 


Question:

Why?

Nevermind that this whouldnt work as it whould still tax the servers in co-ordinating all the whos running what and who sees it where.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one.

Doppler/Galgimp-J/Hardcased

Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all.
Doppler is offline  
Reply With Quote
Old 2003-12-07, 07:26 AM   [Ignore Me] #3
DeadTeddy
Sergeant Major
 


why? because it's pretty damn boring when you go cross country or when you know the zerg is comming and you set an ambush and wait. and because wildlife makes the planet come to life.

my idea is very simple and will only take the little bit of bandwidth it takes for a bird to fly which I'm pretty sure that is less then the bandwidth of fighting takes. and when the fighting starts the AI's go away.

as for managing who's running who, that's very simple, takes less resources then a single wall turret. and it can be done client side. after all a place like oshur is likely to have snakes, hawks and mutant barnies. the client knows how many people are on the continent so it can know how many bots to run and it can just randomly choose 2 hawks, a snake and a barney.

adding "don't run AI" and "don't show wildlife" in the options dialog for slower PC's is possible.

Last edited by DeadTeddy; 2003-12-07 at 07:29 AM.
DeadTeddy is offline  
Reply With Quote
Old 2003-12-07, 07:39 AM   [Ignore Me] #4
Fragmatic
I LIVE IN ENGLAND
 
Fragmatic's Avatar
 


People with guns + Wildlife = Dead wildlife

Otherwise, its a pretty cool idea
__________________
I bet nobody notices this text.
[Hezzy]: "balallaalalla! blow the heathens up with a large nuclear device"
[Hezzy]: "BOOM"
[Hezzy]: gg
Fragmatic is offline  
Reply With Quote
Old 2003-12-07, 07:47 AM   [Ignore Me] #5
DeadTeddy
Sergeant Major
 


well I kind of like that eqaution. hunting is a great way to pass the time

they could give a grief point for every animal you kill if people go everboard but I doubt 2 weeks after something like that is out people will concentrate on hunting, it gets real boring real fast.

they can have hunting days where you get XP for shooting them but that's my childish side talking
DeadTeddy is offline  
Reply With Quote
Old 2003-12-07, 09:25 AM   [Ignore Me] #6
STEALTHKILLER
First Lieutenant
 
STEALTHKILLER's Avatar
 


If this idea was implemented then i would have to say there will be more lag no matter where ever you are.
STEALTHKILLER is offline  
Reply With Quote
Old 2003-12-07, 10:11 AM   [Ignore Me] #7
FlakMan
Colonel
 
FlakMan's Avatar
 


This should be implemented looong after PS's lag issues are all fixed
__________________

[-collection-] [-wishlist-] [-muse-] [-mars volta-] [-devart-] [-ljournal-]
FlakMan is offline  
Reply With Quote
Old 2003-12-07, 11:12 AM   [Ignore Me] #8
DeadTeddy
Sergeant Major
 


am I missing something? how can it lag if it's "turned off" in battles? yeah it will lag a bit more in small battles but those don't lag anyway.
DeadTeddy is offline  
Reply With Quote
Old 2003-12-07, 11:46 AM   [Ignore Me] #9
Bad Mojo
Contributor
Master Sergeant
 


So, let's say you have everyone with 5 little animals their computer is controlling. Now your client is sending 5 times the bandwidth on positional information. And guess what? Everyone else, in order to SEE these things in the same locations, has to have the positional information for every little animal they see sent to them every update slice from the server. The net result would be more bandwidth across the board.

But ... practical or not, why is having little animals in the game any different than watching TV or something in real life while you wait? Both distract you from being on-alert. Both help you pass the time. One doesn't eat into bandwidth.
__________________
-Bad Mojo-
Jack Burton: I don't get it
Lo Pan: Ah! Mr Burton, you were not put upon this earth to get it!
Bad Mojo is offline  
Reply With Quote
Old 2003-12-07, 12:21 PM   [Ignore Me] #10
JetRaiden
Lieutenant General
 
JetRaiden's Avatar
 
Misc Info


They should just make a very basic AI system where the animals have a fixed walking path, unless there is gunfire. I mean, how fun would it be to blow up goats with a boomer during a boring hack?
JetRaiden is offline  
Reply With Quote
Old 2003-12-07, 12:36 PM   [Ignore Me] #11
Jagd
Major
 
Jagd's Avatar
 


Always blowing the goats, this one...
Jagd is offline  
Reply With Quote
Old 2003-12-08, 01:55 PM   [Ignore Me] #12
DeadTeddy
Sergeant Major
 


on the large multi continental scale it would take more bandwidth, however you won't be using more bandwidth then in big fights so it should be ok.
DeadTeddy is offline  
Reply With Quote
Old 2003-12-08, 02:01 PM   [Ignore Me] #13
sutserikeru
First Sergeant
 
sutserikeru's Avatar
 


forget AI animals, if anything add NPCs, not stupid animals
__________________
I need a new sig, PM me if you wouldnt mind making one for me. Thanx
has to have a VS reaver in it
sutserikeru is offline  
Reply With Quote
Old 2003-12-08, 02:12 PM   [Ignore Me] #14
Manitou
Contributor
Old War Horse
 


Next thing people will want is bumper stickers on the vehicles that say "I brake for squirrels".
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2003-12-08, 02:37 PM   [Ignore Me] #15
Rayder
General
 
Rayder's Avatar
 
Misc Info



Next thing people will want is bumper stickers on the vehicles that say "I brake for squirrels".
"How's my driving? Call 1-800-ROADKILL"
Rayder is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:25 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.